Iliac Codex

Quest · NPC

A Treacherous Gift

A Treacherous Gift is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

Thou wouldst help [quest giver's faction], [your first name]? Many come to us for aid, and then turn from us once their wishes have been met, their oaths are curses, their promises are abominations. For the gratitude of [quest giver's faction], wouldst thou punish one transgressor for the sisterhood?

Refuse Quest

Not even that wouldst thou do? [an oath], by [daedra's faction], I suppose it is better not to promise what thou cannot deliver, yet still I am aggrieved.

Accept Quest

Wilt thou truly? If thou wilt, a fine [mitem] will be crafted for thee. Now, journey thou to farthest [tavern's town] and seek he who has betrayed us, a villainous [man] who calls [him/her]-self [man]. Give to [him/her] this [jewelry], tell [him/her] it is a gift from [his/her] old lover, and then come back to us. Thou must to hurry, for the [jewelry] will transform [his/her] outerself to a semblance of [his/her] inner beauty. [quest giver's faction] wilt expect thee in [quest time] days. May [daedra's faction] smile on thy sacred quest. --needed to change [he/she] on line 36 due to gender mismatches

Quest Complete

Good [your first name], thy promise to [quest giver's faction] is fulfilled. Here is the [mitem] I promised. Poor [man]. I hope they allow [him/her] to suffer deeply, before [he/she] is put to death.

Rumors During Quest

[man] is a true example of a self-made [man]. A marvel to behold.

[quest giver's faction] can be extremely vengeful.

Rumors Postfailure

[man] is laughing at the idea that [he/she] owes anything to [quest giver's faction].

[man] has left [tavern's town]. And [he/she] will be sorely missed.

Rumors Postsuccess

[man] transformed into a horrible beast before the tavernfolk at [tavern].

[man] must have been trafficking with daedra. [an oath], what a fate.

Questor Postsuccess

Truly, I hope thou art enjoying thy [mitem], [your first name].

Questor Postfailure

Our vengeance against [man] is not complete! Get thee from here, or [his/her] deserved fate wilt be visited upon thou, [your first name].

Message 1011

[man] thanks you for the [jewelry]. [He/she] tries it on as you are telling [him/her] who sent it. [His/her] eyes light up in fear at the name of [quest giver's faction], and then the fear turns to pain.

Message 1012

Thou wert not to kill [man], merely give to [him/her] the [jewelry]! Oaf! Assassin! [man] was to suffer deeply for [his/her] insolence, not be painlessly slain. [daedra's faction] curse thee, [your first name].

Message 1020

[the quest date]: [quest giver's faction] of [the region] has sent me to bring a [jewelry] to a [man] by the name of [man] in [tavern's town]. I was told to move hastily for the [jewelry] would "transform [his/her] outerself to a semblance of [his/her] inner beauty." I must have the [jewelry] in [his/her] hands and get back with [quest giver's faction] in no more than [quest time] days. -- Symbols used in the QRC file: -- -- [he/she] occurs 7 times. -- [him/her] occurs 6 times. -- [his/her] occurs 10 times. -- [an oath] occurs 3 times. -- [your first name] occurs 42 times. -- [the quest date] occurs 1 time. -- [the region] occurs 1 time. -- [daedra's faction] occurs 3 times. -- [quest giver's faction] occurs 9 times. -- [man] occurs 2 times. -- [quest time] occurs 4 times. -- [tavern's town] occurs 4 times. -- [jewelry] occurs 8 times. -- [man] occurs 12 times. -- [mitem] occurs 5 times. -- [tavern] occurs 1 time.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.