Iliac Codex

Quest · NPC

The Insane Priest

The Insane Priest is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

[quest giver's town] often delves into mysteries of cosmic proportions, and occasionally we misjudge one of our priests' suppleness of sanity in the face of eternity. In other words, one of our priests has gone off his nut. Will you help us bring the lunatic back to [quest giver's town]?

Old [priest] is on a rampage again. Could be that [he/she] got into [quest giver's town] wine cellars again. Regardless, are you available to help bring the old loony back home?

Refuse Quest

[an oath], I hope that when you lose your mind, someone is kind enough to come to your rescue, [your title].

Accept Quest

Good of you, [your title]. Now then, [priest] has run off to a place called [the dungeon]. Try not to hurt the poor maniac too much. [priest] doesn't know what [he/she]'s doing right now. Just give [him/her] a little knock on the head and bring [him/her] back here. I'll wait [quest time] days for you. Be careful.

Quest Complete

Good to see you again, [your title]. Don't worry about [priest]. We'll take good care of [him/her].

Rumors During Quest

That lunatic [priest] is holed up in [the dungeon]. Only an idiot would go there.

[the dungeon] is a dangerous place for sane people. [priest] won't last long.

Rumors Postfailure

Apparently, [priest] is never coming back home.

[priest] is still out of [his/her] mind, wandering about [the dungeon].

Rumors Postsuccess

A [your race] rescued that crazy [priest]. Whether [his/her] sanity was saved is a question.

[priest] is either very holy, very drunk, or very mad. Or possibly all three.

Questor Postsuccess

You were kindhearted to rescue [priest], I recall. What can I do for you?

Questor Postfailure

I have nothing to say to you. You see, I remember [priest].

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's town], [quest giver's place] has sent me to find a priest by the name of [priest], who went berserk and ran away to a place called [the dungeon]. I have [quest time] days to go there, find the nut, and get back to [quest giver].

Message 1011

"[an oath], that was my head!" [priest] falls down unconscious and you pick [him/her] up.

[priest] rolls [his/her] eyes in pain and madness. With a low groan, [he/she] falls into your arms.

Message 1012

You hear a light, maniacal giggle, and [priest] disappears, as if into thin air.

"I have a kingdom to rule, I can't spend all my time picking damn lint!" [priest] slips your grasp with surprising agility and flees. -- Symbols used in the QRC file: -- -- [he/she] occurs 4 times. -- [him/her] occurs 7 times. -- [his/her] occurs 3 times. -- [an oath] occurs 1 time. -- [your title] occurs 4 times. -- [the quest date] occurs 1 time. -- [your race] occurs 1 time. -- [priest] occurs 49 times. -- [quest time] occurs 8 times. -- [the dungeon] occurs 5 times. -- [quest giver's place] occurs 8 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.