Iliac Codex

Quest · NPC

Desired Artwork

Desired Artwork is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

One of the more important functions of the House of Dibella is the preservation of great works of art. We have scouts all over Tamriel who look for rare and beautiful pieces. Are you available to retrieve one such masterpiece? It is not far from here, and we will gladly pay you [reward] gold pieces for it.

In over four thousand years of high civilization in Tamriel, the House of Dibella has worked tirelessly to save and preserve objects of antiquity and artistry from ruin at the avaricious and uncouth hands of time. We have developed a sophisticated network of archaeologists, dealers, and couriers who are goodly paid to procure art for the house. Would you assist in one such enterprise, [your first name]?

Refuse Quest

Alas, it saddens me that time is considered too precious to spend on that most rare of all pleasures, true beauty.

Accept Quest

Oh marvelous. Now, the procurer of this particular work is a rather funny little [contact] named [contact]. What [he/she] has found is apparently so rare and wondrous, [he/she] fears bandits will rob [him/her] before [he/she] gets to our House. I do not know how dangerous it is, but if you would go to [contact's town] in [contact's place] and get the artifact from [him/her], I would be most appreciative. Time is of the essence, for [he/she] says that [he/she] will abandon the artifact if someone is not there to take it in [first part time] days. Meanwhilst, I will expect you back here in [first part time] days. Fare thee well and may Dibella lighten thy load.

Quest Fail

Hello, [your first name]. You haven't forgotten about the artifact in [contact's town], have you?

Quest Complete

It's beautiful! See how the symmetrical lines, the stylized figures, the delicate folds and ornamentation... Oh, [your first name], what a gift you've given us with this icon. Your [reward] gold pieces is certainly the least we can offer. Dibella bless you.

Rumors During Quest

That quivering [contact] is really annoying with [his/her] conspiracy theories.

I wonder if that [contact] actually has something worth stealing or not.

Rumors Postfailure

The House of Dibella acts as if losing that icon were the end of the world.

The House is so trusting, no wonder that [your race] mercenary took advantage of them.

Rumors Postsuccess

After all those rumors, I hear that icon was just a forgery anyhow.

Wonder whether the House of Dibella is going to show the icon or just store it.

Questor Postsuccess

What can I do for the [your race] who brought us the lovely icon?

Questor Postfailure

When you failed art, you failed the House, [your first name]. Begone!

Quest Log Entry

By Dibella, I've been a nervous wreck waitin' for you to show up. Here's the icon -- I'm glad to be rid of it. I can feel every cutthroat's eyes on it. You better get back to the House before they think you ran off with it.

Message 1011

[contact] is a common archaeologist-adventurer who works for the House of Dibella.

That [contact] over in [contact's town]? Just some kind of thief or mercenary.

Message 1013

It's a fake, I bet. But the House probably won't know the difference.

A forgery, in all probability. But very pretty, nevertheless.

Message 1030

[the quest date]: The House of Dibella has hired me to meet with an archaeologist who has uncovered an icon for them, pay for it, and bring the icon back to the House. This [contact] is in [contact's town] in [contact's place]. I need to have the icon back to [quest giver] in [quest giver's place] in [first part time] days. -- Symbols used in the QRC file: -- -- [he/she] occurs 5 times. -- [him/her] occurs 2 times. -- [his/her] occurs 1 time. -- [your first name] occurs 13 times. -- [the quest date] occurs 1 time. -- [your race] occurs 2 times. -- [first part time] occurs 5 times. -- [contact] occurs 6 times. -- [quest giver's place] occurs 3 times. -- [contact's town] occurs 8 times. -- [quest giver] occurs 1 time. -- [reward] occurs 3 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.