Iliac Codex

Quest · NPC

An Object Lesson

An Object Lesson is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

Perhaps you would be the right choice for a little employment I have in mind. A competitor of mine has usurped a contract of mine and has entered into an illegal, or at least immoral trading relationship. I want to correct this situation and send a message to discourage [competitor]'s further encroachments. This may mean that someone will have to crush a few skulls. Would [reward] gold pieces entice you into this employment?

Refuse Quest

[an oath], scruples make me rash.

Accept Quest

Great. [competitor] has a store in [storehouse's town] called [storehouse] and in it is a [mitem] that I want you to liberate. And, on your way out, please drop this note off anywhere in the store. I can't resist. [competitor] is going to pass that [mitem] to a more secure location in [2storehouse] days, so you'll need to move swiftly. If you're not back in that time, your gold will be forfeit. And do I even need to add that [storehouse] will be guarded? Probably not. Good luck.

Quest Fail

This is not a charade, [your first name]. I need this job done.

Quest Complete

Well done indeed, [your first name]. Ah yes, lovely, lovely [mitem]. There can be no doubt that this is the very same [mitem] [competitor]'s partner gave [him/her] for security. You have certainly earned your [reward] gold pieces.

Rumors During Quest

These are the days when business competition becomes particularly bloodthirsty.

[quest giver] and [competitor] are more bitter rivals than Gothryd and Akorithi.

Rumors Postfailure

[competitor] is really rubbing [quest giver]'s face in [his/her] newest business deal.

Turns out that [competitor] is a tougher merchant than [quest giver] could dream of.

Rumors Postsuccess

[competitor] has lost that contract [he/she] worked so hard to get from [quest giver].

[quest giver] has [his/her] old contract back and is happy as a well-fed harpy.

Questor Postsuccess

Well, you got me the [mitem], so what can I do for you?

Questor Postfailure

I have nothing to say to the lackey of [competitor].

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's place] has sent me to [storehouse] in [storehouse's town] to "liberate" a [mitem] stored there and drop off a note. If I can do this and get back to [quest giver's town] in [2storehouse] days, I will earn [reward] gold pieces.

Message 1011

[competitor], Find security for your security. Your Dear Friend

Message 1012

[competitor's town] [competitor's place] Dear [your name], I received your note. Very amusing. Now I have a proposition for you to consider. Bring me the stolen [mitem] and I will recompense you with a [gem]. If you bring that [mitem] to your employer, you will have made an enemy. [competitor]

Message 1013

A young boy hands you a letter and runs away before you have a chance to question him.

Message 1014

Do you give [competitor] the [mitem] in exchange for the [gem]?

Message 1015

A wise decision, [your first name]. This may be the beginning of a profitable relationship. The days of [quest giver] making a profit, on the other hand, may well be passing.

Message 1016

I don't know why you came here then. Leave this place now, [your first name]. -- Symbols used in the QRC file: -- -- [he/she] occurs 1 time. -- [him/her] occurs 1 time. -- [his/her] occurs 2 times. -- [an oath] occurs 1 time. -- [your first name] occurs 6 times. -- [your name] occurs 2 times. -- [the quest date] occurs 1 time. -- [2storehouse] occurs 2 times. -- [competitor's place] occurs 5 times. -- [quest giver's place] occurs 1 time. -- [competitor's town] occurs 1 time. -- [quest giver's town] occurs 1 time. -- [storehouse's town] occurs 2 times. -- [competitor] occurs 16 times. -- [gem] occurs 3 times. -- [mitem] occurs 11 times. -- [quest giver] occurs 7 times. -- [reward] occurs 13 times. -- [storehouse] occurs 3 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.