Iliac Codex

Quest · NPC

The Cursed Weapon

The Cursed Weapon is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

[your name], we have a very dangerous mission for you. The temple has come into the possession of an evil, magical weapon long sought by the orcs. The temple has already been attacked twice by the creatures. It needs to be taken to a safehaven. Will you do this for us? The temple will pay [gold] gold.

Refuse Quest

I am saddened that your loyalty to the temple is so low. But in light of the danger, I forgive you.

Accept Quest

Take this [evilitem]. In [the dungeon], you will find [custodian], a servant of this temple for many years. [He/she] will safeguard the item and keep it out of the hands of the orcs. We have bound it in spells to protect you from its evil effects. However, these spells will wear off in [travel time] days.

Quest Complete

Ah, this is the evil [evilitem] that [quest giver] spoke of. I shall keep it here, where there are many defenses to keep it safe. [quest giver] said that I should pay you [gold] gold pieces for safe delivery.

Rumors During Quest

The orcs have been attacking [quest giver's town] caravans.

Rumors Postfailure

The orcs finally got that [evilitem].

Rumors Postsuccess

The [evilitem] is safe from the hands of the orcs.

Questor Postsuccess

I heard that you got rid of the [evilitem]. Now, what can I help you with?

Questor Postfailure

I trusted you with the [evilitem] and look what happened.

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's town], in [quest giver's place], gave me an evil [evilitem] to deliver to the [the dungeon] so that the orcs could not get it. I have [travel time] days to make the delivery.

Message 1011

You must be the bearer of Manshrieker, the holy orc weapon of war. Kill the human! We must have that [evilitem].

Message 1012

The evil [evilitem] sparks and disintegrates. You suddenly feel very sick. -- Symbols used in the QRC file: -- -- [he/she] occurs 1 time. -- [your name] occurs 1 time. -- [the quest date] occurs 1 time. -- [travel time] occurs 3 times. -- [the dungeon] occurs 2 times. -- [quest giver's place] occurs 3 times. -- [custodian] occurs 1 time. -- [evilitem] occurs 10 times. -- [gold] occurs 4 times. -- [quest giver] occurs 3 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.