Quest · NPC
The Stolen Item
The Stolen Item is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
Normally I would not give work to someone not a member of [quest giver's town]. However, we are short-handed right now. A brazen thief stole a [religitem] from the temple. A priest got a good look at the criminal. It was a common street thief, a [thief] named [thief] who was in the temple on that day, pretending to worship. Track down this thief and return our stolen [religitem], and I will speak well of you in the future.
Refuse Quest
I give you a chance and you spit in my face. Don't come looking to me for favors.
Accept Quest
You need to get it back within [travel time] days. By then our knightly order will be able to dispatch a search party and you will have lost your chance.
Quest Complete
All praises to you, [your name]. The [religitem] has been restored to the temple. You have earned the favor of [a god].
Rumors During Quest
[thief] is holed up in [thiefplace] in [thiefplace's town]. A good place to hide from [quest giver's town].
Rumors Postfailure
[quest giver's town] will never get that [religitem] back it seems.
Rumors Postsuccess
[thief] was brought to justice, and [quest giver's town] got their [religitem] back.
Questor Postsuccess
Don't think that I forgot who brought us our [religitem] already, [your first name].
Questor Postfailure
Our [religitem] is lost forever and you want to talk. Unbelievable.
Quest Log Entry
[the quest date]: [quest giver], of [quest giver's town] in [quest giver's place], has given me the chance to find the [religitem] which had been stolen by a [thief] named [thief]. I have [travel time] days to get it back.
Message 1011
[an oath]! The temple hired a bounty hunter just to get back their worthless [religitem]? [an oath], it sure ain't worth dying over. Here, take it. Now, we'll see if you think it's worth dying over... Help!! This [your race] is making off with our loot!
Message 1012
Intruder! Raise the alarm! There is an intruder in the building!
Message 1013
[thief]... The name sounds familiar, but I can't place it. I'm thinking maybe someone I ran into in [thiefplace's town]? Sorry I can't be more helpful.
A [decoy]? Sure, I know [him/her]. Lives in [decoy's place].
If you're talking about a [thief], [he/she] sounds like a little weasel from [thiefplace's town] who tried to pick my pocket once.
Message 1014
Sure, I know that squirrelly little sneak. Check out [thiefplace] in [thiefplace's town]. [thief]? Yeah, [he/she]'s "laying low" over at [thiefplace] in [thiefplace's town]. Not keeping too low a profile though, since you and I know where [he/she] is!
Message 1020
[thief] tosses you the [religitem], then vanishes into the shadows. Now to make your escape! -- Symbols used in the QRC file: -- -- [he/she] occurs 9 times. -- [him/her] occurs 2 times. -- [a god] occurs 2 times. -- [an oath] occurs 2 times. -- [your first name] occurs 1 time. -- [your name] occurs 1 time. -- [the quest date] occurs 1 time. -- [your race] occurs 1 time. -- [decoy] occurs 2 times. -- [thief] occurs 3 times. -- [travel time] occurs 3 times. -- [decoy's place] occurs 2 times. -- [quest giver's place] occurs 7 times. -- [thiefplace's town] occurs 11 times. -- [quest giver] occurs 1 time. -- [religitem] occurs 10 times. -- [thief] occurs 7 times. -- [thiefplace] occurs 5 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests