Enemy · Class enemy
Assassin
Assassin is a class enemy of the human kind.
Only iron or better hurts it properly.
Its behaviour is general.
Assassin is an entry in the Enemies database, listed under Class enemy.
What it can drop
Each bar is the chance of a roll for that kind of item; a success rolls again at half the chance. Some are multiplied by the foe's level. Weapons and armour are then graded on the rarity ladder.
Table O gold 0–30
Where enemies appear (enemies)
- Prison dungeon
- Spider Nest dungeon
- Desert: inside a town at night
- Mountain: inside a town at night
- Rainforest: inside a town at night
- Subtropical: inside a town at night
- Swamp, mountain woods and woodlands: inside a town at night
- Haunted woodlands: inside a town at night
- Table 38 (not used by any place)
- Desert: wilderness by day
- Desert: wilderness by night
- Mountain: wilderness by day
- Mountain: wilderness by night
- Rainforest: wilderness by night
- Subtropical: wilderness by night
- Swamp, mountain woods and woodlands: wilderness by day
- Haunted woodlands: wilderness by day
Enemy kits (enemies)
Legendary items (dropped by foes of its family)
Loot tables (enemies using it)
Stats are the ones monsters are created with by default (and online): the game's own table with the Meaner Monsters edit applied, then the combat overhaul's edit of it. Where that differs from classic Daggerfall, the classic stats are listed under Classic stats. Online, the Wild Zone also multiplies monster health and damage by 4.
Category: Enemies