Iliac Codex

Quest · NPC

Mephala's Quest

Mephala's Quest is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

I might have known it would be you. I ought to never answer these summonings. Well, perhaps it is natural for a worm to want to evolve into a wasp. Very well, [your first name], I will give you power, but you must do something for me first. I need someone to assassinate a certain troublesome minor noble. Can I rely on you for that?

Refuse Quest

That is just as well. I have better uses for my time than building a power base for ungrateful, lazy guttersnipes.

Accept Quest

Well, that's something, anyhow. You can find this irksome official [enemy] in [palace's town], snug and secure in his palace, as he believes. I don't know how you're going to gain entry, but perhaps you will come up with an idea. Perhaps. If you don't manage to kill yourself, go to [the giver's friend's place] and I'll arrange for a servant to bring you your new power source, the [artifact]. I will ask my servant [the giver's friend] to wait for you for [first part time] days at [the giver's friend's town]. Do not, please, be late. That is all.

Quest Fail

No, no, no, no! You kill the knight in [palace's town] first, then you come to see me! [an oath], Mephala was right.

Quest Complete

Good day, [your first name], I'm [the giver's friend]. Mephala told me that you might show up, but she did cast some doubts about the chances of you surviving the encounter with [enemy]. Well, it's a good thing I brought the Blade, then, isn't it? Sorry if you got a bad talking-to from Mephala. With [enemy] dead, she should be in a much better mood. And for that alone, I thank you. --removed odd <---> in 1004.

Rumors During Quest

[enemy] says [he/she] can find [his/her] way to the headquarters of the Dark Brotherhood.

The Dark Brotherhood must be terrified with [enemy] working against them.

Rumors Postfailure

The Dark Brotherhood sent someone to get [enemy], but they couldn't kill [him/her]!

After that failed assassination attempt, [enemy] has moved out of [palace's town].

Rumors Postsuccess

[enemy] must have been too close to finding the location of Nightside Asylum.

I guess the Dark Brotherhood heard about [enemy] and [his/her] ambitions.

Message 1011

[the giver's friend] is that snobby [the giver's friend] slumming in [the giver's friend's town], [a direction] of here.

[the giver's friend] is the name of that [the giver's friend] [a direction] of here in [the giver's friend's town].

Message 1012

[the giver's friend] is one of Mephala's agents in [the region], operating out of [the giver's friend's town].

[the giver's friend] is a pawn of Mephala; [he/she]'s a [the giver's friend] at [the giver's friend's town].

Message 1013

Mephala is the Daedra Regent of Murder, and Patroness of the Dark Brotherhood.

Mephala is one of the Princes of Oblivion whose sphere is Murder.

Message 1014

The [artifact] is an artifact of vampiric power, draining its victim of life, even as it feeds its owner.

Message 1020

[the quest date]: I have made a contract with one of the Daedra Princes, Mephala -- I will slay an official named [enemy] and she will give me an artifact called the [artifact]. Her contact [the giver's friend] will wait for me for [first part time] days in [the giver's friend's town] of [the giver's friend's place]. The only other complication is that Mephala tells me that [enemy] lives in the palace at [palace's town]. Could be difficult to get to [him/her].

Message 1030

Mephala would be proud-- [enemy] is dead. Time to make your escape.

Message 1040

Who are you and what are you doing in here?

Message 1041

You sneaking assassins are all the same. That's why I decided to get myself some real protection. [bodyguard]! Wake up, you big oaf. Kill! -- Symbols used in the QRC file: -- -- [a direction] occurs 2 times. -- [he/she] occurs 2 times. -- [him/her] occurs 3 times. -- [his/her] occurs 8 times. -- [an oath] occurs 1 time. -- [your first name] occurs 3 times. -- [the quest date] occurs 1 time. -- [the region] occurs 1 time. -- [first part time] occurs 2 times. -- [bodyguard] occurs 1 time. -- [the giver's friend] occurs 5 times. -- [palace's town] occurs 4 times. -- [the giver's friend's town] occurs 6 times. -- [artifact] occurs 3 times. -- [enemy] occurs 18 times. -- [the giver's friend] occurs 8 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.