Iliac Codex

Database · 29 entries

Starting gear

What each primary or major skill adds to a new character's pack.

NameAddsItems
ArcheryA short bow (iron, or steel on a lucky roll) and 30 arrows.Short Bow, Arrow
AxeOne axe: a battle axe, a war axe or an Archer's Axe.Battle Axe, War Axe, Archer's Axe
BackstabbingA right pauldron.Right Pauldron
Blunt WeaponOne blunt weapon: a mace, flail, warhammer or Light Flail.Mace, Flail, Warhammer, Light Flail
CentaurianA random book and four plant ingredients.—
ClimbingA helm.Helm
Critical StrikeGreaves.Greaves
DaedricA random book and four creature ingredients.—
DodgingA casual cloak.—
DragonishA random book and four creature ingredients.—
EtiquetteAn evening gown (women) or a formal tunic (men).—
GiantishA random book and four creature ingredients.—
Hand-to-HandGauntlets.Gauntlets
HarpyA random book and four creature ingredients.—
ImpishA random book and four creature ingredients.—
JumpingBoots.Boots
LockpickingOne random potion.—
Long BladeA saber or a broadsword, even odds.Saber, Broadsword
MedicalFour bandages.Bandage
MercantileExtra gold: between your Luck and four times your Luck.—
NymphA random book and four plant ingredients.—
OrcishA random book and four creature ingredients.—
PickpocketOne random gem.—
RunningShoes.—
Short BladeA shortsword or a tanto, even odds.Shortsword, Tanto
SprigganA random book and four plant ingredients.—
StealthA Khajiit suit.—
StreetwiseA cuirass.Cuirass
SwimmingA loincloth, carried, not worn.—