Iliac Codex

Quest · NPC

The Exorcism

The Exorcism is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

I am [quest giver]. One of the local nobles, [nobleman], has just gotten the deed to an abandoned piece of property. Too late, [he/she] found out it is haunted. Someone needs to go out and banish the ghost that haunts it. Are you willing to take up this quest?

Refuse Quest

Ghosts are normally the temple's problem. Maybe I'll turn this one over to them.

Accept Quest

[nobleman] wants to begin rebuilding within [2dung] days. [He/she] has the deed to [the dungeon], where you'll find the spirit.

Quest Complete

[nobleman] will be quite pleased. [He/she] has even offered to dedicate a fountain in your name.

Rumors During Quest

[nobleman] was crazy to accept the deed to [the dungeon]. Crazy or stupid.

Rumors Postfailure

Poor [nobleman] appealed to [an order's name] to exorcise [the dungeon], but they failed.

Rumors Postsuccess

[the dungeon] can be made into a warehouse or a summer home, thanks to [an order's name].

Questor Postsuccess

Greetings, [your first name]. After helping us with [nobleman], what can I do for you?

Questor Postfailure

You failed [an order's name] when you failed [nobleman], [your first name]. A grave disappointment.

Quest Log Entry

[the quest date]: [quest giver] of [quest giver's faction] in [quest giver's place] pled with me to rid [the dungeon] of a ghost that is haunting it. I have [2dung] days before they need to begin the reconstruction.

Message 1011

The ghost has been laid to rest. [nobleman] can now rebuild [the dungeon]. -- Symbols used in the QRC file: -- -- [he/she] occurs 3 times. -- [an order's name] occurs 5 times. -- [your first name] occurs 17 times. -- [the quest date] occurs 1 time. -- [2dung] occurs 2 times. -- [quest giver's faction] occurs 1 time. -- [the dungeon] occurs 8 times. -- [quest giver's place] occurs 1 time. -- [nobleman] occurs 12 times. -- [quest giver] occurs 2 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.