Iliac Codex

Quest · NPC

The Ransom

The Ransom is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

My poor darling [victim] has been kidnapped by the Thieves Guild. Could you help me?

The Thieves Guild has taken my dearest [victim] away from me and now they're demanding a ransom. I need someone to bring my lover back to me, any way they can. Please, will you help me?

Refuse Quest

You have a cold heart, [your first name]. I guess I will have to face these kidnappers on my own.

Then I'll find someone else, [your name].

Accept Quest

I can't pay you very much, [your first name]. I used most of my gold to buy this gem for the ransom, but you can have the remainder of my savings, [gold] gold pieces, when my dearest [victim] is back with me. The kidnappers want the [gem] to be delivered to [kidnapper's town] in [kidnapper's place] and I am to take no longer than [2ransom] days. At [kidnapper's town], I am to look for a [kidnapper], whose name's [kidnapper]. Nothing matters but [victim]'s safety, but if you ensure that without paying the ransom, I'll be very grateful. Like I said, it's all I have. Good luck and may [a god] Bless You.

Thank [a god]. Here's the [gem] the kidnappers want for ransom. If you can find a way to rescue [victim] without paying the ransom, I would be very grateful. After buying that gem, my savings is almost entirely gone. You can, of course, have [gold] gold, once [victim] has returned -- that will make my life savings gone entirely, but it'll be worth it. If the ransom must be paid, be sure to take no more than [2ransom] days to do it. The kidnappers have an agent in [kidnapper's town] over in [kidnapper's place], a [kidnapper] named [kidnapper]. Once [2ransom] days have passed, [he/she] will send word to [his/her] friends where-ever they're keeping [victim] and they'll kill [him/her]. Please don't let that happen. Good luck, friend.

Message 1099

[victim]! Oh, thank [a god] you're alive. And, good [your first name], you didn't even use the ransom [gem]. I cannot thank you enough. Here is the [gold] gold I promised, but it is hardly enough. You have my deepest gratitude, my friend.

Quest Complete

Take it. It's yours my friend.

Rumors During Quest

[quest giver] can scarcely afford to pay [victim]'s ransom.

[victim]'s kidnapping has scared everyone in [quest giver's place].

Rumors Postfailure

The thieves who kidnapped [victim] will probably never come to justice.

Rumors Postsuccess

[victim] was rescued from the thieves by a wonderful [your race] mercenary.

Questor Postsuccess

You rescued [victim], [your first name]. Of course, I'll help you any way I can.

Questor Postfailure

Listen, I don't want to talk to you or anyone else right now. Why don't you get stuffed?

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's town], [quest giver's place] has sent me with a [gem] to ransom [his/her] lover, [victim] from the Thieves Guild. The ransom must be paid in [2ransom] days or they will kill [victim]. [kidnapper] is the agent of the kidnappers who awaits me in [kidnapper's town] in [kidnapper's place]. Of course, [quest giver] wants me, if possible, to rescue [his/her] lover without paying the ransom.

Message 1011

Do you give the [gem] to [kidnapper]?

Message 1012

You're [your first name], aintcha? The Thieves Guild's fond of you, kid. Oh, [an oath], I see. You're working for [quest giver] to make sure [he/she] pays us with no funny stuff, right?

Message 1013

[victim] will pay for your stupidity! [an oath], [he/she]'ll be dead before [quest time] days have passed! [thug]! Rip this [your race] apart!

[thug]! Kill this very stupid [your race] while I do the same to [victim].

Message 1014

[quest giver] sent you? [an oath], thank [a god]! Quick, let's get out of here!

Message 1015

[thug], The Guild could use your muscle on a fairly routine kidnapping. The name of the victim is [victim] and after you've taken [him/her] from [his/her] home in [quest giver's town] in [quest giver's place], go to [the dungeon]. Directions to [the dungeon] follow. I hope this isn't too difficult a plan for you. [kidnapper]

Message 1016

[your first name], I sure hope you know what you're doing. I'm glad to have my [gem] back, but not at the expense of [victim]. If [he/she] gets killed, do not expect my gratitude.

Message 1017

[victim]! Thank [a god] you're all right! Thank you, my friend. I wish you didn't have to pay the ransom, [your first name], but it's most important that my dear [victim] is back. Here is the [gold] gold pieces I promised.

Message 1018

No wonder the Guild likes you. I'll make sure they hear about this too, [your first name]. Now, go on back to [quest giver] and tell [him/her] that [victim] will be there shortly. Nice doing business with you.

Message 1019

Ah, good. Let [quest giver] know that [his/her] [victim] will be safe in [quest giver's place] very shortly. Farewell.

Message 1020

Yes, [victim] was delivered just before you arrived, [your first name]. Thank you for facing that dreadful [kidnapper] for me. Here is the [gold] gold pieces I promised.

Message 1021

[victim] tells you [he/she] can find [his/her] way to [his/her] lover [quest giver] from here, thanks you, and sprints away.

Message 1022

By now, [victim] is surely dead. -- Symbols used in the QRC file: -- -- [he/she] occurs 7 times. -- [him/her] occurs 3 times. -- [his/her] occurs 12 times. -- [a god] occurs 5 times. -- [an oath] occurs 3 times. -- [your first name] occurs 9 times. -- [your name] occurs 2 times. -- [the quest date] occurs 1 time. -- [your race] occurs 4 times. -- [2ransom] occurs 4 times. -- [kidnapper] occurs 2 times. -- [quest time] occurs 1 time. -- [thug] occurs 3 times. -- [kidnapper's place] occurs 3 times. -- [the dungeon] occurs 2 times. -- [quest giver's place] occurs 4 times. -- [kidnapper's town] occurs 4 times. -- [quest giver's town] occurs 2 times. -- [gem] occurs 6 times. -- [gold] occurs 8 times. -- [kidnapper] occurs 7 times. -- [quest giver] occurs 8 times. -- [victim] occurs 27 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.