Iliac Codex

Quest · NPC

The Lost Child

The Lost Child is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

I've appealed to The Fighters Guild, but they apparently have their hands too full rescuing high-born damsels and lads in distress to bother themselves with a low-born child's disappearance. But my [child] is all I have. Please, you'll find [him/her] for me, won't you, my friend?

Those infernal orcs have stolen my little cousin and our so-called protectors, The Fighters Guild, refuse to take me seriously. [child] is just a [child], not worthy of their attention, but [he/she]'s all I have. Please, good [your race], will you help me?

Refuse Quest

A heart of stone, just like The Fighters Guild. What is an innocent child's life worth, anyhow?

Accept Quest

Thank you, thank you. I can give you [gold] gold pieces if you find [child] -- that's all I have. Now, these orcs that took [him/her] are the ones camped out in stinking [the dungeon]. I need to know whether [child] is all right in [quest time] days or I'll send someone else. Please don't reduce me to that. [a god] go with you, good [your name].

Quest Complete

[child], oh thank [a god]! [an oath], my good, good [your name], you are my savior. Here, here's your [gold] gold pieces.

Rumors During Quest

[quest giver] is quite distraught over the disappearance of [child].

Rumors Postfailure

[quest giver] has given up ever finding [child] again.

Rumors Postsuccess

[quest giver] and [child] are reunited again, thanks to a [your race] mercenary.

Questor Postsuccess

You brought [child] back to me, [your first name]. What can I help you with in return?

Questor Postfailure

Don't you remember me, [your first name]? [quest giver]? You said you'd get [child] back for me, but failed to. I have nothing to say to you. Go to Oblivion.

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's town], [quest giver's place] has sent me to rescue [his/her] little cousin, [child]. Apparently, [he/she] is being held by a group of orcs in [the dungeon]. I have [quest time] days to save the child.

Message 1011

[knight's town] [knight's place] Dear [your name], [child] has not been kidnapped by any tribe of orcs or any such thing. In fact, [he/she] is with us, as protection against [quest giver], who is a notorious drunk. If you want to see for yourself, with your own eyes, come on over to [knight's town]. Yours respectfully, [knight]

Message 1012

A courier bearing the heraldry of The Fighters Guild appears at your side. He hands you a letter and hurries off.

Message 1013

[the quest date]: I received a letter from [knight] a knight of The Fighters Guild, who says [he/she] has the child I am supposed to rescue out of [the dungeon]. According to [knight], [child] has been taken out of [quest giver]'s custody because the [quest giver] is a drunk. If I want to see for myself, [knight] is in [knight's town] in [knight's place].

Message 1014

I guess you received my letter, [your first name]. That's good. I'd hate it if you, for all the best intentions, got involved in a pretty nasty situation. [child] is [quest giver]'s cousin, all right, but more importantly, the [child] is heir to their grandparents' fortune. For [his/her] safety's sake, we've moved [him/her] to a place in [childlocale's town]. I suppose I can tell you -- [childlocale]. You'll improve your already good reputation with The Fighters Guild if you just leave little [child] alone.

Message 1015

Hi, I'm [child]. I'm seven years old.

Hi. My name is [child]. Want to hear a joke? Okay, here it goes. [a joke].

My gramdaddy's richer than you.

Hello, I'm not supposed to talk to strangers. But if I don't talk to strangers, then there's no one to talk to. My name is [child].

Hello, are you a [your race]? I am too, and my name is [child].

Message 1016

[child] runs away when you turn away from [him/her].

Message 1017

Do you take [child]?

Message 1018

The warrior bears the heraldry of The Fighters Guild.

Message 1019

[the quest date]: I have met with [knight] of The Fighters Guild. [He/she] told me that [child] is being kept in safety at [childlocale] in [childlocale's town]. -- Symbols used in the QRC file: -- -- [he/she] occurs 5 times. -- [him/her] occurs 7 times. -- [his/her] occurs 2 times. -- [a god] occurs 2 times. -- [a joke] occurs 1 time. -- [an oath] occurs 1 time. -- [your first name] occurs 17 times. -- [your name] occurs 5 times. -- [the quest date] occurs 3 times. -- [your race] occurs 5 times. -- [child] occurs 2 times. -- [quest giver] occurs 1 time. -- [quest time] occurs 3 times. -- [knight's place] occurs 7 times. -- [the dungeon] occurs 3 times. -- [quest giver's place] occurs 1 time. -- [childlocale's town] occurs 4 times. -- [knight's town] occurs 4 times. -- [quest giver's town] occurs 1 time. -- [child] occurs 32 times. -- [childlocale] occurs 2 times. -- [gold] occurs 3 times. -- [knight] occurs 7 times. -- [quest giver] occurs 8 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.