Iliac Codex

Build · Climb it, swim it, ride it, map it

Argonian Wayfarer

An explorer who levels by getting around: Climbing, Swimming and Running are primary, so every wall, river and long road raises your level. Argonians never drown, and a camp kit and a few tools feed you on the road.

Argonian · custom class

Reedwalker

+3difficulty · skills ×1.08 effort
  • Climbing
  • Swimming
  • Running
  • Jumping
  • Medical
  • Short Blade
  • Stealth
  • Dodging
  • Mercantile
  • Streetwise
  • Archery
  • Lockpicking
Strength
45
Intelligence
40
Willpower
40
Agility
60
Endurance
70
Personality
25
Speed
70
Luck
50

12 (+4 points)

  • Athleticism+4
  • Expertise In Short Blade+2
  • Rapid Healing General+4
  • Forbidden Weaponry Axe-2
  • Forbidden Weaponry Blunt Weapon-2
  • Forbidden Weaponry Long Blade-2
  • Forbidden Armor Type Plate-5

Why this build

  • Why an Argonian: the race table gives Argonians a bonus with short blades, and by default they never drown, which is fixed online. A swimmer who never drowns can cross any river. See races.
  • Why Climbing, Swimming and Running as primaries: your level comes from your primary skills, so moving around the world is what levels you. See Levelling and skills.
  • Why Speed 70 and Endurance 70: you spend your life on the move, and carrying a camp slows you down only after three quarters of your load. See Weight, bandages and training.
  • Why Athleticism: it gives better running, jumping and climbing for +4.
  • Total +3, skills advance at ×1.08 the effort. 12 HP costs 4, advantages give +10 and the disadvantages give −11.

Open this build in the class calculator

Gear you start with

Each primary and major skill adds an item to your pack. Everyone also starts with an iron dagger and a few torches. See Starting gear.

  • Climbing (primary): Helm. A helm.
  • Swimming (primary): . A loincloth, carried, not worn.
  • Running (primary): . Shoes.
  • Jumping (major): Boots. Boots.
  • Medical (major): Bandage. Four bandages.
  • Short Blade (major): Shortsword, Tanto. A shortsword or a tanto, even odds.

Weapons that fit

Every weapon for the weapon skills this class trains and does not forbid.

SkillWeaponDamageWeightPrice
Short BladeDagger1–60.51
Tanto1–80.753
Shortsword1–825
Wakizashi1–102.258
ArcheryShort Bow4–16110
Long Bow4–181.520

Legendary pieces worth chasing

Named Legendary drops whose bonuses meet this build’s weapons, skills or strongest attributes. They are rare; see Item rarity for the odds.

  • Nightwhisper (weapon): +25% damage, +12 Agility, +10 Speed, +25 Stealth. Silent Death
  • Stormcaller's Bow (weapon): +30% damage, +10 Agility, +25 Archery. Chain Lightning
  • The Glenmoril Bow (weapon): +28% damage, +10 Agility, +22 Archery. Hunter's Moon
  • Tsaesci Fang (weapon): +28% damage, +12 Speed, +25 Critical Strike. Serpent's Kiss
  • Worm's Tooth (weapon): +24% damage, +12 Intelligence, +22 Mysticism, +20 Backstabbing. Soul Siphon
  • The Mountain's Root (armour): +16 armor, +12 Endurance, +40% carrying capacity. Bedrock
  • The Night Mother's Embrace (armour): +14 armor, +10 Agility, +25 Backstabbing, +20 Stealth. Sweet Mother's Kiss
  • The Raven's Wings (armour): +14 armor, +12 Agility, +25 Dodging. Raven's Evasion
  • The Wall of Daggerfall (armour): +18 armor, +12 Endurance, +40% Shock resistance. Bulwark
  • The Warden (armour): +15 armor, +12 Endurance, +40% Magic resistance. Last Stand
  • The Wayrest Courier's Treads (armour): +12 armor, +15 Speed, +25 Running. Courier's Haste
  • Foxglove (jewellery): +15 Luck, +10 Speed, +35% Poison resistance. Fortune's Favour
  • The Duelist's Vambrace (jewellery): +12 Agility, +10 Speed, +25 Critical Strike. First Blood
  • The Mark of the Hist (jewellery): +12 Endurance, +45% Poison resistance, +25 Swimming. Hist-Sap

Guides for this build

Calculators for this build

Class calculatorEncumbrance calculator