Quest · NPC
Malacath's Quest
Malacath's Quest is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
Yes, I know someone else who was interested in power. A little panikosa in Oblivion who dreamed of power, who asked me to supply it with the beauty and grace it had always desired. And when I made it beautiful, it fought against me, resisting my will as if I had not made it. Perhaps you are the same. If I made you strong and beautiful, you would respect the gift I gave, would you not?
Refuse Quest
Witless [your race], don't you even know enough to lie? Do not waste my time with your pathetic yearnings.
Accept Quest
I believe you, [your name]. In exchange for the death of the treacherous seducer I once trusted, I will give you the [artifact], my most prized possession in your world. It will make you most powerful indeed. You will find the loathed creature in [the dungeon]. Slay her and meet my dear and trusted subject, [the giver's friend] in [the giver's friend's place]. I will tell [him/her] to meet you at the palace there for convenience. I don't think the whole affair should take more than [first part time] days if done as efficiently as it should be. Go then into the world and do my bidding, [your name].
Quest Fail
Get lost you slobbering [your race]. I'm looking for an actual human being.
Quest Complete
So you're [your name]. Malacath described you perfectly. Good work with old [monster]. She just didn't know how to keep her mouth shut, you know? Anyhow, here's the [artifact]. Not a half-bad smasher. And who knows? You might have to use it on Malacath himself one day. I'm joking ... of course.
Rumors During Quest
[murder] was found dead, right in [his/her] palace in [ruler's place].
Most daedra seducers have a mission. The one in [the dungeon] is just waiting.
Rumors Postfailure
I'm still thinking about that woman's laughter I heard coming from the sky.
Don't know where, but a lot of people saw her flying around some nights ago.
Rumors Postsuccess
I hear that seducer was murdered by her master's agents for falling in love.
Made me nervous -- that seducer just sitting in that hole, waiting for something.
Message 1011
[the giver's friend] is a noble, rumored to have had a secret romance with a dark lady.
[the giver's friend] is a noble with a lot of secret allegiances.
Message 1012
Malacath is the Daedra Prince of Lies, Deception, and Hypocrisy.
Malacath breeds lies like a dead dog breeds maggots.
Message 1013
The [artifact] is a war hammer of great power, able to sap the strength of its victims.
Message 1015
[monster] is dead.
Message 1020
[the quest date]: I summoned the Daedra Prince Malacath who has offered the [artifact] in exchange for the death of [monster], a daedra seducer formerly affiliated with him. The seducer has sought refuge in a place called [the dungeon]. If I can kill [monster] and get to the Palace of [the giver's friend's place] within [first part time] days, a [the giver's friend] named [the giver's friend] will give me the [artifact].
Message 1030
[monster], Malacath wishes [murder] dead. [His/her] agents have uncovered one too many of our plots. [He/she] must be stopped before all our plans for [the region] are ruined. You will find [him/her] in the Palace of [ruler's place]. Make sure [his/her] death cannot be traced back to us. Once you have carried out the assassination, wait for me in [the dungeon]. I will bring your reward and your next assignment from Malacath. [the giver's friend]
Message 1040
[an oath]! [the giver's friend] was behind [murder]'s death? And involved in a daedric plot as well? We may never have solved this murder without your help, [your name]. Your loyalty to the [the ruler's title] will not be forgotten.
Message 1041
Do you give [the giver's friend]'s note to [ruler]?
Message 1050
[murder]'s death is still a mystery. [ruler] is leading the investigation, but so far has no leads.
I'm sure [murder] was killed because of [his/her] investigation of corruption in [the region].
Message 1051
[murder] was investigating a plot to overthrow [the ruler's title] [the ruler] when [he/she] was "mysteriously" killed. [ruler] is trying to find out who was responsible, but [he/she]'ll never get to the bottom of it.
[murder] was found dead in the Palace of [ruler's place], and all [his/her] notes on [his/her] investigation into high-level treason were stolen. [ruler] was sent to track down the killer, but [he/she] has nothing to go on.
Message 1052
[ruler] is leading the investigation into [murder]'s death, but so far has no leads.
[ruler] is investigating [murder]'s death at the Palace of [ruler's place].
Message 1053
[ruler] is trying to find out who was responsible for [murder]'s death, but [he/she]'ll never get to the bottom of it.
[ruler] was sent to track down [murder]'s killer, but has nothing to go on. -- Symbols used in the QRC file: -- -- [he/she] occurs 8 times. -- [him/her] occurs 2 times. -- [his/her] occurs 19 times. -- [an oath] occurs 1 time. -- [your name] occurs 5 times. -- [the quest date] occurs 1 time. -- [your race] occurs 2 times. -- [the region] occurs 3 times. -- [the ruler] occurs 1 time. -- [the ruler's title] occurs 3 times. -- [first part time] occurs 2 times. -- [monster] occurs 5 times. -- [the giver's friend] occurs 1 time. -- [the dungeon] occurs 4 times. -- [the giver's friend's place] occurs 2 times. -- [ruler's place] occurs 5 times. -- [artifact] occurs 6 times. -- [murder] occurs 18 times. -- [the giver's friend] occurs 7 times. -- [ruler] occurs 11 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests