Iliac Codex

Quest · NPC

Antique Ivory

Antique Ivory is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

[your first name], a simple game. An item in a house that needs lifting. Are you up for it?

Refuse Quest

You'll go far in the Thieves Guild with that attitude. Sure you will.

Accept Quest

That's the spirit. As I said, nothing complicated about this job. A client wants to get a hold of a certain antique ivory piece which currently resides in [target] here in [target's town]. You have two days to bring it to me, for a finder's fee of [reward] gold.

Quest Fail

The [heist]? Where is it?

Quest Complete

Excellent work, [your first name]. Just the way I like these jobs to go, no fuss, no muss. Here's the [reward] gold, and congratulations on a job well done.

Rumors During Quest

[dummy] has hired on a lot of extra guards at [target] for some reason.

Rumors Postfailure

Did you hear about the bungled break-in at [target]?

Rumors Postsuccess

Someone broke in to [target] and got away with [dummy]'s precious antique ivory, right under the noses of all those guards!

Questor Postsuccess

What can I do for you, my catburgling friend?

Questor Postfailure

I can't seem to forget the botch you made of that simple heist.

Message 1011

[target] is swarming with hired guards these days. I don't know why.

Message 1020

[the quest date]: I have two days to steal a piece of antique ivory from [target] here in [target's town]. I am to deliver it to [quest giver] at [quest giver's town] for [reward] gold.

Message 1021

[the quest date]: My burglary did not go smoothly. [quest giver] told me to get out of town with the ivory. I am to deliver it to [contact] who will meet me in [safehouse] in [safehouse's town].

Message 1040

This looks like the piece of ivory [quest giver] sent you to steal.

Message 1050

[your first name], what are you doing here? I don't know how you could botch such a simple job, but if you don't get yourself and that blasted ivory out of town, we're all going to end up in the slammer, or worse. I don't give a damn about your skin, but the Thieves Guild has a reputation to uphold, and we promised our client that item. Get over to [safehouse's town]. [contact] will meet you in [safehouse] there. Don't screw up again.

Message 1051

Well, if it isn't [your name], the Inept Catburglar? At least you managed to get through with the item. Says something about your brawn, if not your brains. You didn't actually expect to still get paid, did you?

Message 1052

You're smarter than you look. Now run along before we decide to turn you over to the [target's town] guard.

Message 1053

Then we're just going to have to take it off your dead body.

Message 1060

[an oath], you're a feisty one, aintcha? Better get outta here before I have to really hurt ya.

Message 1061

This [your race] scum killed [guard]!

Message 1062

Don't move, or I'll cut you down where you stand! Give us the ivory you stole from [target] and I'll let you go.

Message 1063

We know how to deal with murdering scum like you. [posse], just be careful not to get any blood on [dummy]'s ivory when you cut this [your race]'s throat. -- Symbols used in the QRC file: -- -- [an oath] occurs 1 time. -- [your first name] occurs 3 times. -- [your name] occurs 1 time. -- [the quest date] occurs 2 times. -- [your race] occurs 5 times. -- [guard] occurs 2 times. -- [posse] occurs 1 time. -- [quest giver's town] occurs 1 time. -- [safehouse's town] occurs 3 times. -- [target's town] occurs 4 times. -- [contact] occurs 2 times. -- [dummy] occurs 3 times. -- [heist] occurs 2 times. -- [quest giver] occurs 3 times. -- [reward] occurs 6 times. -- [safehouse] occurs 2 times. -- [target] occurs 7 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.