Iliac Codex

Build · A sword in one hand, a spell in the other

Breton Battlemage

A Breton who fights with a long blade and casts Destruction and Restoration. Intelligence is doubled into spell points by Increased Magery, and the Breton blood already resists magic.

Breton · custom class

Brightwarden

+1difficulty · skills ×0.98 effort
  • Destruction
  • Restoration
  • Long Blade
  • Alteration
  • Mysticism
  • Critical Strike
  • Dodging
  • Medical
  • Short Blade
  • Running
  • Climbing
  • Mercantile
Strength
55
Intelligence
60
Willpower
65
Agility
40
Endurance
55
Personality
30
Speed
40
Luck
55

8 (+0 points)

  • Increased Magery 2× INT in Spell Points+8
  • Rapid Healing General+4
  • Forbidden Weaponry Axe-2
  • Forbidden Weaponry Blunt Weapon-2
  • Forbidden Weaponry Missile Weapon-2
  • Forbidden Armor Type Plate-5

Why this build

  • Why a Breton: the race table gives Bretons resistance to magic. See Races and weapon bonuses.
  • Why these skills: starting spells come from your magic skills. Destruction and Restoration as primaries give Arcane Arrow, Minor Shock, Salve Bruise, Smelling Salts and Balyna’s Balm; Alteration and Mysticism as majors add Gentle Fall, Knock and Knick-Knack. See Spells and casting.
  • Why Intelligence 60: Increased Magery (2× INT in Spell Points) multiplies it into your spell points.
  • Total +1. 8 HP is free, advantages give +12 (Increased Magery +8, Rapid Healing +4), and the disadvantages give −11 (three forbidden weapon types and plate).

Open this build in the class calculator

Spells you start with

By default your starting spells come from your skills: a magic school among your primary or major skills gives you spells, and a primary gives you more.

Gear you start with

Each primary and major skill adds an item to your pack. Everyone also starts with an iron dagger and a few torches. See Starting gear.

  • Long Blade (primary): Saber, Broadsword. A saber or a broadsword, even odds.
  • Critical Strike (major): Greaves. Greaves.

Weapons that fit

Every weapon for the weapon skills this class trains and does not forbid.

SkillWeaponDamageWeightPrice
Long BladeBroadsword1–12512
Saber3–123.7512
Longsword2–164.515
Katana3–163.525
Claymore2–187.530
Dai-katana3–215.550
Short BladeDagger1–60.51
Tanto1–80.753
Shortsword1–825
Wakizashi1–102.258

Legendary pieces worth chasing

Named Legendary drops whose bonuses meet this build’s weapons, skills or strongest attributes. They are rare; see Item rarity for the odds.

  • Ansei's Edge (weapon): +30% damage, +12 Agility, +25 Long Blade. Way of the Sword
  • Nightwhisper (weapon): +25% damage, +12 Agility, +10 Speed, +25 Stealth. Silent Death
  • Tsaesci Fang (weapon): +28% damage, +12 Speed, +25 Critical Strike. Serpent's Kiss
  • Warp-Edge (weapon): +38% damage, +12 Luck, +22 Critical Strike. Many Endings
  • Worm's Tooth (weapon): +24% damage, +12 Intelligence, +22 Mysticism, +20 Backstabbing. Soul Siphon
  • Wyrmbane (weapon): +35% damage, +12 Strength, +20 Critical Strike. Dragonsbane
  • Aegis of Dawn (armour): +18 armor, +45% Fire resistance, +10 Willpower. Dawnward
  • The Visor of King Lysandus (armour): +16 armor, +12 Willpower, +40% Magic resistance, +10 Personality. The Ghost-King's Vigil
  • Archmage's Loop (jewellery): +15 Intelligence, +12 Willpower, +40% Shock resistance. Spell Mastery
  • The Amulet of the Nine (jewellery): +12 Willpower, +25 Restoration, +40% Magic resistance. Divine Grace
  • The Duelist's Vambrace (jewellery): +12 Agility, +10 Speed, +25 Critical Strike. First Blood
  • The Reachman's Torc (jewellery): +12 Strength, +10 Willpower, +40% Shock resistance. Hagraven's Pact
  • The Witch-Sisters' Ring (jewellery): +12 Intelligence, +25 Illusion, +40% Frost resistance. Hex

Guides for this build

Calculators for this build

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