Iliac Codex

Database · 541 entries

Game updates

Every update merged into the game since the online world began, newest first, with the codex pages whose source files it touched.

NameDateFiles changedCodex pages it may affect
GATHER-SPEED + MARKET-SPEED: cut the account service's round trips; nodes go as the act ends2026-10-1172crafting-and-professions, ways-to-play
SEAT-LEASE: schema pin names town_seat_settling - unblocks the account deploy2026-10-111—
SEAT-LEASE: the seats' Turning settled by one request at a time (the load spiral after week 2's Turning)2026-10-1139—
AUDIT LW-III: the living world audited whole, and the caravans' wagons clear of one another2026-10-1147—
SEAT-CAP: seats' Turning no longer fails past 100 pledged guilds (standings did not load, castles never claimed)2026-10-1112—
YARD-RANGE, YARD-SWEEP, HANDLE-EMAIL: yard decor drawn as far as the player says, the towers swept, no email usernames2026-10-1155first-hours, multiplayer-basics, resting-and-time
SHIPYARDS: shipyards with a crew hall, lighthouses, and the piers overhauled2026-10-1180death-and-lineage, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
ARROW-SUPPLY: arrows stick where they strike, come back from foes, are fletched from wood, and stand on every weapon counter2026-10-1136archery, item-rarity, shops-and-haggling, thieves-guild, thieving
FIELD BUGS 2026-10-11g: six Discord bug reports - ALL-IN, SLOPE-ALL, RAID-WORD, LOOT-SCROLL, QUEST-NAME, HELD-SIDE2026-10-1150shops-and-haggling, thieves-guild, thieving
SLIM-FRAME: other players stand on the ground again - the second wire keeps a peer's height to the centimetre2026-10-1152—
Exploit audit: buffs renew instead of stacking, quickload dupe, crafted-item gold farm, crafted-piece hold bypass2026-10-11104item-rarity, shops-and-haggling, thieves-guild, thieving
GUILD-SEEN: the guild roster says when each member was last online, as the friends list does2026-10-1135—
BR5 DFO Online + AUDIT BR5: the new logo and name everywhere, the original game named only where it must be (acct115)2026-10-11138custom-classes, death-and-lineage, first-hours, history-questions, leveling, magic-for-non-casters, multiplayer-basics, resting-and-time, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
TUT1: DFO's own tutorial - welcome tour, first-use popups for every system, and a Tutorials menu2026-10-1187first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
FIELD BUGS 2026-10-11f STATION-DOOR: a home's enchanting station offers Disenchanting2026-10-1110shops-and-haggling, thieves-guild, thieving
RSH1 + the DFO Grimoire field round + CHAT-FIND: three drop-ins merged onto main2026-10-1153death-and-lineage, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
SEA-TOWN: a boat's Animators found once a tree shape; the sea's HUDs make no key's name ashore2026-10-1110—
The Captain's Sea: a crew that grows, a captain's standing, the deep waters, the spyglass, contracts, trade, treasure charts and the Etheric Sea2026-10-11217combat, controls, dungeons-and-the-automap, first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses
GUILD3: the guilds made plain (audited)2026-10-11113shops-and-haggling, thieves-guild, thieving
FIELD BUGS 2026-10-11e WAY-ROUND: a tavern's card table never stands in the way (Gold Dungeon, Dancing Castle)2026-10-1113—
SERPENT4: the sea serpent reworked from the players' feedback - its waters open until it dives, a sixth off its health, its throws halved, its gale, its girth, the ships' bumpers, a hand's own weapons2026-10-1176archery
EG0 + AUDIT EG0 + EG0b + AUDIT EG II: Elite Gates - the Elite Breach and the Battlespire's torn halls, designed, audited and polished2026-10-116—
FIELD BUGS 2026-10-11d: telegraphs over deep snow, a letter's worth on its trade row, ore veins told apart, the map's ore card2026-10-1132—
FIELD BUGS 2026-10-11b: campfire, cart slot, realm trade ids, slowfall jump, Legendary equip, yard lines, no one-shot from full2026-10-1138—
INTERIOR-DIM: dimmer, warmer interiors on Enhanced Lighting2026-10-1114shops-and-haggling, thieves-guild, thieving
FIELD BUGS 2026-10-11: gold tables keep their stakes, the card table panel, unsaved keys said, a jump leaves the helm, the Dragonling's soul2026-10-1130first-hours, multiplayer-basics, resting-and-time
GEM-RARE: the world's gem find a third of GEM2's2026-10-116—
BAL5: the blow paid back - thorns and Spite never kill, thorns cap 25 -> 10, Troll's Blood retired from the Rare draw2026-10-1115item-rarity
PERF-VOL + PERF-ORDER, and AUDIT PERF-ARENA: lamp-shadow answers kept, cheapest skip first, one index buffer for every arena2026-10-1123—
Scale arc past 2,000, every slice: SCALE4e, 2c, 4f, 4g, 4h, 5b, 5c and 5d, audited (AUDIT SCALE II; acct112, relay world192)2026-10-11220pvp-and-the-wild-zone
PERF-ARENA2: the flats' arenas grown, and a record's batches together2026-10-107—
PATRON-LOAD II: the trader directory read was most of D1's load - index it by region and piece2026-10-1031—
ADMIT-LINE: a sign-in queue so a login wave cannot overload the account database2026-10-107—
FAR-SEA1: the sea reaches the horizon - one haze for the streamed sea and the far ring2026-10-1033—
BOOT-TDZ II hotfix ("boot failed: cannot access 'PW'/'WW' before initialization") + the account deploy rides out an overloaded D12026-10-108—
PATRON-LOAD hotfix (account service D1 overload) + PERF-TEAMS + PERF-WAGON culling2026-10-1057food-and-cooking
DECOR-FIGURE + HOME-VOTE: vendors placed as decor stand at their own size; a town's votes hide a shunned home's decor from other players2026-10-1064shops-and-haggling, thieves-guild, thieving
PEER-RANGE + HALO-THIN (audited): draw players out to a chosen distance, and stop sending each pose up to four times near cell edges2026-10-1030first-hours, multiplayer-basics, resting-and-time
GRIM1-GRIM7: DFO Grimoire, the enhanced skin in GrimoireUI's dress (the drop-in, merged onto main)2026-10-1032first-hours, multiplayer-basics, resting-and-time
WAGON-UV: the cart's pictures laid level, the caravan's windows centred2026-10-108—
PERF-CROWD (ported) + PERF-ARENA: a friend's perf passes onto main, and the exterior's frame measured in the real game2026-10-1065—
SCALE4d + SCALE5a + AUDIT: at 500 online - the token's reads on D1 replicas, the hub's hello and leave without a walk of every socket, a busy refusal that mints nothing, the World tab's count the room2026-10-1092—
BENCH-CAM + YARDS-FOUND: third person over the wagon's roof; Stables and Wagon Yards on the maps, the Overworld and in talk2026-10-1029—
WARDEN1: the town watch throws a parked wagon out of town2026-10-1077—
PERF-PRIORITY: the world frame under V8's ceiling; placed pieces, shadow copies and the collider no longer scale with yards and render range2026-10-1046—
MW-NPC (MWNPC1-15) + two audits + the merges of main: NPCs and enemies in Morrowind bodies, budgeted2026-10-10215shops-and-haggling, thieves-guild, thieving
THE LIVING WORLD II (LW9-LW16) + AUDIT LW-II and LW-II-2: traffic on the roads, caravans with horses and wagons, outlaws, companies in the deep, townsfolk at your trader, word between towns2026-10-10157artifacts, dungeons-and-the-automap, item-rarity, loot-and-drops, shops-and-haggling, thieves-guild, thieving
WAGONS3 + MERCHANT-YARDS + WAGON-PRICE, audited: the driver on the bench and a team of two; a Stable and a Wagon Yard in every city and town2026-10-1078shops-and-haggling, thieves-guild, thieving, travel-and-horses
TECH1: weapon techniques - a line a weapon rolls, one key that does it, in all four hosts, each with its own feel2026-10-10140archery, combat, controls, dungeons-and-the-automap, first-hours, item-rarity, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses
INT11-INT15: the INTEGRITY arc's lane 3 - boss fights, the body counted (measuring first), audited2026-10-10122—
FIELD BUGS 2026-10-10: bounty board order, the map on you, Redguard towns, Damned weapons (+ AUDIT FB1010)2026-10-1036item-rarity, pvp-and-the-wild-zone, shops-and-haggling, thieves-guild, thieving
GEM1-GEM3 + BAL1-BAL4: weapon gem sockets and graded gems; a harder world without a band-aid2026-10-10106archery, combat, crafting-and-professions, item-rarity, melee-and-shields, races, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, which-rules-apply
FIELD BUGS 2026-10-09g (BOW-CLOCK) + MW-BOW1: one click one arrow, hold to fire, the Morrowind bow draws2026-10-0924—
WAGONS1 + WAGONS2 + RW1: the three wagons, the caravan's room, real windows (world187)2026-10-09192first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses
SD-HERALD: the Abyss Dungeon on Discord (world186)2026-10-0953—
FIELD BUGS 2026-10-09f (HELD-REWEAR, HOUSE-WAITS) + HALO-REMAINS2026-10-0918first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
MW-FIT1: the pauldrons over the upper arms, the closed helms over the head2026-10-0923—
INT7-INT10: Realm integrity lane 2 - PvP refereed everywhere, audited2026-10-09164loot-and-drops, pvp-and-the-wild-zone
PERF-RELAY1 (relay world184): the relay's pose path under V8's optimizing ceiling2026-10-0956—
PERF-ON4 + AUDIT PERF-ON4: the online frame measured in the real game, and four client fixes2026-10-0935—
The Chapters (CHAP1-CHAP7b, AUDIT CHAP to AUDIT CHAP5): Daggerfall's guilds online2026-10-09216guilds-overview, shops-and-haggling, thieves-guild, thieving
MW-EBONY1 + MW-CLOAK1/2 + AUDIT MW-CLOAK: the ebony plate, the cloak (smooth, held in motion), and a deploy flake2026-10-0984—
FIELD BUGS 2026-10-09e + TAMRIEL4: Silver on unvouched mountains, the buried house, map scale, every faction's standing, the continent traced properly2026-10-0973first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
BAG-CRAFT + AUDIT BAG-CRAFT: craft from your bag and pack; a station's put-in is loose, a station's alone2026-10-0947—
INT1-INT6: Realm integrity lane 1 - the economy2026-10-09111artifacts, loot-and-drops
FIELD BUGS 2026-10-09c: five Discord threads (WALK-WHOLE, UNCOUNTED, CEIL-GHOST, WILD-KEEP, TOUCH-UNLOCK)2026-10-0933pvp-and-the-wild-zone
CARDS9, CARDS10, CARDS2c/CARDS3c and AUDIT CARDS-6: Iliac Hand at the tavern table, where cards come from, the season board2026-10-09190item-rarity, shops-and-haggling, thieves-guild, thieving
GATE-FBX + AUDIT GATE-FBX: Mac's handcrafted Oblivion gate, textured; the court's portals open and close2026-10-0934shops-and-haggling, thieves-guild, thieving
One Settings screen for every option; death-load, face-mod and build-tag fixes2026-10-0959first-hours, multiplayer-basics, resting-and-time
MW-STEEL5, MW-BRIG4, MW-SMOOTH: steel plate update and helm fit, a brigandine for every metal, smooth shading on Morrowind models2026-10-0961—
DISCORD2: the Discord invite moves to discord.gg/jM2JdwSM8w2026-10-098—
Update 0.0.3: field fixes - canals on track arms, a party left mid-zone, the DB hall's plate, the market's refused loot, the Abyss Rift, Motherlodes in rocks, Shrarton's face. Merged on the owner's wo2026-10-0950artifacts, loot-and-drops, pvp-and-the-wild-zone
Update 0.0.2: quick casting hands, monsters in sync, remains waypoint, rounded mountains. Merged on the owner's word ("Skip CI") before the PR's verify finished.2026-10-0968death-and-lineage, travel-and-horses, weight-bandages-training, which-rules-apply
Update 0.0.1: past the Bay (TV-BEYOND) and numbered updates (REL8)2026-10-0980first-hours, multiplayer-basics, resting-and-time
CARDS-TOUCH and CARDS-SAID: a phone's finger at the card table is the table's; a refused stake said on the panel2026-10-0917shops-and-haggling, thieves-guild, thieving
SD-LOOK, AUDIT SD IV and V: the Abyss Dungeon rebuilt and audited, Levitate warded in the Hour2026-10-09188shops-and-haggling, thieves-guild, thieving
LOOT-BANNER + ACQUIRE1: a Destiny-style banner for every Rare-or-better piece that arrives2026-10-0826artifacts, loot-and-drops
TAVERN-TABLES: two card tables a tavern - the chips table, and the gold table an index (relay world180)2026-10-0861shops-and-haggling, thieves-guild, thieving
FIELD BUGS 2026-10-09: snowless swamps, home yards, Overworld freezes, peer-ship crash (+ main's red deploy)2026-10-0836—
PERMADEATH-HOUSES: a dead member's house passes to whoever carries the line2026-10-0840death-and-lineage
SERVER-POST + HOURS-FIRST: the mailbox beside the hourglass, and the first clear's title, aura and gun2026-10-08108first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
Field fixes and quest abandoning: medium dungeons, K'avar, weddings, Mercantile, mountains, water, ship loan removed, Abandon/Reclaim2026-10-0882banking-and-loans, classic-rules, first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
Hotfixes: the spellbook kept, the cursed pay no toll, letters drop in the zone and the wallet stays2026-10-0818death-and-lineage, pvp-and-the-wild-zone, races
LW-ROOMS + LW-STIR + their audits: the whole room, the street stirs - and AUDIT LW-STIR's 38 findings2026-10-0845thieving
TAMRIEL3: the trace reads the picture's real sea - parchment, with one blue line for the coast2026-10-088—
TAVERN-TABLE: the deploy's trigger - the tavern card tables published.2026-10-081—
TAVERN-TABLE: the merge recorded - this merge runs the deploy #707's [skip ci] skipped.2026-10-081—
TAVERN-TABLE + AUDIT TAVERN-TABLE: every tavern's own card table, a prop of its own (Tavern-Cards.md sections 28-29). Merged on the owner's word ("Skip ci and merge") before verify finished.2026-10-0819shops-and-haggling, thieves-guild, thieving
TAMRIEL3: the continent traced from the player's own map of Tamriel2026-10-0825—
TAMRIEL2-WORKER: the freeze on going outside - the terrain worker's graph pure again2026-10-088—
TAMRIEL: the deploy's trigger - a merge whose message carries no CI-skipping marker2026-10-081—
TAMRIEL: run the deploy #702's [skip ci] skipped (the merge recorded on the arc page)2026-10-081—
TAMRIEL: the whole continent round the Bay - on the held map, and its land mass streamed2026-10-0836—
LEFAY1 + AUDIT LEFAY1: a monument to Julian LeFay in Gothway Garden, and flowers thrown at it2026-10-0817shops-and-haggling, thieves-guild, thieving
TAVERN CARDS (CARDS0-CARDS8, AUDIT CARDS 1-5): Hold'em at the tavern table, gold stakes through the relay, the Iliac Hand and the Card Binder - merged up to main2026-10-08206first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
CAST-SPEED-PINS: main made green - the three pins CAST-SPEED moved re-aimed, the draw-moves claim corrected2026-10-088item-rarity
CAST-SPEED: one cast clock for both lanes, Speed scaling, a casting-speed affix2026-10-0830item-rarity
THE WROTHGARIAN ZONE: the open PvP zone and the passes riding it, landed and made green2026-10-08215death-and-lineage, item-rarity, loot-and-drops, magic-for-non-casters, pvp-and-the-wild-zone, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply, world-map
CROUCH-SNEAK + MODE-WHEEL + PAD-CURSOR: one-key sneak, the interaction mode wheel, a Destiny-style controller cursor2026-10-0853combat, controls, dungeons-and-the-automap, first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
SD-CLEARS: who broke an Abyss Dungeon, read by the operator2026-10-087—
SCALE3 + SCALE4a-c + AUDIT SCALE: the load harness, one read a request, the service's own clock, one heartbeat a tab - audited (acct95, migration 0091)2026-10-0873—
DA12: --play goes straight into the game; the launcher answers a controller2026-10-0817—
Snowfall, Windfall, Heat Haze and Sands of the Alik'r - ported, audited and made cheaper (ALIKR1, HAZE1, WINDFALL1, SNOWFALL1, AUDIT ENVIRONS)2026-10-08381death-and-lineage, first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
Abyss Dungeon: the Rift takes you into the Hour, and nothing drops you in the sky (SD-SKY, SD-HELLO)2026-10-0815—
SD-REACH + SD-LAND + SD-ALONE + OW-DUNGEONS: the Rift where a walk reaches, no flying out of the Hour, no companions through the Rift, dungeon models on the Overworld2026-10-0822shops-and-haggling, thieves-guild, thieving
THE DELVE ARC + SUPER DUNGEONS + GILDED: dungeons a player can read, medium dungeons online, the Hollows of the Hour, the Hourlock and the Thunderlock2026-10-08555artifacts, dungeons-and-the-automap, item-rarity, loot-and-drops, shops-and-haggling, thieves-guild, thieving
LANDFORM4-7: towns stand in their land, the land rolls and wears its climate, roads ease the hills (with AUDIT LANDFORMS III)2026-10-0735world-map
MW-STEEL4: the steel plate rigged as retail's armour is - skinned at bake time, the runtime fit and bind solve retired2026-10-0737—
GATE-CROWD: no companions in the Burning Court, and a crowd filter (everyone by default)2026-10-0720first-hours, multiplayer-basics, resting-and-time
WATER-DRAW2: the draw's table knows the water art - pond islands, water corners and flipped saddles take the new water2026-10-0710—
FIELD BUGS 2026-10-07: the board crash, potion names, fishing, black screenshots, guild halls, skinning indoors2026-10-0754shops-and-haggling, thieves-guild, thieving
CRAFT0-CRAFT5: fewer moving parts, a crafter worth seeking - the design record, the chain, patterns, five crafts, tempering and reforging, the consumables2026-10-0798crafting-and-professions, repairs-and-armour, ways-to-play
CONCEAL-MATE: a concealed player stays open to their own party2026-10-0712—
FOUNDER5: Founder before Sept 25 on any clock, linked live, and by name2026-10-0736—
PROFILE-MENU, PLUS-MENU, PLUS-SITE: the profile organised; the front door and the website in stone and brass2026-10-0720first-hours, multiplayer-basics, resting-and-time
PI1 + AUDIT PI1: Physical Items 0.1.29 (demifiend000) - a body's items and a shift-drop lie in the world as themselves, audited2026-10-0743death-and-lineage, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
Revenants are never handed to an heir - a party member's kill no longer skips the kneel2026-10-076—
Eye of the Beholder: the sprite stops flickering when turning at a run, and an attack plays one stroke2026-10-0716death-and-lineage, travel-and-horses, weight-bandages-training, which-rules-apply
LPT-FIT + HOOD-CAREER: Low Poly trees keep their whole crown off roads and streets; a hood shields the career's Damage from Sunlight2026-10-0728—
MW-STEEL3: the steel plate's bind anchored in the skeleton's frame (gauntlets floating over the helm)2026-10-0711—
FLIGHT-FIRST: young revenants run and get away instead of kneeling every fight2026-10-0712—
WATER-NEXT + AUDIT WATER-NEXT: town puddles dried, the Enhanced water replaced (translucent, swell, shore foam, ripples), audited and its cost measured2026-10-0765—
SHIPS-2: Mac's New Ship 2 is the Carrack, his Tiny Ship the Large Boat - baked, rigged, painted and fitted out like the galleon2026-10-0779—
ONE-BOARD REVERTED + HOOD-SUN: every Notice Board back; a vampire's hood shields the sun2026-10-0732shops-and-haggling, thieves-guild, thieving
MW-STEEL2, MW-PACE1, MW-CAST1, MW-SPELLFX1: the steel skirt and bind pose, attack pacing, the cast played, Morrowind's spell effects2026-10-0770—
The Loot Arc II (LOOT12-LOOT21, AUDIT LOOT II): honest numbers, the wardrobe and the craft2026-10-0776artifacts, item-rarity, loot-and-drops, magic-for-non-casters, shops-and-haggling, thieves-guild, thieving, ways-to-play
CAP-OFF: no daily cap on the life skills2026-10-0790crafting-and-professions, ways-to-play
WAITS: four long online waits shortened - bank hours, Daedra summoning, the King of Worms' messenger, banishment2026-10-0740first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
FIELD BUGS 2026-10-07b + AUDIT FB1007b: castle towers on their floors, family seat movable, Privateer's Hold solo, no climbing during travel2026-10-0740death-and-lineage, first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
YARD-LIGHT + AUDIT YARD-LIGHT: a yard's lamp lights as the town's (Enhanced Lighting still lights lanterns)2026-10-0717—
GRASS-ON: the grass Full by default again, and cheaper to draw2026-10-0717—
LW-DAWN: a day's cache keeps the day beside it - the living town re-planned itself every frame from 04:00 to 06:002026-10-079—
MEND-WORN: Repairs Objects mends what you wear, the most worn first, never what a smith refuses, and every weapon at a classic dagger's share2026-10-0712—
LANDFORM1-3 + AUDIT LANDFORMS I and II: the heightmap raised, roads cut into the land, rivers in channels2026-10-0778first-hours, food-and-cooking, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
CACHE-COPY: the shadow flicker was the cache's copy on Direct3D - fixed, and the shadow cache on by default again2026-10-0626—
VERGE1 + ECOTONE1: the wild keeps off roads and tracks; climates meet at a wandering, patchy border2026-10-0666—
FIELD BUGS 2026-10-07 (HOME-WIPE, CRATE-LAYOUT): a home the arena moved keeps what its owner put in it2026-10-0611—
BOARD-UI, TEXT-F1, PROFILE-UI, WALLET-UI, AUDIT 657: the Notice Board overhauled, a player's words filtered, the inspect card and the wallet organized, and all of it audited2026-10-06163crafting-and-professions, repairs-and-armour, shops-and-haggling, thieves-guild, thieving
WEAPON-POOL: every weapon type wears from one condition pool (the Warhammer's 1,600), material ladder kept; ITEM-WALK: the load's repairs reach every list a save holds, customs counts a sworn revenant2026-10-0630melee-and-shields, repairs-and-armour
MW-STEEL1: the steel plate - Mac's set for Morrowind Steel, with a closed or open helm2026-10-0655first-hours, multiplayer-basics, resting-and-time
FIELD BUGS 2026-10-06c (CAT-MEOW, GUARD-WINDOW) and the three patch files: map waypoints, travel speed dials, the anti-flicker patch2026-10-0680—
MEADOW1 + AUDIT MEADOW1: Meadow grass on low-poly crossed cards, grass off by default, swaying with the trees2026-10-0633—
STORM-SHED 2: the account database's measured follow-ups - the arena's per-token reads, the towns' layouts, idle Legacy saves2026-10-0631—
STORM-SHED gates: Testing.md's count, two mutants re-aimed, PROF7's index list (unblocks #648's deploy)2026-10-064—
STORM-SHED: the account server's second overload - retries that never back off, and the reads they multiplied2026-10-0633—
LEGACY-POINTER: the Plus popup's tiles own the pointer - hover no longer jumps between options2026-10-065—
Living world: walled cities' streets (LW-WALLS), nobody inside another (LW-SPACE), the town gathers in many places (LW-SPREAD), guild halls and shops (LW-ERRANDS), tavern rooms (LW-LODGE), class looks2026-10-0648shops-and-haggling, thieves-guild, thieving
LEVEL-ONLINE-3: switch existing online Oblivion characters to Daggerfall leveling2026-10-066—
LEVEL-ONLINE-2: lock Oblivion leveling online2026-10-0612classic-rules, first-hours, leveling, multiplayer-basics, resting-and-time, ways-to-play
CITE-ANCHOR: a cite into our own code names what it points at, not where it stood2026-10-06380archery, artifacts, banking-and-loans, classic-rules, combat, controls, custom-classes, death-and-lineage, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, magic-for-non-casters, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
YARD-HEIGHT and DECOR-TURN: yard pieces capped at 4 m; placed pieces turn in place2026-10-0636—
YARD-SHED (the login outage) + CREW-HOLD + GALLEON-WEIGHT2026-10-0643—
PERF-NEXT + RUN-IN-PLACE + AUDIT 637: no more running in place, lighter shadows and chat roster2026-10-0636travel-and-horses, weight-bandages-training, which-rules-apply
QUEST-AUDIT II: quests the town mods broke, measured and fixed (nearest-town sites, temple summoners, four re-seat holes)2026-10-0639—
SAIL-FREE + SERPENT3 + AUDIT SHIPS: sail into the wind with more way; a sea serpent that never teleports and a pair can beat - relay world1732026-10-06122—
Project Legacy: families, two death models, heirlooms and the Family tab2026-10-06277combat, controls, death-and-lineage, dungeons-and-the-automap, first-hours, multiplayer-basics, races, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
Field fixes + audit + the town watch and town talk: the black box under a foe's health bar (POISE-BOX) and three more HUD boxes (HUD-CLASS); townspeople in walls, over the water and walking on the spo2026-10-06276artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-10-06: a watchman killed by his own blow no longer crashes the game2026-10-0512shops-and-haggling, thieves-guild, thieving
FIELD BUGS 2026-10-05c: dungeon map ramps, heavy ship parts, flat teleporters, companions in a fight, the Haunted House save2026-10-0536shops-and-haggling, thieves-guild, thieving
FEUD: blows with weight, revenants with memory (TELL1-TELL9, RVN1-RVN13, the audits) - merged up to main, relay world1702026-10-05430archery, artifacts, banking-and-loans, classic-rules, combat, first-hours, leveling, loot-and-drops, melee-and-shields, multiplayer-basics, races, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, which-rules-apply, world-map
THE LIVING WORLD (LW1-LW8c, LW-FIX1-6, LW-PERF) + RATE-LAW, HELM-TIME-ONLINE, WILD-ALERT: townsfolk with names, homes and days, travellers on the roads and in the deep - merged up to main2026-10-05268archery, artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
IMPACTFX: spell impacts seen and heard; no blue selection in the client2026-10-0549classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
LOOT-EASE, RENOWN-LOOT, SILVER-FINDS, SERPENT-SET, WALLET1 + AUDIT 625: loot eased and grown with Renown, silver from gathering and loot, the serpent's embers and set, a wallet2026-10-05310archery, artifacts, banking-and-loans, classic-rules, food-and-cooking, item-rarity, leveling, loot-and-drops, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
SUPPORT1 + DOOR-FIT: Patreon and Ko-fi on the website and main menu; the main menu no longer cut off2026-10-0519first-hours, multiplayer-basics, resting-and-time
CRYSTAL-FIST: Flylighter's Crystal Fist title, glyph and Crystal Resonance aura; SPRITE-FACE: the Seraph Wings aligned on sprites; DEV4: RookieG a developer2026-10-0591—
LOAD1: enhanced loading screens over the player's own screenshots, and a Screenshots gallery in the menu2026-10-05102artifacts, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
VE1-VE4 + AUDIT VE: Vanilla Enhanced, shipped and on by default - Port-Doctrine's one exception, the texture-mod door given DFU's load order and terrain import, the Texture Overhaul card's first pack2026-10-051512artifacts, first-hours, loot-and-drops, multiplayer-basics, resting-and-time
FIELD BUGS 2026-10-05b: the decorator's missing pieces, low-poly trees in yards, and Show Nudity for house traders2026-10-05148artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play, world-map
FIELD BUGS 2026-10-05 + AUDIT FB1005: crypt sales, sealed cellars, hill shapes, paralysis on respawn, net on the beach, dungeon beds2026-10-05123archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
AUDIT ARENA-LADDER (+ 2) and QUEST-FOE-LINE: the arena ladder is a real climb; a quest's foe says whose it is2026-10-05218archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WINGS-FIT: the Seraph Wings set back on a Beholder sprite, slim, short and dimmed2026-10-059—
SERAPH-WINGS AUDIT 4: the backlight off the wearer's own eye, a stale sunk pose, the tip's bowtie2026-10-055—
SERAPH-WINGS: the developers' Seraph Wings, and auras seen by others at once (AUDIT 3)2026-10-0578shops-and-haggling, thieves-guild, thieving
WIN-PATHS: the LPT1 mutant list off a Windows device name - the desktop release's Windows leg could not check out2026-10-056—
LPT1: Low Poly Trees - 3D trees near, each tree's own picture far, with Seasons of the Iliac Bay2026-10-05152artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
SHADOW-CLOAK: SirMcMobdon's Holo Shadow Cloak, tied to the body, audited twice2026-10-0473—
GLOBAL-MARKET + MARKET-AUDIT: one market for the Bay, and the board audited and fixed2026-10-04143artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
SERPENT2: the sea serpent in the Timers window and on Discord (+ the hourglass alone, the deploy's two flakes)2026-10-0494shops-and-haggling, thieves-guild, thieving
PORTAL1: the Portal Stone - shard-bought portals to anywhere, audited, and ten for every existing character2026-10-04157artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
SUNBABY3: Todd's photograph on the sun, and the faces turn in 1 s2026-10-0412—
SUNBABY2 follow-up: map the cites across the #605/#606 merge (main's citedrift green again)2026-10-0467artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
SUNBABY2: the sun baby turns evil and rains fireballs, and turns into Todd Howard2026-10-0423—
FIELD BUGS 2026-10-04e: controller hotbar and binds, arena fixes, Overworld filters and seats, the road's encounters, the rider's facing2026-10-04208archery, artifacts, banking-and-loans, classic-rules, combat, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
HUNT-OUT: remove the text hunting minigame (SURV6) entirely, and its audit2026-10-04119artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WAGON-HITCH, WAGON-FILTER, SHIFT-STOW: the wagon on its shafts, the stores filtered, Shift-click stows2026-10-0441—
HOME-VENDOR + REST-CHANNEL-HEAL + RAIN-OVER-GRASS: hired traders, a rest bar that heals, rain over the grass2026-10-04174artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play, world-map
CAMP-ROLL: one ambush roll a camp; PARTY-LEAD: Make leader2026-10-04130archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-10-04d: town mods' quests, camps, knight houses, void entries and more2026-10-04239artifacts, banking-and-loans, classic-rules, food-and-cooking, leveling, loot-and-drops, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
SUNBABY1: /event sunbaby - a sky of flowers and a laughing baby sun2026-10-04119artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Sailing fixes: water foes no enemy aboard, one helm ladder for WASD and arrows, camps ride the deck2026-10-04107artifacts, classic-rules, food-and-cooking, leveling, loot-and-drops, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
Integration 2026-10-04: Steady shadows balanced, Nearby quests, Loiter anywhere, Endless provisions2026-10-0448first-hours, food-and-cooking, shops-and-haggling
HARBOUR-BOOK: port docks reported missing - quays stand with Naval Combat off, and every quay gets a pier to shore2026-10-0490artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Fix deploy: the three test pins #594 moved (GIFT-QUIET)2026-10-043—
Profession notes simplified; GIFT-QUIET: no notice spam when casting on a companion2026-10-0440—
SERPENT1: the sea serpent - Sethrakul, the Old Coil, a world boss at sea2026-10-04192artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-10-04b follow-up: enemyMotor.js names no enhanced code2026-10-041—
FIELD BUGS 2026-10-04b: companions walk the player's trail; companions and Lysandus' ghost quieter2026-10-0448shops-and-haggling, thieves-guild, thieving
IT1: Immersive Travel 1.5 (kkgobkk) 1:1 - carriages at the city gates, a driver's fare as fast travel online2026-10-04170artifacts, banking-and-loans, classic-rules, death-and-lineage, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
WHERE-ROBES (FIELD BUGS 2026-10-04c) + FAST-SUITE: the Qualifying Examination's robes, and a faster test workflow2026-10-0476banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
HOME-PRICE + its audit: online homes priced by ground and town size, 5,000-250,000, server-enforced2026-10-04146artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
GALLEON: Mac's new galleon for hull 2 - the arc and its two audits, merged up to main, with HOLDINGS fitted to her2026-10-04181artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
LATTY NEXT PATCH, audited: market filters before the cutoff, full-map routes, faction recovery, travel rate, mantle/vault, Motherlode identity, boats, Daedric shapes2026-10-04104classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
PRIMARCH + FOUNDER4 + NET-SMOOTH + SCALE2b: GA00250's title, glyph and aura; Founder through a shared character; other players without rubberbanding; a relay that scales and idle rooms that sleep (wor2026-10-04127—
PACK-OVER + BAG-SHELF + ENDLESS-STOCK + ONE-BAG, audited: gathered goods reach the pack; one bag, on every shelf, never sold out2026-10-0371banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
REST-SLEEP1: a short rest pays the sleep need - Tired or Drowsy no longer waits out the night interval2026-10-0311—
CABIN-TITLES: a bank ship's cabin links to the right ship (ships laid up in the Fleet count again)2026-10-0358classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
Login fix, ports on the map and docked ships: ACCT-RATE-MEM, PORT-MAP, BERTH-HIDDEN2026-10-0321—
FIELD BUGS 2026-10-03b: floating trees, questors moved by the town mods, shared Exterminator spiders, the Totem's cage, Aetheric enchanting, a ship's cabin void2026-10-03102banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
AEGIS: Sureme's Aegis of Oblivion title, glyph and Oblivion Ward aura, with floating symbols (relay world160, account acct73)2026-10-0361—
Searchables and the foe loot cap, steady shadows, enemy pace, spell icons (four contributor drops)2026-10-03193archery, artifacts, banking-and-loans, classic-rules, item-rarity, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
GUILD-GRANT: an operator workflow that awards gold to a guild's treasury2026-10-037—
CITY-WALL corners closed; a tenth of the purse on death; no instant travel online; rations eaten at Hungry2026-10-0349first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
DFO integration: staff teleport layouts, boat/cabin identity, save-window texture fix (relay world159)2026-10-03323artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
ARENA-COPY: plain, short Arena text and buttons2026-10-0313—
ARENA-MAP: the Arena on Daggerfall's town map2026-10-0310—
HOTFIX 1003l: the sky over the arena's floor2026-10-039shops-and-haggling, thieves-guild, thieving
HOTFIX 1003k: arena PvP hits land consistently (opponent found on the floor's sand)2026-10-032—
HOTFIX 1003j: arena PvP blows land again (opponent picked on the sand, not the stands)2026-10-033—
HOTFIX 1003i: watchers can't jump down onto the arena sand (the host can)2026-10-035—
HOTFIX 1003h: arena stands show everyone (relay world156)2026-10-0340—
HOTFIX 1003g: Testing.md counts the new test file (unblocks the deploy)2026-10-031—
HOTFIX 1003f: on-screen Arena button for sessions, no crowd static or crackle, no death at a bout's end2026-10-037—
HOTFIX 1003e: a private session says you're in it (watchers aren't shown)2026-10-032—
HOTFIX 1003d: homes and halls displaced by the arena move on login2026-10-032—
HOTFIX 1003c: arena crowd audio - less static, no crackle as a match ends2026-10-033—
HOTFIX 1003b: unblock the site deploy (two mutant records re-aimed)2026-10-031—
HOTFIX 1003: fix live login crash (TDZ in the arena's online home move)2026-10-0338artifacts, classic-rules, leveling, loot-and-drops, ways-to-play
BAG1 + GUILD2: the Materials Bag, and the guild page's overhaul (rename, vault, arms, pages)2026-10-03281archery, artifacts, classic-rules, crafting-and-professions, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Edit a merged pull request's description and release-notes.yml rewrites the text of the first release that brought it - main's script, the tag's history, GitHub's list kept, no file touched.2026-10-0311—
Rest arc, audited three times: resting at rest points online, the party's night, the Field Cook, AUDIT REST-PARTY, AUDIT REST II and AUDIT REST III2026-10-03302archery, artifacts, banking-and-loans, classic-rules, crafting-and-professions, first-hours, food-and-cooking, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
Dispatch release-notes with a release's tag to read its pull requests' notes again and rewrite the published release's text; GitHub's list is kept and no file of the release is touched.2026-10-0310—
FIELD BUGS 2026-10-03: retro HUD in the pillarbox, moved toasts fade in place, DFU's classic cursor, GPU leak, packs in rocks, the Bodyguard, widget inertia/recoil, guild hall gold2026-10-03172archery, artifacts, classic-rules, combat, first-hours, leveling, loot-and-drops, melee-and-shields, multiplayer-basics, races, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play, which-rules-apply
A harvest, a Motherlode strike, and raid, gate, deed and contract silver as cards in the pickup feed on Enhanced Plus; audited the same day (AUDIT HAUL-CARDS).2026-10-0322—
TOUGHER-SHIPS + HOLDINGS: tougher ships, quicker repairs, salvage, a Holdings tab, the Fleet, refits, names, crew roles and port quays2026-10-03217artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
Patch notes now live in each pull request's description under `## Patch notes: <title>`; the desktop release reads them from there, and the suite fails on any patch-notes file committed to the tree.2026-10-03183—
Raids strike 30 silver under a 150-a-day combat cap shared with gates; guild deeds (25 to the treasury, three members of seven days on one raid or gate, four a day); guild contracts (escrowed per-defe2026-10-03151artifacts, classic-rules, crafting-and-professions, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
The Arena of Daggerfall and Beautiful Villages and Cities: the arena branch onto main (ARENA1-ARENA6, WD3), audited twice2026-10-03547archery, artifacts, banking-and-loans, classic-rules, combat, death-and-lineage, first-hours, leveling, loot-and-drops, multiplayer-basics, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
Elites 5% open world / 20% normal dungeons again (ELITE-RARITY undone); champions 7% (was 5%); hostile champions, elites and revenants unnamed at the crosshair (title on the health bar alone); audit f2026-10-0282banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
TACT5: foes stand and fight - no backpedalling, archers kite once and never circle2026-10-0211—
Seven Discord bug reports, each pinned by tests red on the old code and mutation-checked. Record: bible/01-Overview/Field-Bugs-2026-10-02c.md; PATCH-NOTES-Quieter-Seas-and-Live-Travel.md.2026-10-0297classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
BROKER-CAGE: the Sigil Broker caged at the faithful's rite, freed when every one falls (relay world154)2026-10-0270—
PROF9 Cooking, PROF10 Jewelcrafting, PROF12 Alchemy, the Apothecary opened, GUILD-YARD fixes, and two audit rounds2026-10-02234artifacts, classic-rules, combat, crafting-and-professions, first-hours, food-and-cooking, item-rarity, leveling, loot-and-drops, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
TACT: Smarter Foes - anti-grief doors, cover, tactics, telegraphed blows2026-10-02207archery, artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
#534 PRIORITY FIXES (core): Summoner retry, elite reload, handed casters, icon zoom, selected-hand Stats, raid timers2026-10-0239shops-and-haggling, thieves-guild, thieving
TIMEFREE + WEAR-ONE: online quests are not time; gear wear back to Daggerfall's (audited twice)2026-10-0258classic-rules, combat, first-hours, multiplayer-basics, resting-and-time, thieves-guild, thieving
GUILD-YARD: a guild hall's outside and yard2026-10-0292artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
REVENANTS: elites and champions that kill you or flee come back - personalities, kill or spare, sworn companions, portals; the HUD-MOVE, ELITE FOES and STATS-CARD drops2026-10-02267archery, artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-10-02 part four (miö: "Doesn't make mouse appear when the minigame starts, so cant click on the targets"; Mac: "Also check the other minigames"; "Audit this"). Patch notes: PATCH-NOTES2026-10-0225shops-and-haggling, thieves-guild, thieving
SHIPS OF THE BAY (SHIP-NAMES, SHIP-STANCE, SHIP-TAGS, SHIP-FADE, SEA-LANES) and its audit (AUDIT BAY, 22 findings), FIELD BUGS 2026-10-02 and 02b (the rocks, the sea, the sails, the crew's words), mai2026-10-02169artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
AUDIT 529: every finding in the merged Seats-finish PR fixed2026-10-02112artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
GLYPH-WEAR and MOD2/MOD3 - players show or hide their glyphs; tabbyvish and Starempire42 moderate2026-10-0271—
The Seats, finished: crown sieges at the castle, /siege void, heraldry everywhere, Standing's trend, the Festival2026-10-02119artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
QFAIL-FREE: online, a failed quest costs its faction nothing2026-10-025—
WB12 + WB13: Dagon's Breach, the faithful's rite (audited), and the Warden's fight polished - relay world151, service acct622026-10-02306artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
CLIMB-HANDS: fix the deploy's type-check2026-10-021—
CLIMB-HANDS + AUDIT CLIMB-HANDS: climbing hands in first person (classic lane), audited2026-10-0216—
Real forests, grass that belongs (FOREST1, GRASS-LIT, GRASS-LIT2 + audits)2026-10-02129artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
HUD-MOVE + ELITE FOES + STATS-CARD: the two contributor drops merged2026-10-02148archery, artifacts, classic-rules, death-and-lineage, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
FIELD BUGS 2026-10-02 part two: the dungeon climb, the hunt under foes, the net at the helm, the boat's loop; and its audit2026-10-0285classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
ROCK-SUNK: rock-field boulders back in the ground (the shards over Hadus)2026-10-0215—
SKY-SLOW: online sky at TimeScale 24 (a day every real hour), not 482026-10-0217first-hours, multiplayer-basics, resting-and-time
TIME: a faster sky online - the sky, the full moon's night and quests on your own time2026-10-02240artifacts, classic-rules, first-hours, item-rarity, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
The Seats arc: guild halls, the seats, sieges, the crowns and Seasons - audited - with Masonry and the works2026-10-02546archery, artifacts, banking-and-loans, classic-rules, crafting-and-professions, leveling, loot-and-drops, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-10-01 part five + its audit: cast-when-used underground, one friend list (relay world142), Slowfall, 3D map drag, cursor, WoD mountains2026-10-01133classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
Life skills: quarriable boulders, settlement refusals, fishing cast; twice the nodes; gathering groups and decluttered players on the Overworld2026-10-0153crafting-and-professions, ways-to-play
WEAR-TWICE: the port wears twice Daggerfall's amount a blow2026-10-0117classic-rules, combat, thieving
PROF-RETICLE types: fix the tsc failure from #5132026-10-012—
Gathering on the crosshair, profession loot list, pickup cards, camp bushes, party ready-up, later enemy slowdown2026-10-01158artifacts, classic-rules, combat, controls, dungeons-and-the-automap, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
ECON-PLAN + WEAR-VANILLA + AUDIT ECON: gear wears like Daggerfall, repairs at a third, kits to three quarters, sales as found online, healing potions, companions' packs2026-10-01141archery, artifacts, classic-rules, combat, crafting-and-professions, death-and-lineage, leveling, loot-and-drops, melee-and-shields, races, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
LOOT7-CHECK: the champions checked - a body keeps its unique find, a fighting champion named and said on either skin, the dungeon's kill notice2026-10-0138item-rarity, shops-and-haggling, thieves-guild, thieving
AUDIT CLIMB-FIELD: enhanced climbing on Daggerfall's own roofs - eaves, roof pitch, Jump on a wall, two collider wedges2026-10-0120—
Mac: "merge and provide markdown". Part four's seven reports (mining's strikes and targets, CureAll whole, a caster's own area gifts, no tiered wands, the cloak's drape; CLIMB-NODE and AREA-CASTER on 2026-10-01203classic-rules, combat, controls, crafting-and-professions, dungeons-and-the-automap, item-rarity, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
SEA-EASE + SHIP-CREDIT + SHIP-CLAIM + SHIP-PACK + FIELD BUGS 2026-10-01b: a safer sea; boats on credit, taken as prizes, or picked up whole; other players' boats solid; vampires strong indoors2026-10-01143banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
Mac: "Merge and provide markdown". WB11 (a ninth trial, the Legion-Lord: Imps at whoever stands farthest, Atronachs he drinks for a heal, Ward-Bearers holding his ward; the rotation rebuilt for nine, 2026-10-01120archery, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
Eleven slices and an audit, all behind the one loot-rarity row (off is DFU exactly): skill affixes that lean to their item, the roll's band and the Exalted, thirty Legendaries each with a power, five 2026-10-01200archery, artifacts, classic-rules, item-rarity, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
acct45 (migration 0045), relay world138. Ships on once the repository's PATREON_CLIENT_SECRET and PATREON_WEBHOOK_SECRET are put by the deploy.2026-10-0160—
Enhanced Climbing, the rest of the arc: the way down, leaps, the feel, online, and a faster collider2026-10-01250artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
Mac: "Merge". SHIP-WATCH (the night watch, the lookout, work after a fight, lanterns and sight by night), COMPANION-KIT (gifts, packs, the detailed bar, the party panel's cards) and AUDIT WATCH-KIT (s2026-10-01162archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
BOAT-MARK: every boat Come Sail Away keeps for the player is a little teal boat on both compasses (classic box and enhanced strip), from anywhere on the street and under the travel view, however far o2026-10-0126shops-and-haggling, thieves-guild, thieving
CREW-COMPANIONS: take up to two crew ashore - they follow and fight through every door2026-10-01167archery, artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
The Enhanced Climbing arc's first two slices and both audits: the mantle, clamber and vault; the catch (a tap is enough), hang, shimmy round any corner, grip and free climb; Climbing past 100 climbs f2026-10-01112archery, artifacts, classic-rules, combat, leveling, loot-and-drops, melee-and-shields, races, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training
Mac: "Revert all the potion and magic stuff". Online a rest gives magicka back whole again, a cautious journey arrives full, and Restore Power is sold and priced as before. systems/restorePower.js, it2026-09-3097artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-10-01: sprinkles, sunbeams, square clouds, the Overworld's weather and players, and the frame rate on coasts, near ships and in crowds2026-09-30160artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
A list of seven. Yard: a turned piece kept out of the house's corner, a stale town read never stands a yard back, yards moved in place at the recentre, and the lot keeps off roads and paths (ROAD-LOT)2026-09-30157artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
The field (#bug-reports: "Does anybody know if the tiger from the 'runaway pet' quest respawns? ... Somebody entered the dungeon where the tiger was and I think it was killed"). The report: a quest's 2026-09-3081shops-and-haggling, thieves-guild, thieving
NODE-MARKS: herb patches, veins, boulders, dungeon veins, trees, the day's schools and skinnable bodies within 150 m on both compasses (a Prospector's veins from 200 m), each profession its own colour2026-09-3029shops-and-haggling, thieves-guild, thieving
The marks' card to the side, no phase line under his health, his spoils taken by the press alone, and the damage chart - every challenger's part, ranked, counted by the relay (world136) and drawn to t2026-09-30126artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
The field (maya: letters deposited at one branch "gone" at the Daggerfall bank; Regi: "irs taken money again"). Mac chose "2": online, one Empire-wide account at Daggerfall's index - every deposit, wi2026-09-3093artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
SCALE2: a relay deploy's reconnect wave, made survivable from the client - no relay deploy2026-09-3011—
SCALE1: the account service's half of the scaling audit - fewer writes, metrics, indexes, gated deploys2026-09-3032—
DEATH-KEPT (Niwy: "If you cure a disease and die at the same time you will became immortal"): a player at zero with no death screen up is presented the death again every frame, outside a move or load.2026-09-3027—
FISH-TIRED, SWIM-SPENT, TOOL-SAID then TOOL-USE, BANK-REGION, FALL-HOLD, RES-RING, RES-MARK, HOME-PLAQUE, TV-SURF.2026-09-30160archery, artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
SHIP-CREW + SEA-REPAIR: named crew with spirits, deck orders, repairs on the high seas2026-09-3095artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Types: pressBoatVerb's parameter declares `aimed` - the deploy's type check passes again2026-09-301—
REALM-GZIP: a realm save rides packed - long lives save online again2026-09-3029first-hours, multiplayer-basics, resting-and-time
The 2026-09-30 outage (SwordsmanEB lost progress): an online character's unsent save is kept on the device until the service takes it, played at the next join when nothing newer landed; a long life's 2026-09-3090artifacts, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
AUDIT FLICKER - enhanced-lighting shadows that changed when nothing did2026-09-3044—
WB10a: the Warden's score pressed and darkened - louder, and no longer jolly2026-09-3019—
Discord suggestion (kurkku, "Allow targeting field repair kit use"): both inventories ask which piece a repair kit mends when more than one could use it; the hotbar mends worn gear first; arrows are n2026-09-3029classic-rules, custom-classes, magic-for-non-casters
SHIP-LIFE (slice E): ships that berth and go somewhere; the empty sea online fixed; faster zoom at the helm; a boat's menu; plunder and dungeon boats kept2026-09-30114artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
HB-LYCFREE: the Lycanthropy spell is free from the hotbar, and the hotbar is the default2026-09-3018—
New loggers in every forest; the Professions and Stores pages on the classic skin; the market in gold or Drakes (walled); Fishing with the net, XP following the rank. Service acct41, migrations 0041_g2026-09-30162artifacts, classic-rules, combat, controls, crafting-and-professions, dungeons-and-the-automap, foraging-tools, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
MOVE-REAL + MASTER-DOOR: movement skills past 100 count real movement; the Master Skills button opens its page2026-09-3060classic-rules, first-hours, leveling, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
BLOOD5: blood droplets fly to their stains, lobed spray, grown 128px stain art2026-09-3012—
Hunting, the Skinning Knife and Outfitting (PROF7), audited (AUDIT 32, S1); VEIN-NEED; GATHER-SAID - the goods one line kept past the fourth toast, the Stores named, every kept act and a stopped one s2026-09-30196artifacts, classic-rules, combat, controls, crafting-and-professions, dungeons-and-the-automap, first-hours, food-and-cooking, foraging-tools, leveling, loot-and-drops, multiplayer-basics, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
DA11: dist/ packs into app.asar (app/package.json files) instead of 18,354 loose extraResources files; packaged DIST is <app.asar>/dist. The Linux build's install goes from 18,428 files to 74; appShel2026-09-306—
Repairs eased, cheaper essentials online, absorption nerf, Shared Cartography, dress reputation, journal cleanup2026-09-30212artifacts, banking-and-loans, classic-rules, crafting-and-professions, death-and-lineage, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, magic-for-non-casters, multiplayer-basics, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
Housing: doors in doorways, rented rooms, painted exteriors, yards2026-09-30169artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WB9: the Gate's Warden across three courts, Dagon's Reckoning, the Broker's insignia, and Morrowind bodies in crowds2026-09-30247archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD BUGS 2026-09-30: the house sold for nothing, the woodcutter's lock, the sky respawn, the birth to the menu, C&C, the phone pack2026-09-30228artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
SEA-PEACE, HELM-KEYS, DECK-FIELD, HELM-WAY, DECK-WALK and SHIPMATES (#456's), slice D's LIVING CREW, and AUDIT NAV2: seven lenses, 62 findings each pinned red first, fixed and mutation-proven (85 pins2026-09-30212archery, artifacts, classic-rules, combat, controls, dungeons-and-the-automap, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
Master Skills + Mentor, bounty fixes, the leveling choice in Enhanced Plus, and Daggerfall leveling offline-only2026-09-30240archery, artifacts, banking-and-loans, classic-rules, combat, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
FB0930-FRAME: the collider's standing buckets filed by broad cell (every ray and sphere had asked every door in the dungeon its box); the sphere walks take the ray's stamp and a Y reject; the stamp's 2026-09-3034first-hours, multiplayer-basics, resting-and-time
The reputation overhaul (Mac's four calls), its audit's seven fixes, and Mac's call that an online death ends the chase. Full suite, lint, types and build green on the merged tree.2026-09-30184artifacts, banking-and-loans, classic-rules, first-hours, guilds-overview, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
FB0930-FOE-RAYS: dungeon stutter - foe rays skip what they cannot reach; a caster's size stops growing2026-09-3024shops-and-haggling, thieves-guild, thieving
OW-WOD: the massifs' lag, the massifs on the route, the towns' ring2026-09-3091artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
MW-BRIG3: the Steel Brigandine is fitted onto the wearer's chest height at bind time (it was drawn at the Blender scene's lower height, leaving the chest missing above it).2026-09-30102classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
LOAN-AMNESTY: the Empire forgives every online loan, once2026-09-2986artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Eleven #bug-reports threads: BOOT-HIDE, TOUCH-HELD, TEMPLE-SHELF, SPAWN-PLATE, TOKEN-WAIT, BOUNTY-LAIR, LOST-BOAT, and Mac's three departures (INFECTION-KEPT, WALK-CLOCK, DEED-PORT). Record: bible/01-2026-09-29151archery, artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
DRAKES: the currency is called Drakes wherever a player reads it2026-09-2931—
STRIKE-SHARED: a strike spell reaches a foe another player runs2026-09-29110archery, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
The Quest Guide: a layer of the port's own over the 1:1 quest machine, never in it - the quest lens (GUIDE1), the way there (GUIDE2), quest news (GUIDE3), the tracker (GUIDE4) and the marks (GUIDE5) -2026-09-29194archery, artifacts, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play, world-map
TOWN-MARKS: the town map marks the Notice Boards and the player housing2026-09-2985artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
MW-BRIG2: the steel brigandine, skinned from the body under it2026-09-2920—
Revert MW-BRIG1: the steel brigandine moved the torso2026-09-2920—
TOAST-SPLIT: Enhanced Plus notifications fixed (the Notice Board's classes are its own)2026-09-2911—
TEXT-PASS + FIELD BUGS 2026-09-29g (#452): plainer menus; raid walkers spared, the beast's levy, the Warden's strike2026-09-29120classic-rules, death-and-lineage, first-hours, leveling, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
PROF-SAVE + PROF-DELETE + SWITCH-ON: two fixes, then Marks and the professions for everyone (acct32)2026-09-29107artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
RENOWN-CHAR: Renown per character again (acct31) + BOARD-ON: the Notice Board for everyone2026-09-2960first-hours, multiplayer-basics, resting-and-time
MW-BRIG1: Mac's steel brigandine on the Morrowind body2026-09-2920—
Professions branch → main: Foraging, Marks, Notice Board, Bounty Boards, the professions and the Market (MERGE 2)2026-09-29529archery, artifacts, banking-and-loans, classic-rules, combat, controls, crafting-and-professions, death-and-lineage, dungeons-and-the-automap, first-hours, foraging-tools, leveling, loot-and-drops, multiplayer-basics, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
The window measured on three trees (the regressions players met were already fixed on main); PERF-URL: the page's query parsed once a search (84 URLSearchParams a frame in a town, 0 after); its audit;2026-09-29141artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
MERC-CAP: online the haggle reads Mercantile and Personality within 0 to 100, so past 100 a sale never falls or goes under nothing, and no purchase is free or pays the buyer; MERC-RISE's balance uncha2026-09-2922death-and-lineage, shops-and-haggling, travel-and-horses, weight-bandages-training, which-rules-apply
LIVED1: your own time online (two clocks), with two audits and main merged2026-09-29277archery, artifacts, banking-and-loans, classic-rules, death-and-lineage, first-hours, food-and-cooking, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
SPAWN-SHORE: spawned dungeons stand only on dry ground, never the sea's edge2026-09-2983artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
The outdoor wind (WIND3, Enhanced sounds) replayed DAGGER.SND's AmbientWindMoan - a 1.96 s dungeon one-shot that swells and falls with a voice's pitch in it - end to end, a moan every 1.97 s under eve2026-09-2917—
FIELD BUGS 2026-09-29c: books, water walking, Mercantile; roads in first person, armour at a glance, the map's key2026-09-29106archery, classic-rules, combat, death-and-lineage, melee-and-shields, races, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply, world-map
FIELD-CSA2: boats sail on the open sea ("Ports are bugged for player boats")2026-09-2917—
Overworld Block + Texture Mods (.dfmod), pack removal, Improved Interior Lighting2026-09-29226archery, artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD 2026-09-29b: REALM-DOOR and CUSTOMS-PASS - online is the realm's at the servers2026-09-2979—
PENITENT + a fifth Disciple: Diggleborf's own title and glyph; valenvalarys a Disciple (world129, acct21)2026-09-2946—
HOUSE-LOSS + RESTORE: stop customs losing players' houses, and give back what it lost (CUSTOMS-GRANT retired for CUSTOMS-PASS)2026-09-29134artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
The install experience: a Warframe-style launcher, update notifications, one-click downloads, releases published whole - audited twice2026-09-2958—
Naval combat: broadsides, the Bay's ships, boarding and plunder, one sea online (NAV-A to NAV-H, NAV-R, AUDIT NAV1)2026-09-29280artifacts, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
TERMS1, DISC29, SWING-LAW and WB8, audited: Terms before an account, the 2026-09-28 Discord batch, a sane swing, and the Oblivion Gate's marked Warden2026-09-29343archery, artifacts, banking-and-loans, classic-rules, combat, item-rarity, leveling, loot-and-drops, magic-for-non-casters, melee-and-shields, races, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training
Field bugs 2026-09-29: customs carry, raid guards, vampire hood, Featherweight, Overworld mouse and lag, gold floor2026-09-28133banking-and-loans, classic-rules, first-hours, leveling, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD 2026-09-28e: set sail from your own ship, the Overworld takes the passage, level-up shows curse bonuses, level %, desktop frame rate (+ audit)2026-09-2888combat, controls, dungeons-and-the-automap, first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses
Field bugs 0928d (TRAVEL-X1, FIELD-CSA1, TV-WASD), the First Person Travel toggle (OW-TOGGLE), and the Overworld audit before the merge (AUDIT OW5).2026-09-28145artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
OW6 + AUDIT OW5b: the Overworld shared and alive - bands vary and roam, fast travel slows for enemies, camps on the map2026-09-28176artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
VOICE1 proximity voice chat + audit, and a first/third person toggle (world125)2026-09-28124artifacts, classic-rules, combat, controls, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
Overworld overhaul: dungeons, roaming bands, group travel, no ground travel, no mountains - two full audits2026-09-28176artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
STAFF1: staff chat commands for Developer, Dungeon Master and Shadow Fang2026-09-2877artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FIELD-RAID-FT: fast travel into a raided town no longer crashes2026-09-287—
Sail together, the helm on screen, the sea on the Overworld, and the far coasts fixed2026-09-28164artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
The gate in the rock, raiding parties, and live gates on Discord (relay world123, account acct18)2026-09-28396artifacts, banking-and-loans, classic-rules, combat, controls, death-and-lineage, dungeons-and-the-automap, first-hours, item-rarity, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
Discord batch 2026-09-28 and AUDIT DISC28: the pause key, the arrest, the dead span, the swimmer, the flyer, the shared quest2026-09-28183archery, artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
The Overworld: a travel view over the real world, click to travel, other players, weather from above2026-09-28219artifacts, classic-rules, combat, controls, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
Discord batch 2026-09-27h and AUDIT 27h: the escape menu's doors, the sea deathloop, the street's shield, ending your own spells2026-09-28197artifacts, banking-and-loans, classic-rules, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
REALM with AUDIT REALM2 and account-wide Renown; main merged, voice chat reverted2026-09-28323archery, artifacts, banking-and-loans, classic-rules, combat, controls, death-and-lineage, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
The website's Discord link is discord.gg/daggerfallonline2026-09-283—
The Sea Update + AUDIT PRE-MERGE 0928 (nine lenses, fixed and pinned)2026-09-28501archery, artifacts, banking-and-loans, classic-rules, combat, controls, death-and-lineage, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, magic-for-non-casters, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
Sigil Stones: stack and bound; Broker wares bound and dismantled; the court's exit pressed; AUDIT SS2026-09-27137archery, artifacts, banking-and-loans, classic-rules, combat, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Discord batch 2026-09-27g: station crash, mod decorations, guild tab, rooms, Empire bank, home magic2026-09-27137banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
CORPSE-GOLD: looted dungeon bodies no longer refill with gold on re-entry2026-09-2736shops-and-haggling, thieves-guild, thieving
One character online, newer backups, phone character creation, stamina and wear balance, and their audits2026-09-27160archery, artifacts, classic-rules, combat, first-hours, leveling, loot-and-drops, melee-and-shields, multiplayer-basics, races, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play, which-rules-apply
The Discord batch: party buffs, rest alone, compass marks, home stations, Android and controller fixes - and their audit2026-09-27254archery, artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
Sigil Sets, the UI pass and the Renown bar - merged with main and audited (relay world119)2026-09-27310archery, artifacts, classic-rules, combat, first-hours, item-rarity, leveling, loot-and-drops, magic-for-non-casters, melee-and-shields, multiplayer-basics, races, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play, which-rules-apply
CURSE-SYNC (the Curse of Daggerfall's ghosts shared online), its audit, and the patch notes2026-09-2737shops-and-haggling, thieves-guild, thieving
FOUNDER3 (Founder by first play) and RECOVER-OP (operator-issued recovery code)2026-09-2723—
Faster Morrowind loads, dungeon holes closed, house decor fixes, gold drop, party travel buttons, and the pre-merge audits2026-09-27212artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
RISE-STUCK + REST-ROUNDS: the online death screen rises, an online rest wears spells down, and their audit2026-09-2798artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
LA: Enhanced Lighting overhaul (shadows, lights, post chain, cost), its pre-merge audit, and GATE-RELOAD2026-09-27136classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
Party quests online, invisibility online, sea pacing, and the pre-merge audit2026-09-27347archery, artifacts, banking-and-loans, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
Seven field fixes from Discord: one Escape, jail, cart, carry weight, Crux doors, high-level casts, acrobat2026-09-26102archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WEREWOLF1 + SHADOW-FANG + DEV3: the werewolf, SirMcMobdon's title, Tabby and Flylighter - shipped at last (world117)2026-09-26112—
BR4: Daggerfall Online - every surface, Mac's logo, the intro2026-09-2653custom-classes, first-hours, history-questions, leveling, magic-for-non-casters, multiplayer-basics, resting-and-time, ways-to-play
WBX: the Oblivion Gate reforged, its sky and score, two audits; FLOW: a faster CI, the same standards2026-09-26214archery, artifacts, classic-rules, combat, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
One place to pick your UI: retire the Enhanced/Classic menu toggle; remove plain Enhanced's dead code2026-09-2636first-hours, multiplayer-basics, resting-and-time
Enhanced Plus only: rarity frames, sigil block, wear bars, double-click equip, item lock; guilds (GUILD1b/1c), Renown bar, HOME2; pre-merge audit2026-09-26326archery, artifacts, banking-and-loans, classic-rules, combat, first-hours, item-rarity, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
Sixteen field fixes from play, and built-in furniture (BASE-HIDE)2026-09-26269archery, artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WB1-WB7 + AUDIT WB: Oblivion Gates - world bosses, the Burning Court, the spoils2026-09-25274archery, artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, magic-for-non-casters, shops-and-haggling, thieves-guild, thieving, ways-to-play, world-map
SPAWN-TRAVEL: auto-travel no longer crashes when it stops beside a spawned dungeon2026-09-2539shops-and-haggling, thieves-guild, thieving
The Sea Update: four sea mods 1:1, puddles that follow their art, and rain's frame-rate drop fixed2026-09-25368archery, artifacts, banking-and-loans, classic-rules, death-and-lineage, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
RARE-BREAK1: Rare and Legendary gear breaks and stays instead of vanishing2026-09-258archery, combat, item-rarity, melee-and-shields, races, repairs-and-armour, which-rules-apply
Elite Dungeons, Enhanced Plus UI, Travel pathing, Party travel, off-road placement, and the drops audit2026-09-25253archery, artifacts, banking-and-loans, classic-rules, combat, death-and-lineage, dungeons-and-the-automap, first-hours, item-rarity, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
Renown, party scaling, sigils, and the Holdings arc: hubs, online homes, the decorator, guilds2026-09-25304archery, artifacts, banking-and-loans, classic-rules, combat, item-rarity, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play, world-map
EVENT1: live events for everyone online - the Oblivion dread sky with red lightning (world110)2026-09-25114artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Wagon griefing, exterior performance, Render Scale, the lighting's distant fog, original wisps, Apostle, Patreon2026-09-25236artifacts, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
SKIN2 class skins, PROFILE2 pause-menu profile + live look, MWHEAD1 head fix2026-09-251766death-and-lineage, first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
UXB1: the UX backlog, shared keys, the audit, and the Morrowind assets card2026-09-25231banking-and-loans, classic-rules, combat, controls, custom-classes, dungeons-and-the-automap, first-hours, history-questions, leveling, magic-for-non-casters, multiplayer-basics, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
PROFILE1: the main menu's profile mark is a portrait of your last character2026-09-2515first-hours, multiplayer-basics, resting-and-time
FPS-CAP1 + FT18: a frame rate cap, All off, a search, and the Features home reorganized2026-09-24148artifacts, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
DISC25: the dungeon map's sheets and stairs, the held map in the pillarbox, stack splitting, a letter's keys, a guild refusal that names the guild2026-09-2483first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
DISC24: class description, horse and wagon pictures, the player's own shadow, the online death loop2026-09-2454classic-rules, custom-classes, magic-for-non-casters, shops-and-haggling
CAMP-FAR / SPAWNED-DUNGEONS3: camps stand 100-150 m out; spawned dungeons announced on their own pixel, in metres2026-09-2477artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Retro Mode (RETRO1): DFU's retro mode ported, two audits, and three outside fixes2026-09-24116classic-rules, custom-classes, first-hours, magic-for-non-casters, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
Player reports: bow scale, werewolf online, Founder for all, lantern at the waist2026-09-24111death-and-lineage, travel-and-horses, weight-bandages-training, which-rules-apply, world-map
Duels (PvP foundation), quest repair, DISC21 fixes, two developers, and the audit2026-09-24240archery, artifacts, banking-and-loans, classic-rules, combat, first-hours, history-questions, leveling, loot-and-drops, magic-for-non-casters, multiplayer-basics, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training
DISC23: party on the town/dungeon maps, EOTB skins on the profile, Features switches green/red2026-09-2498death-and-lineage, first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
DISC22 + QUEST-UID1: magic repairs online, classic settings door, flail icon, travel speed, quest re-shares, enhanced dungeon map, classic quick loot2026-09-24132archery, artifacts, classic-rules, combat, controls, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
HUD-ICON1: DFU's interaction-mode icons drawn, not the mode's name in large text2026-09-2429—
FGH2H: Fighters Guild counts and trains Hand-to-Hand; retire R&R's fightersTeachHandToHand2026-09-2423archery, combat, death-and-lineage, guilds-overview, melee-and-shields, races, travel-and-horses, weight-bandages-training, which-rules-apply
Party rest on any UI (OVH4); the desktop gate's flaky arrow test; AUDIT-ACC F12's clock2026-09-2473archery, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
Overhauls screen (Texture / Sound / UI), GrimoireUI, the UI choice online; the climb over the lip2026-09-24240classic-rules, custom-classes, first-hours, magic-for-non-casters, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
AUDIT 68: whole-tree sweep (partial) + Electron 422026-09-24669archery, artifacts, banking-and-loans, classic-rules, combat, controls, death-and-lineage, dungeons-and-the-automap, first-hours, food-and-cooking, item-rarity, leveling, loot-and-drops, magic-for-non-casters, melee-and-shields, multiplayer-basics, races, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
DISC20: grass fog, music fades, parked teams on the ground, lightning only in storms, Weapon Widget preset reset2026-09-2486artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
DISC19: six Discord reports, the town watch, its audit, the PCAAO hit-chance clamp, and the new Discord link2026-09-24137archery, artifacts, classic-rules, combat, leveling, loot-and-drops, melee-and-shields, races, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, ways-to-play, which-rules-apply
QuickLoot soft-lock and lost lycanthropy/vampirism fixes2026-09-2437thieves-guild, thieving
DISC18: the third-person body stands on the capsule's feet, not the camera's2026-09-2421shops-and-haggling, thieves-guild, thieving, travel-and-horses
Chat channels, a roster of glyphs, the Dungeon Master and the Patreon tiers (world104)2026-09-2460—
DISC17: fewer, darker wisps; distant thunder held from the ear; the map's weather removed2026-09-2472shops-and-haggling, thieves-guild, thieving
OL-LIGHT: Enhanced lighting can be turned off online2026-09-243—
KB1: the keybinding standard, and its audit2026-09-24302archery, artifacts, banking-and-loans, classic-rules, combat, controls, custom-classes, death-and-lineage, dungeons-and-the-automap, first-hours, leveling, loot-and-drops, magic-for-non-casters, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
DISC16: bodies rest on slopes; weapons move as before Diverse Weapons2026-09-2317death-and-lineage, travel-and-horses, weight-bandages-training, which-rules-apply
Hotfix: suite count in Testing.md, so main deploys (ships the DISC15 flicker fix)2026-09-231—
DISC15: interior light flicker - every lamp in a room gets a shadow map2026-09-2354classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
MAP-LAG: the enhanced map's weather off the frame2026-09-2319—
BOLT: cloud-to-ground and in-cloud lightning, seen far away2026-09-23102artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
DISC13/DISC14: torch light, bandages, torch cut, ship in port, weapon over the horse, Weapon Widget defaults, arm jitter2026-09-2345death-and-lineage, magic-for-non-casters, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
DISC12 + ARROW2 + DISC10-D/E: peers' hand and beast form, the double arrows, vampirism and lycanthropy wired at the root (world101)2026-09-23229advantages, archery, banking-and-loans, classic-rules, combat, leveling, melee-and-shields, races, repairs-and-armour, shops-and-haggling, thieves-guild, thieving, ways-to-play, which-rules-apply
COMM: the community arc - player requests from Discord, a slice each2026-09-23271archery, artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
WEATHER3: the world weather map (enhanced environments)2026-09-23194artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
A new weapon type invented rather than ported: prototyped in a2026-09-19105classic-rules, combat, item-rarity, melee-and-shields, repairs-and-armour, shops-and-haggling, thieves-guild, thieving
CAMP-NOTIMER + SPAWNED-DUNGEONS2b: the spawner package, its own hunks only2026-09-1962artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
TO-ONLINE, AUDIT-AIR1, AUDIT-DEATH1 and SURV-THIRST1 - four field reports, and the audits that followed each2026-09-1992archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
MAP-FIELD3-6: the new held-map painting, the ink fitted to its sheet, and readable glyphs2026-09-1911—
SW1 - Shield Widget 1.6 (RedRoryOTheGlen), the mod, 1:12026-09-19625classic-rules, combat, death-and-lineage, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
SPAWNED-DUNGEONS + ONLINE-UNDERGROUND-LOAD, ported past three fixes2026-09-1966artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
LV3: the strip's level row is a button — and ONE door on the sheet page2026-09-196—
ASCEND-ANYTIME: the Ascension opens whenever the player asks2026-09-1918first-hours, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving
LV2 FIX: every route to the sheet asks the door, not just the key2026-09-1961shops-and-haggling, thieves-guild, thieving
Four incoming fixes: online death, guard arrest, camp rest, stale grass2026-09-1998artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
HOTFIX: the black screen — a namespace over one end of a module cycle2026-09-194—
GRASS5 + STREAM1: the two caps, both lifted2026-09-1966artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
LV1 + LV2: the Ascension window and the level-up notification, audited2026-09-19168archery, artifacts, banking-and-loans, classic-rules, combat, controls, custom-classes, dungeons-and-the-automap, leveling, loot-and-drops, magic-for-non-casters, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
GRASS2/3/4: the grass fade is paid on the host, blades stand on the drawn ground, and the placer's cost was a string2026-09-1879artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
Three draw paths measured over a real Renderer on a logging GL stub, and2026-09-1816—
An Imp can no longer hand over a Unicorn Horn: a curated per-mobileType2026-09-1811artifacts, loot-and-drops
Two hand-off zips, 24 files. The loot zip was cut from main and copied in2026-09-18132artifacts, banking-and-loans, classic-rules, first-hours, history-questions, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
INTRO-FIELD: the cinematic's gate is the BEGIN button and nothing else2026-09-187—
MAP-FIELD2 / TO-FIELD2 / TO-FIELD3: the held map is a held sprite, the names come off, and a default trip is walked2026-09-1878artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
Carries #258's cinematic rebuild plus the four changes Mac asked for on2026-09-1840first-hours, multiplayer-basics, resting-and-time
VC6 - the clouds' second pass, its audit, and the flaky test that was a bug report2026-09-1860artifacts, loot-and-drops, shops-and-haggling, thieves-guild, thieving
The field-fix arc: the held map, Travel Options, a third boot dead zone, and the audit of all three2026-09-1880artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
PORTRAIT1 + ATTRMACRO1 - the OOPS face indoors, and the attribute box's raw macros2026-09-1859classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
BOOT-TDZ2: the pixel builder asks the mod before it asks the player's pixel - the second dead-zone read, and the gate both deserved2026-09-1861artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
BOOT-TDZ: Travel Options is declared above the stream that reads it - the boot died in a temporal dead zone for every save whose first pixel carries a location2026-09-1859artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
MAC-U: the directions that read as two messages - DFU's text table row for 7333, read before TEXT.RSC2026-09-1832—
TO1 + AUDIT-TO1 + THE HELD MAP (MAP1-MAP3, AUDIT-MAP, AUDIT-MAP2): Travel Options 1:1 and the enhanced travel map as a parchment in the player's hands, on the Morrowind arms2026-09-18161artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
CAMP1-REST / D-ONLINE2 / TORCH-VIS: the wilderness-resting hand-off, and a sheathed stance is not a stowed light2026-09-1881classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
SURV1-SURV7 + AUDIT SURV: Climates & Calories overhauled - the survival arc, all on by default2026-09-18234archery, artifacts, banking-and-loans, classic-rules, combat, first-hours, food-and-cooking, leveling, loot-and-drops, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
MAC-T: no glare ball over the third-person torch-bearer; the chat line's H pinned2026-09-1834—
JAN1: Janome's play report - eight fixes (pack crash, bank crash, NaN prices, hand switch, torch pose, sky walkers, attic glare, classic talk box)2026-09-18116artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WATCH1 / OL4 / ECON1 + two audits - the online STOP list paid: the criminal's watch on the cell, shops on a night shift, one economy2026-09-1787artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
FOEBAR1: the target bar's blade face2026-09-1724first-hours, multiplayer-basics, resting-and-time
MAC-R1/R2/R3/R4: the raised blade, the doubled line, the hand cells, the hold under a repaint2026-09-1799archery, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
RESTX2 / CAMP1 / WINFOE1 / D-ONLINE1: better resting, wildlife groups, foes under a window, an online death that respawns2026-09-17123artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
An alternative leveling system, chosen per character at creation: a2026-09-1758classic-rules, death-and-lineage, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
MAC-Q: the torch's fire - Morrowind's particle systems, ported2026-09-1732—
MAC-H/I/J/P - what you hold, and what it is lit by2026-09-1742—
MAC-F/MAC-G - a card that folds, and a page that was never drawn2026-09-1720advantages, first-hours, multiplayer-basics, resting-and-time
MAC-A/C/D/E - four of the field's five, and the fifth's findings2026-09-1756shops-and-haggling, thieves-guild, thieving
BUGS-5: the field's five - thrust reverse latched, no standing cards for ground objects, the hand's light never casts, the glare's band a quarter unit, outdoor shadow and march cuts2026-09-1725—
The torch three ways (a hand holding something is not free; the -90 degree isLight attitude; the emission the port resolved and never read), GetKeyDown/GetKeyUp as reads the port never had, one mode o2026-09-17144banking-and-loans, classic-rules, custom-classes, death-and-lineage, leveling, magic-for-non-casters, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
WS1 + AUDIT-WS - Weapon Sheathing (Greatness7) on the Morrowind third-person body, audited against the OpenMW source2026-09-17115first-hours, multiplayer-basics, resting-and-time
RESPAWN1: the memory's foe door asked for the team pair as a NUMBER where2026-09-17111archery, classic-rules, combat, controls, dungeons-and-the-automap, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
BOX1 + TI3 - a message box reads its record once; a touch device is one whose primary pointer is a finger2026-09-1723—
EL8 - contact shadows, the caster table, the shadow cadence, ?perf; BA2 - the classic dungeon dark ships again2026-09-1742death-and-lineage, travel-and-horses, weight-bandages-training, which-rules-apply
EL7: the glare needs a flame under it; three cascades, the rigs cast, the water receives, the AO blur depth-aware2026-09-1728—
EL5 + EL6: Enhanced Lighting from the field - lights through walls, the framerate, campfire shadows, dark textures; the real-GL probe2026-09-1740—
INV3 + HT6 + QS4 + QS5 - four from playing: the hold that sometimes did not take, the torch a shield did not replace, the durability off the sprite, and the fourth corner's key2026-09-17122archery, banking-and-loans, classic-rules, combat, controls, dungeons-and-the-automap, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
QS1-QS3 + AUDIT QS - the quickslot diamond on the enhanced HUD: main hand, off hand, two consumables, keybind tags and our own pad glyphs2026-09-16142archery, artifacts, classic-rules, combat, controls, dungeons-and-the-automap, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
EL1-EL4 + AUDIT-EL: Enhanced Lighting - the linear pipeline, shadows, depth and air, the frame; audited2026-09-16163artifacts, banking-and-loans, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
EOTB-WALL - the Eye of the Beholder camera no longer clips through walls and ceilings2026-09-166—
FONT1 + NAME1 + BUBBLE1, audited - every enhanced surface in the pixel face, the names over the others fixed, chat bubbles2026-09-16122artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
BA1 + AUDIT-BA: Better Ambience 0.1.4 (Joshua Steinhauer), ported 1:1 from the sources the bundle carries, at peace with Immersive Footsteps, and audited2026-09-16200artifacts, banking-and-loans, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
IF1 + AUDIT-IF: Immersive Footsteps 1.01 (Kirk.O), ported 1:1 from the author's MIT sources and audited2026-09-16357archery, artifacts, banking-and-loans, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
AUDIT SOC - the social arc audited under four lenses: the hub, the link, the surfaces, the maps and input (world79)2026-09-1669combat, controls, death-and-lineage, dungeons-and-the-automap, shops-and-haggling, thieves-guild, thieving, travel-and-horses, weight-bandages-training, which-rules-apply
CC-REP/GRID/STEP + DG-LNX + SKIN-CARRY: the class builder's reputation window and one-page layout, the Linux folder pick, the classic toggle's carried choice2026-09-1615classic-rules, custom-classes, first-hours, history-questions, leveling, magic-for-non-casters, multiplayer-basics, resting-and-time, ways-to-play
MAC-O4 + HT5 + MAC-O6 + ES1: look while attacking in Click modes, the torch hand bobs, loot cues in the enhanced pack, and one Enhanced sounds switch2026-09-1647classic-rules, death-and-lineage, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
MW-D51/52 + EOTB-FEET + AUDIT MW-TORCH: the held torch, the sneak idle, the hovering Eye of the Beholder body, and the audit's eight fixes2026-09-1625first-hours, multiplayer-basics, resting-and-time
SOC1-SOC7: the social arc - friends, presence, four-seat parties, the party HUD, F on a body, the party on the map (world78)2026-09-16100artifacts, classic-rules, combat, controls, death-and-lineage, dungeons-and-the-automap, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply, world-map
WEAPON-VIS1/2 + MWA2 follow-up + MWA3: the outdoor Z double-fire, a Remove-data door, and the Argonian on a human Morrowind body2026-09-1649classic-rules, first-hours, leveling, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
MWA2: one On/Off row for the Morrowind asset pack2026-09-168first-hours, multiplayer-basics, resting-and-time
MAC-C1 + WW4: the status box crash (r.text.split) and the weapon widget's draw seam2026-09-166—
Six playtest bugs: face/gender drift, sheathing and torches, weapon hands tooltip and Morrowind shield, right-click look, doll hold-to-drag, loot buttons2026-09-1630shops-and-haggling, thieves-guild, thieving
EOTB-IL: port Eye Of The Beholder off its assembly's IL, fix the chop and the turn, add the cart2026-09-16122artifacts, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
ONCRASH1 + audit + LOOT-DUP: a relay frame could end everybody else's run, and a corpse could be granted twice2026-09-1549—
INV2 + AUDIT INV2: the drag carries the icon, and the gesture stops belonging to the row2026-09-156—
PERF-ON: one draw a string - the online name pass stops scaling by the glyph2026-09-158—
FOE10: the blow crosses, end to end - the pin the report deserved2026-09-153—
AUDIT FOES: online enemies took no damage - a comment ate the hit, and seven more2026-09-1593archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
DISC1: the Discord goes in the door, front and centre2026-09-153—
CHAR1: the character creator says what you rolled2026-09-157classic-rules, custom-classes, magic-for-non-casters
RESTX1: online, a rest waits for nothing — and audited2026-09-1516—
Mac's four reports: Tab, the torch on the body, the body's hole, the death screen - and the audit over them2026-09-1528death-and-lineage, first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
Ambient Text 1.8 (Regnier), ported 1:1 — and audited2026-09-15125artifacts, banking-and-loans, classic-rules, death-and-lineage, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
LR6 + WM3: the loot ladder shows itself, and Windmills gets a switch2026-09-1584artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
SITE1 + SITE2: one text face on the site, and copy that stops explaining itself2026-09-154—
MENU1: the enhanced menus stop failing in silence when a deploy moves their chunk2026-09-1521shops-and-haggling, thieves-guild, thieving
FT15 + FT16: the features panel stops over-explaining, takes the shell's paint, and gives up its second door2026-09-1519death-and-lineage, first-hours, multiplayer-basics, resting-and-time, travel-and-horses, weight-bandages-training, which-rules-apply
CHAT2: the chat list holds its rows - a flex column was squeezing them to nothing2026-09-155—
GUARD1: the city watch stops vanishing - EnemyEntity's fourth despawn term2026-09-1524banking-and-loans, classic-rules, shops-and-haggling, thieves-guild, thieving
FT14: one roof — the features panel is tiles, and the Mods pane is gone2026-09-1517first-hours, multiplayer-basics, resting-and-time
WATER-NPC: the townsfolk navgrid learns the water the pass draws2026-09-1570artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
JAIL1: released from jail indoors, into the void2026-09-1533shops-and-haggling, thieves-guild, thieving
DS3: the night sky's dark spots — the star field's dither, point-magnified2026-09-157—
AUDIT-QUEST: the quest system audited in three passes - six findings, four derived gates2026-09-1512—
Loot rarity: audited end to end, on by default, and the shelf defect that would have blocked it2026-09-1522item-rarity
HARD2 closed out, HARD5 shipped, and the branch audited before merging2026-09-1584archery, artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
HT3: the held torch sprite drew upside down2026-09-1518—
CRASH2: the gate CRASH1 shipped, audited - it read five doors of eight, in silence2026-09-156—
CRASH1: the logbook answered a contract no host reads - L, and Escape, threw on every press2026-09-155—
AUDIT-TALK: the talk arc read against TalkManager.cs2026-09-1432shops-and-haggling, thieves-guild, thieving
WIND4: the wisps' count, the sky's direction, the grass at night2026-09-1426—
MODS-ON: the torch's hand and its light are on by default2026-09-1418death-and-lineage, travel-and-horses, weight-bandages-training, which-rules-apply
HT2: the enhanced pack can light a torch2026-09-1415—
HARD1-4 + AUDIT-HARD: the hardening pass, and the program audited against itself2026-09-14144artifacts, banking-and-loans, classic-rules, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, ways-to-play
TEX1: one shape for every texture door - Mac's crash was the torches', and the class is closed2026-09-1432—
AUDIT 66: Handheld Torches re-read against its own IL - twelve findings, all paid2026-09-1441classic-rules, death-and-lineage, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
WW3: the widget's texture door handed the wrong shape - the live crash2026-09-1420—
WEATHER2d: the sandstorm - the port's eighth word, walls over the desert, the wisps' program in a tan look2026-09-1491artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WEATHER2b: the weather field - the day's words as places, walked into and out of2026-09-1490artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WEATHER2c: cloud types by place - cells in the one volumetric field2026-09-1424—
HT1: Handheld Torches 1.4.1 ported 1:1 - the hand law, the keys, the hand sprite, the dropped and thrown torches, the burning foe2026-09-14170archery, artifacts, banking-and-loans, classic-rules, death-and-lineage, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
WEATHER2a: no rain over snow - the sim's word through the ground it falls on (enhanced lane)2026-09-1424—
WIND3: the wind seen and heard - wisps, a quiet wind loop, the flora's sway, off one mapping2026-09-14102artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
WW2: the bob played while idle - the one motion bag (motionBagOf)2026-09-1486banking-and-loans, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play
AUDIT WORLD7/8: the quest clocks' played time and the hour's respawn2026-09-1448archery, classic-rules, leveling, shops-and-haggling, thieves-guild, thieving, ways-to-play
WW1: Weapon Widget 1.6 ported 1:1, and the Morrowind arms ride its channels2026-09-14109artifacts, banking-and-loans, classic-rules, death-and-lineage, first-hours, leveling, loot-and-drops, multiplayer-basics, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply
WORLD8: the hour's respawn2026-09-1429archery, shops-and-haggling, thieves-guild, thieving
WORLD7: the quest clocks run online, charging played time2026-09-1485artifacts, classic-rules, leveling, loot-and-drops, shops-and-haggling, thieves-guild, thieving, ways-to-play
STOP: the online arc logs where it stands2026-09-142—
Four reports: the floor is one-way (PH1), stairs are descended (PH2), the moved settings rows leave the pane (FT13), the wordmark is type again (BR3)2026-09-1425first-hours, multiplayer-basics, resting-and-time
AUDIT WORLD6b-iii(e): the striker's rider and the roster's bound2026-09-1445archery, shops-and-haggling, thieves-guild, thieving
WORLD6b-iii(e): the striker's rider and the roster's bound2026-09-1444shops-and-haggling, thieves-guild, thieving
WORLD6b-iii(d): buildings' foes - none, by the lockbook2026-09-145—
AUDIT WORLD6b-iii(c): the corpse loot audited - twenty-four findings, nineteen paid, relay world642026-09-1441artifacts, loot-and-drops, shops-and-haggling, thieves-guild, thieving
WORLD6b-iii(c): a puppet's corpse loot2026-09-1420shops-and-haggling, thieves-guild, thieving
AUDIT WORLD6b-iii(b): the cell seam audited - twenty-two findings, seventeen paid2026-09-1425—
RF1-RF6: entity modifier channels, the one enemy-loot seam, the cite tool's hand cases, one feature declaration, the item field schema, the one name resolver2026-09-14103archery, artifacts, classic-rules, combat, first-hours, item-rarity, leveling, loot-and-drops, magic-for-non-casters, melee-and-shields, multiplayer-basics, races, repairs-and-armour, resting-and-time, shops-and-haggling, thieves-guild, thieving, travel-and-horses, ways-to-play, weight-bandages-training, which-rules-apply