Quest · NPC
Boethiah's Quest
Boethiah's Quest is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
Power, hah! Would a Mundus-crawling [your race] know what to do with real power? You mean you want to be able to bully a few other mortals around, don't you? Well, that can be arranged. I want you to show me you have the mettle to actually use what I give you. Will you kill someone for it?
Refuse Quest
Pah, you make me sick. Don't summon me again, [your first name], unless you grow up or are looking for a fight.
Accept Quest
Well, that's a start in the right direction, anyhow. The spellsword I have in mind for you to butcher for power is [monster], a perfectly charming and charitable ass who's been annoying the hell out of me for years. You will find [him/her] at [his/her] fortress, a place called [the dungeon]. Now, don't think that just because [monster] is a precious toff, [he/she] doesn't know how to fight. I want to make you work a little for this gift. After the murder, go meet [the giver's friend], my agent in [the giver's friend's place]. Just look for a [the giver's friend] hanging out at [the giver's friend's town]. And don't keep [him/her] waiting. I'll tell [him/her] you'll be there in [first part time] days. That ought to be plenty of time. I'll be watching.
Quest Fail
Move along, [your race]. We've nothing to talk about.
Quest Complete
So, you're [your name]. Hmm, you're not as puny as Boethiah suggested. Take that as a compliment. Also, take this. Boethiah crafted this [artifact]. She thinks it should aid you in your search for power. She's interested in you, that's for certain. I know from her smile when she said the word 'puny.'
Rumors During Quest
The next time there's a vote for mayor, I'm casting mine for [monster].
What a sweet, kind, and generous person that [monster] is. A credit to [the region].
Rumors Postfailure
Who in Tamriel would want to assassinate [monster]? Thank [a god] [he/she]'s fine.
[monster] had a run-in with an assassin. Luckily, the assassin was incompetent.
Rumors Postsuccess
It's a tragedy for all of [the region]. What monster would've killed [monster]?
[an oath], I can't believe [monster]'s dead. Such a tragic, horrible waste.
Message 1011
[the giver's friend] is the name of that tough-talking [the giver's friend] over at [the giver's friend's town].
That's the name of that bully at [the giver's friend's town], off over to the [a direction].
Message 1012
[the giver's friend] is one of the Daedra Prince Boethiah's agents in Tamriel.
[the giver's friend] is a mean-spirited bully who works for the Daedra Prince Boethiah.
Message 1013
Boethiah is the Daedra Prince of Cruelty and Torture. Not a nice lady.
She's a Prince of Oblivion, one of the Daedric Regents, and a real killer.
Message 1014
[artifact] protects its wearer from many kinds of harm. Fire and life-draining are the two commonly known.
Quest Log Entry
[the quest date]: I have made a contract with Boethiah, for the murder of a spellsword named [monster], who lives in [his/her] fortress of [the dungeon], in exchange for the artifact called [artifact]. I need to slay the spellsword and meet Boethiah's contact, [the giver's friend] in [the giver's friend's town] of [the giver's friend's place] in [first part time] days.
Message 1030
You have kept your part of the bargain with Boethiah -- [monster] is dead.
Message 1040
[monster]: Get out of [the dungeon] immediately! I have learned that Boethiah has arranged to have you killed. We can discuss your imprudent behavior another time, but for now you should go to our usual meeting place. When I have completed the arrangements for getting you out of [the region], I will come meet you myself. Watch your back, [mfriend] [mfriend's place]
Message 1041
How did you get in here ... [an oath]! I knew [monster] would get me killed one day. Listen, since [he/she] doesn't value my life enough not to leave my letter lying around, [he/she] isn't worth protecting any longer. You can find [him/her] in [hideout's place]. I wash my hands of [him/her] at last.
Message 1042
[the quest date]: [monster] eluded me in [the dungeon], but I have learned that [he/she] is now hiding in [hideout's place]. [He/she] will not get away a second time. -- Symbols used in the QRC file: -- -- [a direction] occurs 1 time. -- [he/she] occurs 6 times. -- [him/her] occurs 7 times. -- [his/her] occurs 2 times. -- [a god] occurs 1 time. -- [an oath] occurs 3 times. -- [your first name] occurs 1 time. -- [your name] occurs 1 time. -- [the quest date] occurs 2 times. -- [your race] occurs 2 times. -- [the region] occurs 10 times. -- [first part time] occurs 3 times. -- [monster] occurs 16 times. -- [the giver's friend] occurs 2 times. -- [hideout's place] occurs 2 times. -- [mfriend's place] occurs 1 time. -- [the dungeon] occurs 4 times. -- [the giver's friend's place] occurs 7 times. -- [artifact] occurs 3 times. -- [mfriend] occurs 1 time. -- [the giver's friend] occurs 5 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests