Quest · NPC
To Assist the Fate
To Assist the Fate is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
Imagine the purity of my delight when my sniveling, cheating lover of the past two years was abducted and presumably killed. Then imagine my despair when I discovered that the [victim] was still among the living. Next, imagine my amusement when [his/her] kidnappers demanded a ransom. Finally, please imagine my annoyance when [his/her] cousin actually agreed to pay the ransom. This cannot be. I need someone to make certain that the ransoming fails. Will you help me?
Refuse Quest
[an oath], what an attitude. Your selfish morality will get you in trouble some day.
Accept Quest
[an oath], [an oath], and [an oath]. The way I see it, there are three ways to stop this ransoming. One is to make sure that dear [victim] accidentally dies before the ransom date in [queston1] days. Of course, I don't know where [he/she] is, so that's a difficult one. The next option is to see to [his/her] cousin's accidental death within the same time frame. Now, [cousin], that's the cousin, lives in [mondung2's place], which is a well-fended fortress. So there's a difficulty there. Finally, you could remove the [gem] from [mondung2's place] that [cousin] plans to use for the ransom. Whatever way you do it, be back here with the news in [queston1] days or sooner, and you'll be [gold] gold richer. Good luck, old [your race].
Quest Complete
So, poor [victim] won't be coming home? Well done, my friend. Here's the [gold] gold pieces I promised. Best money I ever spent.
Rumors During Quest
Poor [quest giver]. Grief is terrible. You know, [he/she] looks ten years younger.
[cousin] suspects that [quest giver] doesn't really want [victim] back.
Rumors Postfailure
[quest giver] is furious with a [your race] named [your name] for some reason.
Rumors Postsuccess
It looks like [victim] really never will come back to [quest giver's place].
[quest giver] is now deeply in mourning for [victim]. It's very sad.
Questor Postsuccess
You saved me from that corpulent toad [victim], [your first name]. Don't think I forgot.
Questor Postfailure
I asked you to do one thing, and I gave you three ways to do it. And you failed. Why should I talk to you, you pickled vat of dung patties?
Quest Log Entry
[the quest date]: [quest giver] of [quest giver's town], [quest giver's place] has sent me to prevent [his/her] unloved lover's ransom. I can find and slay this [victim], but I have no clue of where [he/she] is. Or I can go to [mondung2's place], [his/her] cousin, [cousin]'s stronghold and either slay [him/her] or steal the [gem] [he/she] was going to use for ransom. In any case, I need to have something done and be back with old [quest giver] in [queston1] days when the ransom is due to be paid.
Message 1011
[victim]'s heart gives out at the shock of seeing a [your race] mercenary.
"Come violent death," [victim] says, quaffing a draught of poison. "I will be reunited with my true love [quest giver] in the hereafter."
"Assassin! Assassin!" [victim] expires of hysteria.
Message 1013
[your first name], [victim] is being held in [the dungeon]. Do your worst. We don't mind. The kidnappers are bloody freelancers. The Thieves Guild
Message 1015
A nondescript fellow slips a note into your hand, winks, and departs.
Message 1017
[the quest date]: I received a letter from the Thieves Guild. It seems that the kidnappers are not members of the Guild, so they have no compunction in giving me their location: [the dungeon]. If I want to put an end to the unloved [victim]'s life, that's the place to do it.
Message 1018
Why, you bloody, bollocky [your race], that hurt!
You probably think that hurts, don't cha?
Message 1019
[victim]'s cousin, [his/her] only hope, is launched into eternity.
[cousin] will not be ransoming anyone now.
Message 1020
You have found the [gem] [cousin] was going to use to ransom [victim]. -- Symbols used in the QRC file: -- -- [today's date] occurs 1 time. -- [he/she] occurs 4 times. -- [him/her] occurs 1 time. -- [his/her] occurs 6 times. -- [an oath] occurs 4 times. -- [your first name] occurs 83 times. -- [your name] occurs 1 time. -- [the quest date] occurs 1 time. -- [your race] occurs 9 times. -- [cousin] occurs 6 times. -- [queston1] occurs 3 times. -- [victim] occurs 1 time. -- [mondung2's place] occurs 3 times. -- [the dungeon] occurs 2 times. -- [quest giver's place] occurs 3 times. -- [gem] occurs 3 times. -- [gold] occurs 2 times. -- [quest giver] occurs 7 times. -- [victim] occurs 14 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests