Iliac Codex

Quest · NPC

The Haunted House

The Haunted House is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

A house over in [house's town] is being haunted by some sort of undead. We need someone to exorcise the spirit. Are you up to it? It pays [gold] gold pieces.

Refuse Quest

No shame in that. I'll keep an eye open for jobs more to your liking.

Accept Quest

Remember, if the haunt is too tough for you to handle yourself, just get out of there. No one will blame you for saving your skin. The place is called [house] and it's in [house's town]. You have [travel time] days or we send someone else out to do the job.

Quest Complete

So the haunt is no more. I will burn incense at the altar for its spirit. Here is your temple fee.

Rumors During Quest

The ghost of [house] cannot be killed, they say.

Rumors Postfailure

The ghost of [house] will keep coming back.

The spirits of [house] are still not at rest.

Rumors Postsuccess

[house] is clean at last.

The spirits of [house] are at last at rest.

Questor Postsuccess

How may I help you, o exorciser of [house]?

Questor Postfailure

[house] is still haunted, and I should speak with thee?

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's town] in [quest giver's place] sent me on an errand to rid [house] in [house's town] of an undead haunt. I have [travel time] days to do the job.

Message 1011

I am the ancestor of the builder of this house. It now belongs to the dead. Let all living creatures shun this place.

Message 1012

I can see why you didn't stick around to fight that thing, [your name]. You have the thanks of the temple for at least finding out about the haunt. Here's 2 gold coins. -- Symbols used in the QRC file: -- -- [your name] occurs 1 time. -- [the quest date] occurs 1 time. -- [travel time] occurs 2 times. -- [quest giver's place] occurs 1 time. -- [house's town] occurs 3 times. -- [quest giver's town] occurs 1 time. -- [gold] occurs 2 times. -- [house] occurs 9 times. -- [quest giver] occurs 1 time.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.