Iliac Codex

Quest · NPC

Vaernima's Quest

Vaernima's Quest is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

A very wise [your race] once said that power corrupts, and absolute power is absolutely fabulous. That's why I am going to help you. Now, I'm sure you have certain moral problems with murdering an innocent who never hurt you in any way. But you'll do it to win my Skull of Corruption, yes?

Refuse Quest

No? Why ... you ... contemptible, sniveling, virtuous, sterling piece of goblin snot! I'm not going to waste my precious time with anyone so poisonously moral.

Accept Quest

Grand. The particular innocent I have in mind is a [monster]. You're probably thinking, an innocent lich? Well, innocent to you. To me, he is a treacherous former servant who took all the power I offered him, and ignored my orders. You will find his cadaverous presence in [the dungeon]. He's nervous, so be ready for a battle. After your victory, go to [the giver's friend's place], and look for my servant [the giver's friend], a [the giver's friend] at [the giver's friend's town].

Quest Fail

Why, you treacherous [your race]. Are you pretending you've slain the lich to get your grabby hands on the Skull? Vaernima would be amused, but, alas, I am under strict orders. Come back when you've fulfilled your contract.

Quest Complete

So, did the lich cough up a cloud of dust when it died? [the giver's friend] here, [your first name]. Vaernima will be so pleased with the news. I hope you won't mind if I embellish a little about some horrible outrageous sins you committed in your journey. Here is [artifact]. Use it whenever you want a target to be faced with their darkest side. Farewell, [your first name], but do bad.

Rumors During Quest

There is a curse on this land while that lich remains in [the dungeon].

If only some great hero would come to slay that ancient lich in [the dungeon].

Rumors Postfailure

That lich left [the dungeon], but it's not dead. It'll be back when it's ready.

I'm just happy that lich is gone, even if it isn't dead.

Rumors Postsuccess

I hear [a god] sent us an angel to rid [the dungeon] of that accursed lich.

We may never know who destroyed that lich in [the dungeon], but he's in our prayers.

Message 1011

[the giver's friend] is that creepy [the giver's friend] over at [the giver's friend's town] to the [a direction].

[the giver's friend] is the foul-smelling [the giver's friend] I saw at [the giver's friend's town].

Message 1012

[the giver's friend] is one of Vaernima's agents of corruption in [the region].

[the giver's friend] is one of Vaernima's dirty little spreaders of corruption.

Message 1013

Vaernima is the Daedra Lady of Corruption and Decay. Not nice to look at.

Vaernima is a Regent of Oblivion, and her sphere is Corruption and Decay.

Message 1014

The Skull of Corruption creates dark and oppositional duplicates of a target.

The Skull brings forth a target's dark half from Vaernima's plane of Oblivion.

Message 1015

You have slain the [monster], fulfilling your part of the bargain with Lady Vaernima.

Message 1020

[the quest date]: I have made a contract with the Daedra Prince Vaernima. She will order her agent in [the giver's friend's place] to give me her artifact, [artifact], if I can meet [him/her] at [the giver's friend's town] with the dust of a certain [monster] on my hands in [first part time] days or less. All I know about the [monster] is that it lives in [the dungeon]. -- Symbols used in the QRC file: -- -- [a direction] occurs 1 time. -- [him/her] occurs 1 time. -- [a god] occurs 1 time. -- [your first name] occurs 4 times. -- [the quest date] occurs 1 time. -- [your race] occurs 2 times. -- [the region] occurs 1 time. -- [first part time] occurs 1 time. -- [the giver's friend] occurs 4 times. -- [the dungeon] occurs 9 times. -- [the giver's friend's place] occurs 14 times. -- [artifact] occurs 2 times. -- [monster] occurs 4 times. -- [the giver's friend] occurs 7 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.