Iliac Codex

Quest · Letter

Intimidation

Intimidation is an entry in the Quests database, listed under Letter.

What people say

Refuse Quest

Error: Questtext 1001 Called.

Accept Quest

Error: Questtext 1002 Called.

Quest Complete

[knight] is half out of [his/her] mind, [your first name]. What a terror you are. [your vampire clan] feel that you deserve this [jewelry] in recognition of your loyalty and remarkable ... restraint in this matter. Well done, tribesman.

Rumors During Quest

If [knight] doesn't watch out, those vampires are going to turn on [him/her].

[knight] thinks [he/she] knows about vampires. But [he/she]'s a fool.

Rumors Postfailure

[knight] has moved across the Bay, but [he/she]'s keeping an eye on the vampires.

[knight]'s not afraid of any vampires. Killed thousands of 'em, I hear.

Rumors Postsuccess

[knight] got taught the lesson of [his/her] life. It doesn't pay to fight vampires.

[knight] was a stupid do-gooder. Just leave the vampires alone, I say.

Questor Postsuccess

Error: Questtext 1008 Called.

Questor Postfailure

Error: Questtext 1009 Called.

Quest Log Entry

[vamp's town] [vamp's place] Dear [your name], [your vampire clan] need you. Come immediately. Yours in Death, [vamp]

Message 1011

Ah, good evening, my tribesman. We are having difficulty with a local warlord who, despite our many, many polite verbal and written threats, continues to wage a war against [your vampire clan]. Ordinarily, this irksome knight would have been in the hereafter weeks ago. Our mercy is not sprung from sentiment. We could use [knight] as an ally in [the region], but [he/she] needs to be taught obedience. I want you to have a talk with [him/her] in [the dungeon] where [he/she] feels most secure. Don't kill [him/her] -- just rough [him/her] up a bit. I'll expect you back in [quest time] days after [knight] has been ... softened.

Message 1012

[the quest date]: I received a letter from [vamp], of [your vampire clan] of [vamp's place]. I am needed in [vamp's town] as soon as possible.

Message 1013

[the quest date]: [vamp] wants me to go to [the dungeon] and throttle [knight], a knight who refuses to bend to the will of [your vampire clan]. I am ordered not to kill [him/her], just frighten [him/her], and be back in [vamp's place] in [quest time] days.

Message 1014

Sweet [a god], tell [your vampire clan] that I'll do anything! Just don't kill me!

[an oath], I surrender! I'll do anything they want, just please, in the name of [a god], don't kill me!

Message 1015

[knight] is dead. [vamp] will not be pleased.

Message 1016

I've already heard, [your first name]. You slew [knight] though I specifically told you only to frighten [him/her]. [an oath], you're no better than a thug, are you? [your vampire clan] and I are very disappointed, [your first name].

Message 1017

A pale young boy hands you a letter before scurrying away with surprising agility. -- Symbols used in the QRC file: -- -- [today's date] occurs 1 time. -- [he/she] occurs 5 times. -- [him/her] occurs 8 times. -- [his/her] occurs 2 times. -- [a god] occurs 2 times. -- [an oath] occurs 2 times. -- [your first name] occurs 5 times. -- [your name] occurs 2 times. -- [the quest date] occurs 1 time. -- [the region] occurs 1 time. -- [your vampire clan] occurs 7 times. -- [quest time] occurs 14 times. -- [the dungeon] occurs 2 times. -- [vamp's place] occurs 9 times. -- [jewelry] occurs 1 time. -- [knight] occurs 12 times. -- [vamp] occurs 5 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.