Iliac Codex

Quest · NPC

No Escape

No Escape is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

As you know, [your title], there is no room for failure in the Dark Brotherhood. Brothers who fail us are targeted for an accounting. You will find and correct one such errant former member.

It is a solemn duty, and not an entirely disagreeable one, to account agents of the Brotherhood who have failed us in an assignment. You are, I trust, free to take on such an assignment?

Refuse Quest

Did I hear you correctly? [your title], I am grieved by your lack of cooperation with your brothers.

Accept Quest

Very good, [your title]. [target], having learned something during [his/her] tenure in the Brotherhood, has wisely hidden [himself/herself], but we have a contact in [snitch's town], a miserable [snitch] named [snitch]. Talk to [him/her] and get [target]'s location. I will expect the accounting to be accomplished, and you to be back here in [quest time] days.

Quest Complete

Well done, [your title]. A good lesson for all who might fail the Brotherhood.

Rumors During Quest

[target] is at large somewhere in [the region], shaking like a willow, I wager.

[target] was a pretty decent assassin. Not good enough, it seems.

Rumors Postfailure

Apparently you can beat the Brotherhood. Witness [target], for example.

[target] is really thumbing [his/her] nose at the Dark Brotherhood.

Rumors Postsuccess

[target], they say [he/she] failed the Brotherhood once. And that was [his/her] reward.

The Dark Brotherhood tolerates no failure. Look what happened to poor [target].

Questor Postsuccess

Hello, [your name]. How may I assist you who slew our errant brother?

Questor Postfailure

Let me understand this. I sent you to account a [target] who failed the Brotherhood and ... you failed. And now, you want to chat. Unbelievable.

Quest Log Entry

[the quest date]: The Dark Brotherhood in [quest giver's place] has sent me to a Brother who failed an assigment. I am to talk to a squealer named [snitch] in [snitch's town] of [snitch's place] who will tell me whither [target] has fled.

Message 1011

[your name]? I'm [snitch]. The fish you're after has slipped the hook and is living a fancy life down in [the dungeon]. Just watch yourself, [your race]. [target] knows how to fight and [he/she]'s scared.

Message 1012

[the quest date]: [snitch] tells me that [target] is in [the dungeon].

Message 1013

You have slain [target]. The Brotherhood will be pleased. -- Symbols used in the QRC file: -- -- [he/she] occurs 3 times. -- [him/her] occurs 2 times. -- [his/her] occurs 4 times. -- [your name] occurs 3 times. -- [your title] occurs 4 times. -- [the quest date] occurs 2 times. -- [your race] occurs 1 time. -- [the region] occurs 1 time. -- [quest time] occurs 2 times. -- [snitch] occurs 1 time. -- [target] occurs 47 times. -- [the dungeon] occurs 3 times. -- [quest giver's place] occurs 1 time. -- [snitch's place] occurs 9 times. -- [target] occurs 1 time.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.