Iliac Codex

Database · 10 entries

Set armour

The Daedric Princes' sets: the bonuses that open as you wear two, four and six pieces.

NameDaedric PrinceRoleAethericBonuses
Malacath's BulwarkMalacathThe one who will not fallNo2 pieces, Orc-Hide: +2 armour on every part, +2 Endurance. At best: +5 armour on every part, +6 Endurance., 4 pieces, Spite of the Spurned: A foe whose blow lands on you takes 10% of it back - it wounds, but never kills. At best: A foe whose blow lands on you takes 30% of it back - it wounds, but never kills., 6 pieces, Unbroken: Damage that would kill you leaves you at 1 health instead, and all damage you take is halved for 4 s. Recovers in 300 s. At best: Damage that would kill you leaves you at 1 health instead, and all damage you take is halved for 8 s. Recovers in 150 s.
Dagon's BrandMehrunes DagonThe one who does not stopNo2 pieces, Ravager: +2 Strength, +4 Critical Strike. At best: +6 Strength, +12 Critical Strike., 4 pieces, Bloodfury: Your weapon blows deal +4% damage, +8% below half health. At best: Your weapon blows deal +12% damage, +24% below half health., 6 pieces, Rampage: Each kill grants a Rampage stack for 12 s, up to 3: +4% weapon damage a stack. At best: Each kill grants a Rampage stack for 12 s, up to 3: +10% weapon damage a stack.
Nocturnal's ShroudNocturnalThe one who is not seenNo2 pieces, Shadow's Grace: +4 Stealth, +2 Agility. At best: +12 Stealth, +6 Agility., 4 pieces, Nightfall Strike: A weapon blow at a foe that has not noticed you deals +25% damage, arrows too. At best: A weapon blow at a foe that has not noticed you deals +60% damage, arrows too., 6 pieces, Eventide: A kill wraps you in shadow (Chameleon) for 5 s. Recovers in 30 s. At best: A kill wraps you in shadow (Chameleon) for 15 s. Recovers in 15 s.
Mora's MantleHermaeus MoraThe one who knowsNo2 pieces, Forbidden Lore: +2 Intelligence, +2 to every school of magic. At best: +6 Intelligence, +6 to every school of magic., 4 pieces, Waters of Oblivion: Your spells cost 5% less magicka. At best: Your spells cost 15% less magicka., 6 pieces, Eye of Mora: A Destruction spell that strikes you is absorbed 10% of the time - its magicka yours, if you have room for it. At best: A Destruction spell that strikes you is absorbed 30% of the time - its magicka yours, if you have room for it.
Ruhn's RegaliaMehrunes DagonThe Warden of the Burning Gate, wornYes2 pieces, The Burning Gate: +15 fire resistance; your weapon blows sear for 2 more damage. At best: +45 fire resistance; your weapon blows sear for 6 more damage., 4 pieces, Cleave: Your melee blows also strike the nearest other foe within 3 m of your target for 25% of the blow. At best: Your melee blows also strike the nearest other foe within 3 m of your target for 60% of the blow., 6 pieces, Wrath of the Warden: When a blow takes you below 30% health, a Flame Nova deals 10 damage to every foe within 6 m, and your weapon blows deal +10% for 10 s. Recovers in 180 s. At best: When a blow takes you below 30% health, a Flame Nova deals 40 damage to every foe within 6 m, and your weapon blows deal +25% for 10 s. Recovers in 90 s.
The Broken OathThe towns of the BayThe shield the town stands behindYes2 pieces, Oath of the Watch: +1 armour on every part, +2 Willpower. At best: +4 armour on every part, +6 Willpower., 4 pieces, Riposte: When a foe's blow lands on you, your next weapon blow within 4 s deals +15% damage. At best: When a foe's blow lands on you, your next weapon blow within 4 s deals +40% damage., 6 pieces, Hold the Line: While you are under half health, you take 10% less damage. At best: While you are under half health, you take 25% less damage.
The Thief-Taker's GarbThe towns of the BayThe one who runs them downYes2 pieces, Keen-Eyed: +2 Agility, +4 Archery. At best: +6 Agility, +12 Archery., 4 pieces, Run Them Down: Your weapon blows deal +8% damage to a foe under half health, arrows too. At best: Your weapon blows deal +20% damage to a foe under half health, arrows too., 6 pieces, No Escape: A kill marks the nearest other foe within 12 m for 10 s: your weapon blows deal it +15% damage. At best: A kill marks the nearest other foe within 12 m for 10 s: your weapon blows deal it +40% damage.
Orcsbane HarnessThe towns of the BayThe one the horde breaks againstYes2 pieces, Thick-Skinned: +2 Endurance, +4 Blunt Weapon. At best: +6 Endurance, +12 Blunt Weapon., 4 pieces, Blood for Blood: Each foe's blow that lands on you grants a stack for 8 s, up to 5: +3% weapon damage a stack. At best: Each foe's blow that lands on you grants a stack for 8 s, up to 5: +8% weapon damage a stack., 6 pieces, Iron Hide: A kill wards you: the next 10 damage you take is turned aside. Recovers in 60 s. At best: A kill wards you: the next 40 damage you take is turned aside. Recovers in 30 s.
Sethrakul's CoilscaleSatakalThe Old Coil, shed and wornYes2 pieces, Sea-Scale: +10 frost resistance, +2 Endurance. At best: +30 frost resistance, +6 Endurance., 4 pieces, Constrict: Each weapon blow of yours that lands on a foe tightens its coil: +3% weapon damage to it a blow, up to 5, for 6 s after the last. Every foe holds its own coil. At best: Each weapon blow of yours that lands on a foe tightens its coil: +8% weapon damage to it a blow, up to 5, for 6 s after the last. Every foe holds its own coil., 6 pieces, Shed Skin: When a foe's blow takes you below 35% health, you shed your skin and 10% of your health returns. Recovers in 240 s. At best: When a foe's blow takes you below 35% health, you shed your skin and 30% of your health returns. Recovers in 120 s.
The Brass of NumidiumKagrenacWhat the Warp kept of the Walking BrassYes2 pieces, Dwemer Brass: +4 magic resistance, +4 shock resistance. At best: +10 magic resistance, +10 shock resistance., 4 pieces, Gearward: The gear catches the next foe's blow that lands on you: it is 15% lighter, and the gear winds again. Recovers in 18 s. At best: The gear catches the next foe's blow that lands on you: it is 30% lighter, and the gear winds again. Recovers in 12 s., 6 pieces, The Hour Turns: A blow that would kill you does not: the Hour turns back, and 15% of your health returns. Recovers in 90 s. At best: A blow that would kill you does not: the Hour turns back, and 25% of your health returns. Recovers in 60 s.