Iliac Codex

Build · Fists, quick feet and nothing to break

Khajiit Brawler

An unarmed fighter who levels by punching, dodging and moving fast. The Khajiit blood hits harder with fists, and Hand-to-Hand needs no weapon to buy, carry or repair.

Khajiit · custom class

Silentpaw

+1difficulty · skills ×0.98 effort
  • Hand-to-Hand
  • Dodging
  • Critical Strike
  • Running
  • Stealth
  • Medical
  • Short Blade
  • Climbing
  • Jumping
  • Streetwise
  • Pickpocket
  • Lockpicking
Strength
55
Intelligence
25
Willpower
30
Agility
75
Endurance
60
Personality
25
Speed
70
Luck
60

12 (+4 points)

  • Expertise In Hand-to-Hand+2
  • Athleticism+4
  • Forbidden Weaponry Axe-2
  • Forbidden Weaponry Blunt Weapon-2
  • Forbidden Weaponry Long Blade-2
  • Forbidden Weaponry Missile Weapon-2
  • Forbidden Shield Types Tower Shield-1

Why this build

  • Why a Khajiit: the race table gives Khajiit a stat-driven bonus with fists and short blades, and counts them as having 30 more Climbing skill on a climb. See races.
  • Why Hand-to-Hand: it is a weapon skill like any other, so you level by fighting. Expertise In Hand-to-Hand adds a bonus from Agility, Speed, Strength, Endurance and Luck. See Combat basics.
  • Why Dodging is primary: whoever swings at you loses half your Dodging skill from their hit chance, and you level every time it works. See Combat basics.
  • Why Agility 75 and Speed 70: both feed the Hand-to-Hand bonus, and Agility is the biggest stat in the hit chance.
  • Total +1, skills advance at ×0.98 the effort. 12 HP costs 4, advantages give +6 and the disadvantages give −9.

Open this build in the class calculator

Gear you start with

Each primary and major skill adds an item to your pack. Everyone also starts with an iron dagger and a few torches. See Starting gear.

  • Hand-to-Hand (primary): Gauntlets. Gauntlets.
  • Dodging (primary): . A casual cloak.
  • Critical Strike (primary): Greaves. Greaves.
  • Running (major): . Shoes.
  • Stealth (major): . A Khajiit suit.
  • Medical (major): Bandage. Four bandages.

Weapons that fit

Every weapon for the weapon skills this class trains and does not forbid.

SkillWeaponDamageWeightPrice
Short BladeDagger1–60.51
Tanto1–80.753
Shortsword1–825
Wakizashi1–102.258

Legendary pieces worth chasing

Named Legendary drops whose bonuses meet this build’s weapons, skills or strongest attributes. They are rare; see Item rarity for the odds.

  • Nightwhisper (weapon): +25% damage, +12 Agility, +10 Speed, +25 Stealth. Silent Death
  • Tsaesci Fang (weapon): +28% damage, +12 Speed, +25 Critical Strike. Serpent's Kiss
  • Worm's Tooth (weapon): +24% damage, +12 Intelligence, +22 Mysticism, +20 Backstabbing. Soul Siphon
  • Wyrmbane (weapon): +35% damage, +12 Strength, +20 Critical Strike. Dragonsbane
  • Gauntlets of the Rose (armour): +14 armor, +12 Strength, +25 Hand-to-Hand. Open Hand
  • The Mountain's Root (armour): +16 armor, +12 Endurance, +40% carrying capacity. Bedrock
  • The Night Mother's Embrace (armour): +14 armor, +10 Agility, +25 Backstabbing, +20 Stealth. Sweet Mother's Kiss
  • The Raven's Wings (armour): +14 armor, +12 Agility, +25 Dodging. Raven's Evasion
  • The Wall of Daggerfall (armour): +18 armor, +12 Endurance, +40% Shock resistance. Bulwark
  • The Warden (armour): +15 armor, +12 Endurance, +40% Magic resistance. Last Stand
  • The Wayrest Courier's Treads (armour): +12 armor, +15 Speed, +25 Running. Courier's Haste
  • Foxglove (jewellery): +15 Luck, +10 Speed, +35% Poison resistance. Fortune's Favour
  • The Duelist's Vambrace (jewellery): +12 Agility, +10 Speed, +25 Critical Strike. First Blood
  • The Mark of the Hist (jewellery): +12 Endurance, +45% Poison resistance, +25 Swimming. Hist-Sap

Guides for this build

Calculators for this build

Class calculatorHit chance calculatorDamage after armour