Spell · Magic
Soul Trap
After death, target's spell becomes trapped in any receptacle of the caster indefinitely. Target's body must die within 10 round(s), plus 2 round(s) per 1 level(s) of the caster after being ensorcelled. The chance of successfully trapping a soul is 10, plus 5 every 1 level(s) of the caster
Soul Trap is an entry in the Spells database, listed under Magic.
Cost by skill
Spell points to cast it as your skill in its school rises. Move over the line to read a value.
The numbers by caster level
Soul Trap
Rounds it lasts by caster level: level 1: 12, level 5: 20, level 10: 30, level 20: 50.
Chance by caster level: level 1: 15%, level 5: 35%, level 10: 60%, level 20: 110%.
Read from a local copy of the original game's files. These tables are not part of the public build. Spell points are worked out by the game's own cost code, with your skill in each effect's school set to the level shown, and never below 5. Parameter numbers are the raw record fields (base, modifier, per level).
Category: Spells