Quest · NPC
The Recompense
The Recompense is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
My former partner here at [quest giver's town], a [enemy], has taken more than [his/her] fair share of our profits and run away from [quest giver's place]. Now, I'm not the vengeful sort, but I would appreciate it if you would bring the [enemy] back to me, so I can get some explanation for this remarkable behavior. I'll pay you [gold] gold pieces for [him/her] alive, and [lessgold] gold if you accidentally kill [him/her].
That damnable [enemy] let me trust [him/her], led me merrily along, and then left without a word but with a sizeable portion of my savings. Now the money does bother me, but not as much as the betrayal. I want you to track [him/her] down, and bring [him/her] to me, and I'm willing to pay [gold] gold pieces for it. Are you willing and able?
I am looking for a manhunter, or, more specifically, a [enemy] hunter. You see, [he/she] left town without paying the gold [he/she] owes me. It's the principle of the thing. I don't mind paying you [gold] gold pieces for [his/her] capture, but my reputation would be ruined if I let my debtors just leave [quest giver's place], owing me gold. Will you get this deadbeat for me?
Refuse Quest
No? Well, I'll just go down to the Fighters Guild and hire someone else.
That's too bad. Let me know if you change your mind.
Accept Quest
Good. The [enemy]'s name is [enemy], and rumor has it that [he/she] is holed up in [the dungeon] for [quest time] days at most. That will be the deadline by which I expect to hear from you. Remember -- [enemy] is a tough [enemy], so expect a fight, but try not to kill [him/her]. I want [him/her] alive, not dead. Good luck, [your first name].
That's fine then. My sources tell me that the [enemy] has taken refuge in [the dungeon] and will probably be there for [quest time] days or so. I fully expect [enemy], that's the [enemy]'s name, to put up a fight, but try not to kill [him/her]. I will expect you back in [quest time] days. Good luck.
Frightfully good of you, [your first name]. I've made some inquiries and it seems that our [enemy] friend is lurking about the vicinity of [the dungeon], unguarded and alone except for the usual brutes in residence. [enemy] is [his/her] name and I will expect [him/her] before me in [quest time] days, preferably alive. Don't disappoint me.
Quest Complete
Ah, good day, [enemy]. It seems to me that we have some business to discuss, don't we? [your first name], I thank you for making this [enemy]'s trip as comfortable as possible. Here is the [gold] gold I promised.
Rumors During Quest
[quest giver] was a fool to do business with someone like [enemy].
[quest giver] should never have trusted [enemy] -- [he/she] is a notorious thief.
Rumors Postfailure
[enemy] apparently got away with it. And [quest giver] is mad as Oblivion.
Rumors Postsuccess
[quest giver] is practicing ancient [your race] torture techniques on [enemy].
I'd hate to be [enemy] right now -- in [quest giver]'s hands.
Questor Postsuccess
Oh hello, [your first name]. [enemy] would say hello too ... if [he/she] still had a tongue.
Questor Postfailure
You don't really think I'd have anything to say to you, do you, [your first name]?
Quest Log Entry
[the quest date]: [quest giver] of [quest giver's town], [quest giver's place] has sent me to [the dungeon] to find an errant [enemy] named [enemy] and bring [him/her] back to [quest giver's town]. I have [quest time] days to accomplish this, and [quest giver] stressed that [he/she] wanted [enemy] alive.
Message 1011
[quest giver] wanted [enemy] alive, but you've slain [him/her].
Message 1012
Ow! [an oath], I surrender!
I give up! I give up!
Don't kill me! I surrender!
Message 1013
[enemy] sneaks away when you aren't looking. It's just as well. It's too late to collect on the reward anyhow.
Message 1014
Well, I had wanted [enemy] alive, but I suppose I would have killed [him/her] eventually myself. Here's [lessgold] gold pieces. Not the full amount, but I am appreciative. --removed erroneous blank msg inside 1014 -- Symbols used in the QRC file: -- -- [he/she] occurs 6 times. -- [him/her] occurs 23 times. -- [his/her] occurs 3 times. -- [an oath] occurs 1 time. -- [your first name] occurs 45 times. -- [the quest date] occurs 1 time. -- [your race] occurs 1 time. -- [enemy] occurs 17 times. -- [quest time] occurs 5 times. -- [the dungeon] occurs 4 times. -- [quest giver's place] occurs 6 times. -- [enemy] occurs 12 times. -- [gold] occurs 4 times. -- [lessgold] occurs 2 times. -- [quest giver] occurs 8 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests