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Quest · Letter

Tutorial

Tutorial is an entry in the Quests database, listed under Letter.

What people say

Rumors Postfailure

I'll give you a hint [your race]. If you want to succeed in magic, join the Mages Guild.

A small tip for you. Put your money in the bank of [the region]. Have them give you letters of credit. They hardly weigh a thing.

Specialty shops are the best place to find unusual items.

They just passed a vagrancy law. You can't sleep in the streets. The guards even patrol outside the walls. You have to get a room at an Inn.

Everyone should join a temple. The only question is what god is best for you? I'd check into them all.

Things are really heating up in the city of Daggerfall. You should go there if you want adventure.

I've heard that the royalty of Wayrest is stirring things up. It's a great opportunity for anyone with the guts to actually ask the king or queen for work.

I've heard that Sentinel is a good place to earn quick gold and the opportunity for a bit of adventure. The royal family is hiring heroes for dangerous work. --the rumors previously placed in "during quest" have been moved to "after quest." The tutorial was way too short for these messages --to appear normally, so having them in rumor mill for 7 days after quest ends is an OK window. --could theoretically make tutorial extend on much longer in an invisible state and keep rumors --present for a long time.

Quest Log Entry

Daggerfall Unity has an updated tutorial. It will teach you the basics of gameplay. Make sure to take notes on the info it presents. Do you want to use this tutorial?

Message 1012

Page 1 The very first thing you want to do is to check your controls. Press Escape and click on Controls. The most important ones for now are movement (WASD) and Swing Weapon (right mouse click by default). Attacking may involve holding the Swing Weapon button down and moving the mouse, OR clicking the Swing Weapon button, OR holding it down. This can be changed in the Advanced section of the Controls screen. Make sure your controls are acceptable, and another message will appear in 10 seconds.

Message 1013

Page 2 Now press F6 to open your inventory. Equip any armor available to you, and the best weapon you have. "Best weapon" refers to a weapon that your character is skilled in, and/or is a very strong material (e.g. Elven, Dwarven). Without those two advantages, you will almost never hit enemies. (Next message in 15 seconds. Press No to end tutorial.)

Message 1015

Page 3 Equipping a weapon requires a short delay. When it's ready, press Z to bring it out. You can also use your fist if your Hand-to-Hand skill is high. Practice some attacks with the Swing Weapon button. (Next message in 10 seconds. Press No to end tutorial.)

Message 1020

Page 4 Press R to rest when you need to regain health, stamina, or magicka. Those indicators are at the bottom-left of the screen. You don't need to rest right now, but remember it for later. (Next message in 5 seconds. Press No to end tutorial.)

Message 1025

Page 5 Characters with magic available can also try casting spells, though enemies will often resist them. Press Backspace to open your spellbook, if you are a spellcaster. Double-click on a spell to cast it. Some spells require a target, while others are cast automatically on yourself. If it's a targeted spell, use left mouse click to fire it after it's cast. Use Q to re-cast the most recent spell, so you can rapid-fire spells as needed. (Next message in 10 seconds. Press No to end tutorial.)

Message 1030

Page 6 If you haven't saved the game yet, do so now. Press Escape and click on Save Game. The Quicksave button, defined in Controls -> Advanced (at the bottom of the Controls screen) is something you can also use to save. (Next message in 10 seconds. Press No to end tutorial.)

Message 1031

Page 7 Your first step to escaping this cave is to exit this room. Go down the hallway opposite the campfire. After the turn, you will find a door resembling a brick wall. Click on the door to open it. Beyond, you will see a small room with a rat, and a treasure pile on an altar. Clicking on the treasure pile will open the inventory. You will see the treasure pile's contents on the right side of the inventory screen. With the "Remove" option highlighted, click on the items to grab them for yourself. You can also loot enemies after killing them, but the rat will have no treasure. (Next message in 45 seconds. Press No to end tutorial.)

Message 1035

Page 8 Continue through the dungeon. You can choose to fight or escape from the enemies. You will need weapons made of stronger materials to hit some monsters. The upcoming imp monster can't be hurt with iron weapons. You need steel or stronger to hurt it. Your fists will also work, but you need a high Hand-to-Hand skill before it will succeed. (Next message in 5 seconds. Press No to end tutorial.)

Message 1040

Page 9 Some monsters are stronger than you. You can escape from them without consequence. If an enemy is giving you a lot of trouble, run away and leave it behind. Character growth is tied to skill usage, rather than killing challenging enemies. (Next message in 5 seconds. Press No to end tutorial.)

Message 1041

Page 10 Some objects can be interacted with. In the main hall of this dungeon, you will find a throne with a lever next to it. When you see the lever, click on it to raise the throne like an elevator. Other dungeons will have objects with more effects, such as wheels and secret switches. To escape this dungeon, you need to look for a dark, stone archway set into a wall, about the same height as you. When you click on it, you will exit the dungeon and arrive outdoors. (Next message when you exit the dungeon. Press No to end tutorial.)

Message 1042

Page 11 The world of Daggerfall is immense and generally can't be traveled in real time. Open the travel map (normally by pressing V). The region that you are in is highlighted in red. Click on that region and you get a focused map. Click FIND and type in DAGGERFALL. For now, keep the travel settings on CAUTIOUSLY and INNS. These settings will ensure you arrive in the morning. You do not want to arrive in Daggerfall City at night. (Next message when you travel to a city. Press No to end tutorial.)

Message 1045

Page 12 Find a townsperson nearby. Press F4 to set your mode to Dialogue, and then click on the person. You will enter a conversation window. You can use the window to ask for directions to places. If a person is unfriendly or doesn't know, find another peasant. Once a peasant tells you what direction a building is in, you can keep repeating the request until they mark it on your map. This is very important for finding locations easily in a large city like this one. (Next message in 45 seconds. Press No to end tutorial.)

Message 1047

Page 13 The conversation window also has options for finding people and asking for news, including for local quests as "Work." Look at the top-left corner of the conversation window when it's open to see the different topics you can ask about. (Next message in 15 seconds. Press No to end tutorial.)

Message 1048

Page 14 If you gained treasure in the starting dungeon, you will want to sell it. A pawn shop is most useful for this, though general stores and armorsmiths can also buy some kinds of goods. Find one such store somewhere in town. You can ask peasants for directions to them, or press F3 to change to Info mode, and click on the buildings to learn what they are from a distance. General stores open at 6 AM. Pawn shops and armorsmiths open later. Check the current time in-game (usually the 'i' key). If the stores are still closed, press the Rest button to loiter (not rest) until they open. Note that if you loiter right now, the next tutorial message will appear immediately. (Next message in 10 seconds. Press No to end tutorial.)

Message 1050

Page 15 Most characters want to join at least one guild. As you rise in rank in a guild, you get more benefits. To rise in rank, you must improve skills the guild cares about, and perform quests on a regular basis to improve your reputation with them. All spellcasters should join the Mages Guild. Fighter type characters can join the Fighters Guild and a knightly order. You can also pick a temple to join. You can only be a member of one temple and one knightly order. There are other, hidden, guilds in the game as well. (Next message in 10 seconds. Press No to end tutorial.)

Message 1055

Page 16 The last task of all is to find a quest. Daggerfall's quests are radiant, choosing locations around you as places where things will happen. Guild quests can be the most beneficial ones, so they may be a priority for you. After you have joined a guild, find someone inside the guild building with the button "Get Quest." Accept or reject the quest you are given. Rejecting a quest has no consequences, so long as it's unrelated to the main story. (Next message will appear immediately. Press No to end tutorial.) --had to split page 16 into a new page 17 because it was too large on unilength font

Message 1056

Page 17 Many quests will send you to other towns. If they do, enter your logbook (normally L) and click on the quest log entry about that quest. Many times, it will automatically plan travel to your quest destination. Otherwise, you can open the travel screen and choose the location yourself. You can also find quests among random townspeople. Click on people in taverns, who tend to have quests. You can also get them from shopkeepers with the "Talk" button. Asking for "Any work?" can lead you to possible questgivers. (Next message in 10 seconds. Press No to end tutorial.)

Message 1057

This is the end of the tutorial. Daggerfall is a game with many unique and intricate mechanics, so learn from other players about the game's quirks. You can also add mods to the game once you understand the basic mechanics. Welcome to your new obsession...

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.