Iliac Codex

Quest · NPC

The Possessed Child

The Possessed Child is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

Would you be willing to assist in an exorcism, [your title]?

[guardian], a local knight, has entreated us to help [his/her] ward, who has been showing signs of daedric possession. Would you be willing to assist with the exorcism, if that's what the situation requires?

Refuse Quest

That's unfortunate. I hope we can find someone else then.

Accept Quest

Would you? [an oath], you have a heart as big as [the region], [your title]. The child's name is [child], [he/she]'s a [child] over at [house] here in [house's town], but the person you'll want to speak with is [his/her] guardian, [guardian] over in [tavern]. If based on what [he/she] has to say, you feel that an exorcism is in order, go see [priest] in [house3] of [house3's town]. I'll expect this whole unfortunate affair to be resolved in [quest time] days and to see you here then. Good luck, [a god] be with you.

Quest Complete

Thank [a god] that situation's resolved. You can never really tell from the start whether an exorcism is really merited or not. You've done well, [your first name]. Accept this [reward] as a small token of our thanks for your efforts.

Rumors During Quest

Poor little [child]. And poor [guardian] having to watch [his/her] ward suffer so.

The heart of [house's place] has really gone out to [child] and [his/her] terrible crisis.

Rumors Postfailure

[child] and [guardian] left [guardian's place].

We'll never know if [child] was really possessed.

Rumors Postsuccess

Everyone's thanking [a god] for the [your race] who saved little [child]'s life.

Everything turned out all right for little [child], so maybe [a god] does care.

Questor Postsuccess

You helped [quest giver's town] in that exorcism. What can I do for you?

Questor Postfailure

You left that child to suffer. I have nothing to say to you.

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's place] wants me to see if a [child] named [child] in [house] is a victim of possession, and, if so, to cure [him/her]. I am to talk first with [his/her] guardian, [guardian] of [tavern].

Message 1011

You've come from [quest giver's town]? Please tell me you can help little [child], I can't stand to see [him/her] suffer so. I don't know what to do with [him/her]. Please, take a look at [him/her] and then see if you can persuade that [priest] to help. [child] has always been such a sweet [child], but now ... If you want to see [him/her], [he/she] is at [house]. I don't know what else I can do.

Message 1012

You're from [quest giver's town]? Thank [a god] you're here. They say you can get to [priest], the exorcist in [house3] and [he/she] has some special [item] for possessions like this. I can't convince [priest] to get me the [item] myself, but someone like you with the authority of [quest giver's town] could. Go to [house3's town] and talk to [him/her]. I know you can convince [him/her].

Message 1013

[the quest date]: [guardian], the guardian of [child], asked me to look at the child and then see if [priest] of [house3], [house3's town] needs to perform an exorcism or not. [child] is in [house].

Message 1014

[the quest date]: [guardian], the guardian of [child] asked me to go to [house3] in [house3's town] to ask [priest] for some special [item] to exorcise the daedric spirit from the child.

Message 1015

"[daedra] ... oh, [an oath] ... [daedra] is out of me ... but ... it's still here." [child] runs away. And you can, indeed, feel an alien presence in [house].

Message 1016

Oh, [an oath], [an oath] ... I feel ... so much better. [guardian] told me that the [item] would help us, and [he/she] was right. Oh thank you, kind [your title]. I'll keep this [item] for protection. Goodbye!

Message 1017

Gruh, you colly-eyed mortal greel, I would open all your veins and swim in your blood, steaming. They call me [daedra], the licker of cat droppings!

Poor little [child], [he/she]'s rotting in Oblivion, and no one will help [him/her], but kind, kind, kind, kind, kind, kind, kind, kind, kind, kind, kind, kind, kind, kind [daedra].

There once was a girl named Vivian, Who met [daedra] of Oblivion, They decided to mate, and later they ate [child], their child, yum, yum.

Message 1018

I'm sorry, [your first name], but I can't give [item] to just anyone who suspects they know a victim of possession. It's far too rare and expensive. You're going to have to at least see the child before I agree to parting with the [item].

Message 1019

[daedra]? [child] did mention the name [daedra]? Well, if this possession is a sham, it is at least a well-researched one. Here then is the [item]. Just hold it with you when you next speak with the child. But beware, the daedra [child] mentioned is a Daedroth of great power. When the exorcism is complete, it will leave [him/her] and appear elsewhere in [house]. Be ready for a battle when it does. Good luck, [your first name]. [a god] be with you.

Message 1020

[the quest date]: I don't know who [daedra] is, but that was the name [child] spoke when I saw [him/her]. That [child] is possessed, mad, or the best actor in [house's place]. It may be a good time to see the exorcist in [house3's town], [priest] in [house3].

Message 1021

Good [your first name], I cannot thank you enough for what you have done for [child]. Now [he/she]'s a happy, normal child again. I've told [quest giver] at your [quest giver's town] as such and [he/she]'s eager to congratulate you. Once again, thank you.

Message 1022

I can tell you where that [guardian], [guardian] slipped off to, sure. But until you got fifty gold to spare for the info, I don't know nothing.

Message 1023

Good day to thee, [your title]. You're probably looking for that [guardian], [guardian], who slipped out of here after boasting about stealing some kind of [item] from [quest giver's town]. If you have fifty gold pieces to spare a friend, I could let you know where [guardian] went. What do you say?

Message 1024

Nice doing business with you, [your first name]. You'll find that [guardian] over in [house2].

Message 1025

"Don't hurt me!" [guardian] hands you the [item] and flees.

Message 1026

[the quest date]: [hooker], a [hooker] over at [tavern] told me (for fifty gold pieces) that that [guardian] ran to [house2] after [child] stole the [item] from me. The possession was obviously a scam, and [priest] and [quest giver] will want the [item] back. -- Symbols used in the QRC file: -- -- [this place] occurs 3 times. -- [he/she] occurs 19 times. -- [him/her] occurs 17 times. -- [his/her] occurs 9 times. -- [a god] occurs 8 times. -- [an oath] occurs 4 times. -- [your first name] occurs 8 times. -- [your title] occurs 5 times. -- [the quest date] occurs 5 times. -- [your race] occurs 1 time. -- [the region] occurs 1 time. -- [child] occurs 4 times. -- [daedra] occurs 9 times. -- [guardian] occurs 3 times. -- [quest time] occurs 1 time. -- [sneaker] occurs 1 time. -- [guardian's place] occurs 1 time. -- [quest giver's place] occurs 1 time. -- [house3's town] occurs 5 times. -- [house's town] occurs 1 time. -- [quest giver's town] occurs 7 times. -- [child] occurs 24 times. -- [guardian] occurs 13 times. -- [house2] occurs 3 times. -- [house3] occurs 6 times. -- [house] occurs 6 times. -- [item] occurs 18 times. -- [priest] occurs 10 times. -- [quest giver] occurs 3 times. -- [reward] occurs 1 time. -- [hooker] occurs 1 time. -- [tavern] occurs 4 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.