Iliac Codex

Quest · NPC

Theft from a Temple

Theft from a Temple is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

If you could, [your first name], I am in need of assistance from someone I know isn't a complete buffoon. I sent another mercenary out to deliver a small package to a temple, nothing of great value, but damned if it wasn't stolen. Well, at least this idiotic hired hand paid attention to where the bandits went. Do you think you could help me out and get my parcel back?

Refuse Quest

[an oath], I was afraid you were going to say that. Ah well, I suppose that is better than saying yes and failing.

Accept Quest

Thank you in advance, [your first name]. Now, the complications. The bandits sold the [item] to a temple, [itemplace] in [itemplace's town]. It apparently has some sort of religious significance to them. In order to avoid embarrassment, I need you to steal the [item] out of the temple and get it to [transporter]. You'll find [him/her] at [inn] in [inn's town]. The [item] must be in the moronic [transporter]'s hands within [first part time] days; and you must be back here from [inn's town] in [2ndparton] days after that, understand? Not a lot of time. I'm counting on you, [your first name]. Good luck and farewell.

Quest Fail

Yes? You didn't expect a reward before you actually did anything, did you, [your first name]?

Quest Complete

[an oath], welcome back, [your first name]. I don't know why I hired that mental deficient in the first place. Well, here's your [reward] gold pieces. You certainly deserve it.

Rumors During Quest

[itemplace] is tightening up their security for some reason.

For some reason, [itemplace] is more worried about thieves than usual.

Rumors Postfailure

[itemplace] recovered some kind of [item] that was stolen.

[itemplace] recovered their stolen [item] and moved it to a safer place.

Rumors Postsuccess

Some kind of valuable [item] was stolen from [itemplace].

It's getting so even temples are having break-ins. Shocking.

Questor Postsuccess

Fearfully good to see you again. How may I help you?

You're the [your race] who helped me with that unpleasantness with the temple, yes?

Questor Postfailure

[an oath], it's you. Come to apologize for your sloppy questing, I suppose. Well, don't bother. I haven't the time.

Quest Log Entry

Thank [a god] you arrived, [your first name]. Listen, hurry back to [quest giver] -- [he/she] will pretend to forget you ever existed and you won't get a copper if you're not back in [2ndparton] days. Believe me, I know [his/her] ways.

Message 1011

[transporter] is a nervous-looking [transporter] with connections to [quest giver].

A [transporter] -- [he/she]'s [a direction] of here at [transporter's town].

Message 1012

You pick up the [item]. Now to get it to [transporter].

Message 1015

[the quest date]: [quest giver] has sent me to [itemplace] in [itemplace's town] to steal a certain [item], then deliver it to [transporter] in [inn's town] at a place called [inn]. I have [first part time] days to make the delivery. Finally, I have to return for my reward. I have [2ndparton] days to travel from [inn's town] to [quest giver's town], [quest giver]'s home in [quest giver's place].

Message 1020

Stop, thief! Vile desecrator of our holy [item]! -- Symbols used in the QRC file: -- -- [a direction] occurs 1 time. -- [he/she] occurs 2 times. -- [him/her] occurs 1 time. -- [his/her] occurs 2 times. -- [a god] occurs 1 time. -- [an oath] occurs 3 times. -- [your first name] occurs 7 times. -- [the quest date] occurs 1 time. -- [your race] occurs 1 time. -- [first part time] occurs 2 times. -- [2ndparton] occurs 3 times. -- [transporter] occurs 2 times. -- [quest giver's place] occurs 2 times. -- [inn's town] occurs 4 times. -- [itemplace's town] occurs 2 times. -- [quest giver's town] occurs 11 times. -- [inn] occurs 2 times. -- [item] occurs 11 times. -- [itemplace] occurs 7 times. -- [quest giver] occurs 5 times. -- [reward] occurs 1 time. -- [transporter] occurs 6 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.