Iliac Codex

Quest · NPC

A Powerful Spirit

A Powerful Spirit is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

The whole philosophy of the Benevolence of Mara forbids us to harm another living creature willingly. We do, however, have a situation that unfortunately calls for direct and fatal action. If we agreed to pay you [reward] gold, would you be prepared to destroy an unclean spirit that is haunting one of our sacred shrines?

Refuse Quest

It is an assignment of considerable danger, but I'm disappointed that you will not even consider it.

Accept Quest

There is an abandoned temple, not too far from here called [the dungeon]. It has been sacred to our Benevolence for centuries. We do not worship there, but we attempt to keep it free of evil influence. Unfortunately, the spirit that haunts it is too powerful for us to repel. If you are not back in [first part time] days, we will assume that you have failed and send the Maran Knights instead. Obviously, your reward will then be forfeit. Go with the blessing of the Goddess.

Quest Fail

Why do you linger, [your first name]? The spirit still desecrates our temple.

Quest Complete

You have done a great service to the Benevolence of Mara, [your first name]. A favor that will not soon be forgotten. Enjoy your [reward] gold -- you deserve it.

Rumors During Quest

That [the dungeon] has always been creepy. Now it's supposed to be haunted.

As far as I'm concerned, leave the haunt alone. No one goes near it anyway.

Rumors Postfailure

I wish they had just left [the dungeon] alone. Now the wraith's out here with us.

Typical. They chase the ghosts out to where they can do real harm.

Rumors Postsuccess

You know, even with [the dungeon] free of ghosts, I ain't going there.

The Benevolence of Mara's happy that their [the dungeon] is clean again.

Questor Postsuccess

After trudging through [the dungeon] for us, the least I can do is say hello.

Questor Postfailure

[the dungeon] is still cursed with spirits, damn you, [your first name]!

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's place] asked me to rid [the dungeon], a holy place for the Benevolence of Mara, of a haunting spirit of some sort. I have [first part time] days to cleanse [the dungeon] of its haunt.

Message 1020

"My spirit will now rest at peace." [the dungeon] has been cleansed. -- Symbols used in the QRC file: -- -- [your first name] occurs 16 times. -- [the quest date] occurs 1 time. -- [first part time] occurs 2 times. -- [the dungeon] occurs 10 times. -- [quest giver's place] occurs 2 times. -- [reward] occurs 4 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.