Database · 52 entries
Specialisations
Every profession specialisation, the rank it unlocks at and what it does.
| Name | Profession | Unlocks at rank | Effect |
|---|---|---|---|
| Bowyer | Building | 50 | Bows +1 quality step (arrows take none). |
| Builder | Building | 50 | Fortification projects need 10% less stone. |
| Joiner | Building | 50 | Furniture at half the planks. |
| Quarryman | Building | 50 | Rough Stone cuts 1:1, not 2:1. |
| Fortifier | Building | 100 | Once a Season a seat's Walls skip their drop on capture. |
| Master Joiner | Building | 100 | Furniture carries the maker's mark. |
| Sculptor | Building | 100 | Stone decor pieces. |
| Siegewright | Building | 100 | Rams +50% vitality; siege works a day sooner. |
| Disenchanter | Enchanting | 50 | Arcane Essence x2. |
| Efficient | Enchanting | 50 | A further -5% cost. |
| Runecaster | Enchanting | 100 | A Masterwork's property chosen from three. |
| Soulbinder | Enchanting | 100 | Filled soul gems give +10% points. |
| Angler | Fishing | 50 | The tug window +40%. |
| Netter | Fishing | 50 | A school's haul +2 fish, not +1. |
| Deep-Sea | Fishing | 100 | The sea's Pearl and Slaughterfish chances x2. |
| Pearl Diver | Fishing | 100 | Pearl chance x3. |
| Botanist | Herbalism | 50 | The steady window +50%. |
| Gardener | Herbalism | 50 | Common herbs yield +1. |
| Apothecary's Friend | Herbalism | 100 | Every herb you pick counts as unbruised. |
| Seasonal Eye | Herbalism | 100 | Off-season herbs, at half the yield. |
| Tanner | Hunting | 50 | Hides cure 1:1, not 2:1. |
| Tracker | Hunting | 50 | Animals within 100 m are marked. |
| Butcher | Hunting | 100 | Meat x2, and it spoils half as fast. |
| Trophy Hunter | Hunting | 100 | A trophy decor piece from a tier 5+ kill. |
| Forester | Logging | 50 | Heartwood chance x2. |
| Lumberjack | Logging | 50 | Two chops fewer a tree (three at least). |
| Charcoal Burner | Logging | 100 | A log burns to 2 Charcoal, not 1. |
| Timberwright | Logging | 100 | A log saws to 3 planks, not 2. |
| Deep Delver | Mining | 50 | Dungeon veins yield +50%. |
| Prospector | Mining | 50 | Surface veins within 200 m are marked on the compass; gems come a tenth more often. |
| Motherlode Sense | Mining | 100 | Motherlode warnings come 30 minutes ahead, not 10. |
| Stonebreaker | Mining | 100 | Quarrying yields Cut Stone directly. |
| Leatherworker | Outfitting | 50 | Leather armour +1 quality step. |
| Tailor | Outfitting | 50 | Clothing +1 quality step. |
| Couturier | Outfitting | 100 | Two-colour dyes. |
| Saddler | Outfitting | 100 | A wagon upgrade (Horse Cart and Cargo) of +100 kg. |
| Brewer | Provisioning | 50 | 3 potions a brew at Journeyman. |
| Cook | Provisioning | 50 | +1 serving a dish. |
| Distiller | Provisioning | 50 | Potent chance +10%. |
| Field Cook | Provisioning | 50 | A night at your own Campfire spends no fuel. |
| Chef | Provisioning | 100 | Feasts last +50%. |
| Master Alchemist | Provisioning | 100 | Potent is +40%, not +25%. |
| Provisioner | Provisioning | 100 | Rations and dishes never spoil. |
| Transmuter | Provisioning | 100 | Two of a DFU metal and a Mercury make one of the next up. |
| Armoursmith | Smithing | 50 | Armour +1 quality step. |
| Gemcutter | Smithing | 50 | A set gem adds +10% enchantment points. |
| Goldsmith | Smithing | 50 | Silver counts as Gold. |
| Weaponsmith | Smithing | 50 | Weapons +1 quality step. |
| Lapidary | Smithing | 100 | Siege-cracked Gems set as any gem. |
| Master Jeweller | Smithing | 100 | Jewellery Masterwork chance +5%. |
| Masterwright | Smithing | 100 | Masterwork chance +5%. |
| Quartermaster | Smithing | 100 | Ingots and repair kits x2. |