Quest · NPC
Problems with Vampires
Problems with Vampires is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
We have a potential problem, I fear. A vampire ancient hateful of witches hath moved into an abandoned castle in our territory. Obviously this is a situation we must remedy, doth thou agree, [your first name]?
Refuse Quest
I can understand thy fear. Only the very able or the very foolish would agree to slay a vampiric ancient.
Accept Quest
Wouldst thou? And yet, a vampiric ancient is no feeble adversary. Do not go into battle without preparation. This creature is called [vamprival], and its new sanctuary is called [the dungeon]. Thou wilt find it in [dungeon's region]. I will expect ye back here in [first part time] nights. Do not get thyself killed, [your first name].
Quest Fail
Perhaps you were hoping for [vamprival] to commit suicide? Unlikely. You must be the agent of [his/her] death.
Quest Complete
We could almost hear the screams of that ancient from here, [your first name]. Thou hast the witches' gratitude.
Rumors During Quest
There's been a lot of activity at [the dungeon], but it's been abandoned for years.
That [vamprival] is an aristocrat. Says [he/she]'s cleaning up [the dungeon] and [the region].
Rumors Postfailure
[vamprival] finally moved out of [the dungeon], I hear. No place for an aristocrat.
Now that [vamprival] moved out of [the dungeon], [he/she]'s over at the palace a lot.
Rumors Postsuccess
It turns out that nice [vamprival] was a vampire! I had no idea!
Thank [a god] that wonderful [your race] mercenary killed the vampire in [the dungeon].
Questor Postsuccess
We have not forgot [vamprival], [your first name]. What may we do for thee?
Questor Postfailure
[vamprival] still walks the night, feeding on our sisters. Thou should have said that thou could not defeat it. Go from us now. We would not speak further.
Message 1011
[witch] is a very nice and intelligent [witch] at [witch's town].
[witch] is that nice [witch] you'll find at [witch's town], [a direction] of here.
Message 1012
[witch] is a witch of [witch's place].
[witch] is a [witch's place] witch, a [witch].
Message 1015
[the quest date]: [witch] of [witch's place] has sent me to slay a vampire ancient bent on the destruction of the witches of [the region]. I have promised to have the undead creature in [the dungeon] permanently dead in [first part time] days and be back in [witch's place].
Message 1020
You have slain [vamprival]. -- Symbols used in the QRC file: -- -- [a direction] occurs 16 times. -- [he/she] occurs 4 times. -- [his/her] occurs 1 time. -- [a god] occurs 2 times. -- [your first name] occurs 8 times. -- [the quest date] occurs 1 time. -- [your race] occurs 2 times. -- [the region] occurs 3 times. -- [first part time] occurs 2 times. -- [vamprival] occurs 14 times. -- [witch] occurs 7 times. -- [dungeon's region] occurs 11 times. -- [witch's place] occurs 26 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests