Iliac Codex

Quest · NPC

The Impostor

The Impostor is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

My name is [agent]. I represent someone that needs to... acquire something. Whoever delivers it will be rewarded with [artifact]. I don't know what that is, but I am told it is an item of power. Are you willing?

Refuse Quest

Forget you ever saw me. I have powerful friends. If you cause me any trouble, they will hunt you down like a rogue thief.

Accept Quest

You must get the daedric [ingredient] from [the dungeon]. I don't know where that is, but I'm sure you can find it. When you have the daedric [ingredient], bring it to [meetingplace] here in town. There you will meet [quest giver], and [he/she] will give you the [artifact].

Rumors During Quest

I hear the king is making an important announcement next week.

Rumors Postfailure

Some poor fool went into [the dungeon]. I hear the place is full of demons.

Rumors Postsuccess

Stay away from [quest giver]. I hear [he/she] is a liar and a cheat.

Questor Postsuccess

Sorry about the incident with [quest giver]. I suppose I ought to help you just to make up for it.

Questor Postfailure

That business with [quest giver] wasn't my fault. I'm not about to get mixed up with you now, so just leave me alone.

Quest Log Entry

On [the quest date], I met with [agent] of [agent's place]. [He/she] told me that a mysterious client of [his/her] was looking for daedric [ingredient]. If I can find it, I will get the [artifact]. The daedric [ingredient] is somewhere in [the dungeon]. When I find it, I am to meet a [quest giver] at [meetingplace] here in [meetingplace's town].

Message 1011

On [the quest date], the guardian of the daedric [ingredient] told me that [agent]'s mysterious client doesn't even have the [artifact]. If I hand over the daedric [ingredient], death will be my only reward. The guardian gave me a magical token that will render [quest giver] helpless.

Message 1012

I will fight you to the death to protect the daedric [ingredient]. You should know that [quest giver] is not what [he/she] seems. The [artifact] is a long lost item of great power that [he/she] has never owned. [He/she] means to kill you once [he/she] has possession of the daedric [ingredient]. Cease this futile attack and I will give you a magical token that can render [quest giver] helpless. If you kill [him/her], I can see to it that the Mages Guild looks favorably upon you for quite some time. Do you accept my offer?

Message 1013

Fool! Did you really think that I would give you the [artifact] for this daedric [ingredient]? The only reward I have for you is death! See me as I really am and tremble in fear. I am [monster]. Kill him!

Message 1014

Wha... I have been betrayed! You have broken the illusion and cast a spell of silence on me. That cursed [guardian] [guardian] put you up to this, didn't [he/she]? To arms! Help me! To arms!

Message 1015

In your mind, you hear the soft whisper of an alien voice, "Well done, [your name]. Slaying [quest giver], or [monster] as [he/she] is known to [his/her] own people, has earned you a reward. Members of the Mages Guild now trust you far more than before."

Message 1020

You have a truly devious mind. I admire that. But you should know that I am not to be trifled with. I take back my token and curse you to be mistrusted by my closest allies.

Message 1025

The Chrysamere is an ancient artifact of great power.

It is a legendary magical artifact.

Message 1030

Take this token then.

Message 1035

Prepare to die! -- Symbols used in the QRC file: -- -- [he/she] occurs 13 times. -- [him/her] occurs 1 time. -- [his/her] occurs 2 times. -- [your name] occurs 1 time. -- [the quest date] occurs 2 times. -- [guardian] occurs 1 time. -- [monster] occurs 3 times. -- [agent's place] occurs 1 time. -- [the dungeon] occurs 3 times. -- [meetingplace's town] occurs 3 times. -- [agent] occurs 3 times. -- [artifact] occurs 7 times. -- [guardian] occurs 1 time. -- [ingredient] occurs 9 times. -- [meetingplace] occurs 2 times. -- [quest giver] occurs 9 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.