Iliac Codex

Quest · NPC

Public Relation

Public Relation is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

The [quest giver's faction] actually could use thy assistance in a most absurd and yet serious matter. Thou hast no illusions that the witches of [the region] are despised. None trust us for long, for our power and solitude make us a difficult force to manipulate. We have discovered a trap that will soon be sprung on us, and we need someone like thee to disable it. Art thou interested in such a quest, in exchange for a [gem]?

Refuse Quest

Wilt thou not? [an oath], the [quest giver's faction] is used to the cowardice of our allies.

Accept Quest

Thou wilt? Take then this child, [child] [he/she] says [his/her] name is. We found [him/her] some days ago abandoned by [his/her] people. Clearly, [he/she] has been placed here so our enemies can prove that we are involved in -- what do you suppose? Human sacrifice? The corruption of innocents? Nothing so mundane as kidnapping I'd wager. [child] tells us that [his/her] parents live at [home] in [home's town]. Lead the child back, but beware. Our fine enemies would rather murder the two of ye than allow the child to return home. Come back to us in [quest time] days or less and we'll have thy [gem] for thee. Good luck.

Quest Complete

It is good that [child] is home. Perhaps the kindness that the [quest giver's faction] showed will dispel some of the myths of our iniquity for the next generation. Here is thy [gem]. Thanks be to thee, [your first name].

Rumors During Quest

[quest giver's faction] are whispered to be much worse than kidnappers.

If that [child] isn't found, [quest giver's faction] will burn.

Rumors Postfailure

[quest giver's faction], they say, kidnapped a [child]. Poor thing.

[quest giver's faction] can't disprove that they kidnapped a child.

Rumors Postsuccess

[quest giver's faction] didn't kidnap [child] -- [he/she] [his/her]-self says they didn't.

If you can trust [child]'s word, [he/she] was helped not hurt by [quest giver's faction].

Questor Postsuccess

For thy kindness to [child] and the [quest giver's faction], I'm happy to talk with thee.

Questor Postfailure

We asked thou to escort little [child] to [his/her] house, but thou didst fail. 'Twasn't an idle request, nor are the recriminations mild. Leave [quest giver's faction] now, cursed [your race].

Quest Log Entry

[the quest date]: I am bringing a child who was abandoned at the coven of [quest giver] back home. [child], the child, lives in [home] in [home's town]. The witches' enemies, I'm told, would sooner kill us than let the child return home safely. I should then return to [quest giver's place] for my reward from [quest giver].

Message 1011

"This is where I live! This is my home!" [child] gives you a kiss on the cheek, "Thank you, [your first name]!"

Message 1012

"Witch lover! Child of [daedra]!" a voice shrieks.

"Suffer not the Child of [daedra's faction] and the [quest giver's faction] to live!" someone screams.

"[a god] strengthen my hand against the pawn and the child of the infernal ones, the [quest giver's faction]!" a voice cries.

Message 1013

"I'll go the rest of the way myself," says the child, slipping away and disappearing with surprising agility. -- Symbols used in the QRC file: -- -- [he/she] occurs 4 times. -- [him/her] occurs 1 time. -- [his/her] occurs 5 times. -- [an oath] occurs 1 time. -- [your first name] occurs 4 times. -- [the quest date] occurs 1 time. -- [your race] occurs 3 times. -- [the region] occurs 1 time. -- [daedra's faction] occurs 1 time. -- [quest giver's faction] occurs 17 times. -- [child] occurs 1 time. -- [quest time] occurs 1 time. -- [home's town] occurs 2 times. -- [child] occurs 10 times. -- [daedra] occurs 1 time. -- [gem] occurs 5 times. -- [home] occurs 2 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.