Iliac Codex

Build · Gather it, make it, sell it

Redguard Artisan

A trader and crafter who levels by completing deals and works the online professions: mining, logging, hunting and fishing for materials, then smithing and cooking to turn them into gold.

Redguard · custom class

Hammerhand

+3difficulty · skills ×1.08 effort
  • Mercantile
  • Blunt Weapon
  • Dodging
  • Axe
  • Medical
  • Running
  • Climbing
  • Jumping
  • Swimming
  • Streetwise
  • Etiquette
  • Pickpocket
Strength
65
Intelligence
40
Willpower
35
Agility
40
Endurance
70
Personality
55
Speed
35
Luck
60

10 (+2 points)

  • Expertise In Blunt Weapon+2
  • Rapid Healing General+4
  • Forbidden Weaponry Missile Weapon-2
  • Forbidden Weaponry Long Blade-2
  • Forbidden Shield Types Kite Shield-1

Why this build

  • Why a Redguard: the race table gives Redguards a stat-driven bonus with blunt weapons, long blades, axes and bows, so a hammer or a mace in hand is covered while you work. See Races and weapon bonuses.
  • Why Mercantile is primary: it rises once for every completed deal, however many goods change hands, so trading is what levels you. See Shops and haggling.
  • Why Personality 55: Mercantile and Personality both move every price. Buying, Mercantile carries about three quarters of the haggle and Personality the rest. See Shops and haggling.
  • Professions are separate from your class. The ten tracks (mining, logging, smithing and the rest) have their own ranks and XP, and only exist online. See Crafting and professions.
  • Total +3, skills advance at ×1.08 the effort. 10 HP costs 2, advantages give +6 and the disadvantages give −5.

Open this build in the class calculator

Gear you start with

Each primary and major skill adds an item to your pack. Everyone also starts with an iron dagger and a few torches. See Starting gear.

  • Mercantile (primary): . Extra gold: between your Luck and four times your Luck.
  • Blunt Weapon (primary): Mace, Flail, Warhammer, Light Flail. One blunt weapon: a mace, flail, warhammer or Light Flail.
  • Dodging (primary): . A casual cloak.
  • Axe (major): Battle Axe, War Axe, Archer's Axe. One axe: a battle axe, a war axe or an Archer's Axe.
  • Medical (major): Bandage. Four bandages.
  • Running (major): . Shoes.

Weapons that fit

Every weapon for the weapon skills this class trains and does not forbid.

SkillWeaponDamageWeightPrice
Blunt WeaponStaff1–825
Mace1–12612
Flail2–14715
Warhammer3–188.520
Light Flail3–10414
AxeBattle Axe2–12620
War Axe2–167.520
Archer's Axe2–10314

Legendary pieces worth chasing

Named Legendary drops whose bonuses meet this build’s weapons, skills or strongest attributes. They are rare; see Item rarity for the odds.

  • Gortwog's Cleaver (weapon): +36% damage, +10 Strength, +25 Axe. Orc Rage
  • Graveward (weapon): +30% damage, +10 Endurance, +25 Critical Strike. Sanctified
  • Orsinium's Anvil (weapon): +32% damage, +12 Strength, +25 Blunt Weapon. Earthshaker
  • The Direnni Staff (weapon): +20% damage, +15 Intelligence, +25 Destruction, +10 Willpower. Arcane Conduit
  • Gauntlets of the Rose (armour): +14 armor, +12 Strength, +25 Hand-to-Hand. Open Hand
  • The Mountain's Root (armour): +16 armor, +12 Endurance, +40% carrying capacity. Bedrock
  • The Raven's Wings (armour): +14 armor, +12 Agility, +25 Dodging. Raven's Evasion
  • The Wall of Daggerfall (armour): +18 armor, +12 Endurance, +40% Shock resistance. Bulwark
  • The Warden (armour): +15 armor, +12 Endurance, +40% Magic resistance. Last Stand
  • The Wayrest Courier's Treads (armour): +12 armor, +15 Speed, +25 Running. Courier's Haste
  • Titanheart (armour): +12 armor, +15 Strength, +40% carrying capacity. Unyielding
  • Foxglove (jewellery): +15 Luck, +10 Speed, +35% Poison resistance. Fortune's Favour
  • The Mark of the Hist (jewellery): +12 Endurance, +45% Poison resistance, +25 Swimming. Hist-Sap
  • The Reachman's Torc (jewellery): +12 Strength, +10 Willpower, +40% Shock resistance. Hagraven's Pact
  • The Alik'r Wayfarer's Robes (clothing): 45% weatherproof, +25 Running, +6 standing with Commoners. Desert-Born
  • The Pilgrim's Sandals (clothing): +25 Running, +22 Jumping, +10 Personality. The Long Road

Guides for this build

Calculators for this build

Class calculatorShop price calculatorProfession rank and XPEncumbrance calculatorBank loan and letter of credit