Your character
Advantages and disadvantages
The price of every special advantage and the refund of every disadvantage.
Positive numbers raise your difficulty; negative numbers lower it. You can take at most 7 advantages and 7 disadvantages.
Rules the builder enforces
- The same pick cannot be taken twice. Each weapon, shield or effect is a separate pick, so forbidding all four shield types is four picks worth −1 each.
- Expertise In and Forbidden Weaponry cannot name the same weapon.
- Bonus to Hit and Phobia cannot name the same enemy.
- For any one effect (fire, poison, paralysis and so on), only one of Immunity, Resistance, Low Tolerance or Critical Weakness may be taken.
- Only one Increased Magery, one Darkness-Powered Magery and one Light-Powered Magery.
Advantages
| Pick | Choice | Points |
|---|---|---|
| Acute HearingHear enemies sooner. | — | +1 |
| Adrenaline RushStronger when badly hurt. | — | +4 |
| AthleticismBetter running, jumping and climbing. | — | +4 |
| Bonus to HitCannot share an enemy type with Phobia. | Animals | +6 |
| Daedra | +3 | |
| Humanoid | +6 | |
| Undead | +6 | |
| Expertise InA bonus to hit and damage with that weapon type, worked out from your stats. Cannot share a weapon with Forbidden Weaponry. | Axe, Blunt Weapon, Hand-to-Hand, Long Blade, Missile Weapon, Short Blade | +2 |
| ImmunityExcludes Resistance, Low Tolerance and Critical Weakness for the same effect. | To Disease, To Fire, To Frost, To Magic, To Paralysis, To Poison, To Shock | +10 |
| Increased MageryOnly one per class. | INT in Spell Points | +2 |
| 1.5× INT in Spell Points | +4 | |
| 1.75× INT in Spell Points | +6 | |
| 2× INT in Spell Points | +8 | |
| 3× INT in Spell Points | +10 | |
| Rapid Healing | General | +4 |
| In Darkness | +3 | |
| In Light | +2 | |
| Regenerate Health | General | +14 |
| In Darkness | +10 | |
| In Light | +6 | |
| While Immersed in Water | +2 | |
| ResistanceThe cheaper cousin of Immunity. | To Disease, To Fire, To Frost, To Magic, To Paralysis, To Poison, To Shock | +5 |
| Spell Absorption | General | +14 |
| In Darkness | +12 | |
| In Light | +8 |
Disadvantages
| Pick | Choice | Points |
|---|---|---|
| Critical Weakness | To Disease, To Fire, To Frost, To Magic, To Paralysis, To Poison, To Shock | -14 |
| Damage | From Holy Places | -6 |
| From Sunlight | -10 | |
| Darkness-Powered MageryOnly one per class. | Lower Magic Ability in Daylight | -7 |
| Unable to Use Magic in Daylight | -10 | |
| Forbidden Armor Type | Chain | -2 |
| Leather | -1 | |
| Plate | -5 | |
| Forbidden Material | Adamantium | -5 |
| Daedric | -2 | |
| Dwarven | -7 | |
| Ebony | -5 | |
| Elven | -9 | |
| Iron | -1 | |
| Mithril | -6 | |
| Orcish | -3 | |
| Silver | -6 | |
| Steel | -10 | |
| Forbidden Shield TypesEach shield type is a separate pick. | Buckler, Kite Shield, Round Shield, Tower Shield | -1 |
| Forbidden WeaponryEach weapon type is a separate pick. | Axe, Blunt Weapon, Hand-to-Hand, Long Blade, Missile Weapon, Short Blade | -2 |
| Inability to Regen Spell Points | — | -14 |
| Light-Powered MageryOnly one per class. | Lower Magic Ability in Darkness | -10 |
| Unable to Use Magic in Darkness | -14 | |
| Low Tolerance | To Disease, To Fire, To Frost, To Magic, To Paralysis, To Poison, To Shock | -5 |
| Phobia | Animals, Daedra, Humanoid, Undead | -4 |
Good value, whatever you play
- Expertise In (+2). The cheapest real combat boost in the game: a bonus to hit and to damage with the weapon type you name, worked out from your stats. Name the type you will actually use. See Combat basics.
- Resistance (+5) instead of Immunity (+10). Resistance To Paralysis is a common pick, since being paralysed alone in a dungeon is how characters die.
- Forbidden restrictions are free points when they cost you nothing. Forbid the weapons, armour and shields your class would never use: a bow user forbids shields (−1 each), a caster forbids axes and plate, a fighter forbids bows. Each is its own pick.
- Increased Magery turns Intelligence into spell points, from +2 for one times up to +10 for three times. Only casters need it.
- Skip Regenerate Health (General) at +14. That is the same price as raising hit points per level from 8 to 22.
Category: Your character