Iliac Codex

Quest · NPC

Namira's Quest

Namira's Quest is an entry in the Quests database, listed under NPC.

What people say

Questor Offer

The desire for power gnaws at the gut, does it not, [your first name]? I can see it does. Excuse my informality, but I feel like I know you, I recognize your craving as if it were my own. You want to control, and the thought makes you slaver like a starving wolf. I can fill your belly, but first, I need to know. Will you kill in order to fill this void?

Refuse Quest

No?! Now you taunt me, [your first name]. You tempt me out of my dark palace and then shun my company. If I thought you were merely being cruel, I could respect it. But I suspect that you are actually stupid, which I cannot abide. Therefore, I bid you a most disgusted goodbye.

Accept Quest

Wonderful. You should see the look in your eyes, [your first name]. You will be mighty, I can see it in them. Now, your stepping stone to power is a vampiric ancient who has displeased me, [monster]. Know that [he/she] is a mighty adversary, and [his/her] asylum, [the dungeon], is well protected. But you can and will kill [him/her]. Once you have, go to my darling friend, [the giver's friend] over at [the giver's friend's town] in [the giver's friend's place]. [the giver's friend] is a busy person, so don't keep [him/her] waiting more than [first part time] days. [the giver's friend] will have a present for you that I think will make you very happy. Farewell, [your first name]. We will meet again, I know.

Quest Fail

While that vampire ancient still lives, we have nothing to talk about, [your first name].

Quest Complete

Hello, [your name]. I am [the giver's friend]. You look ... sated. That murder agreed with you, I think. Well, I hope this will likewise please. Namira told me to give you her ring. Try it on and you will learn the meaning of hunger and fulfillment. Once you know that, you know power. Good day, [your first name].

Rumors During Quest

There's a vampire in [the dungeon] that is so old, it doesn't drink blood anymore.

They say the vampire in [the dungeon] has learned to control its bloodlust.

Rumors Postfailure

The vampire in [the dungeon] apparently decided that it was time to move on.

I guess that vampire did still need blood after all. It left for some reason.

Rumors Postsuccess

I don't care if that vampire did conquer its bloodlust; I'm glad it's dead.

The stars of Namira burned bright last night. Always hungry, never satisfied.

Message 1011

[the giver's friend] is that [the giver's friend] over in [the giver's friend's town], I think. Yes, [a direction] of here.

[the giver's friend] is the name of the [the giver's friend] in [the giver's friend's town]. Look to the [a direction].

Message 1012

[the giver's friend] is a Gourmand in the service of Namira, Daedra Prince of Hunger.

[the giver's friend] is the name of one of the Gourmands in the service of Namira.

Message 1013

Pain inflicted on the Ring's wearer is reflected back on the attacker.

Message 1020

[the quest date]: The Daedra Prince Namira has promised me [artifact], if I will kill the vampire [monster] for her within [first part time] days. Her contact [the giver's friend] won't wait any longer than that for me in [the giver's friend's town] of [the giver's friend's place], so I cannot be late. The vampire supposedly lives in [the dungeon].

Message 1030

[monster] is dead. Namira's hunger is sated -- now to satisfy your own desires by reporting to [the giver's friend]. -- Symbols used in the QRC file: -- -- [a direction] occurs 2 times. -- [he/she] occurs 1 time. -- [him/her] occurs 5 times. -- [his/her] occurs 2 times. -- [your first name] occurs 10 times. -- [your name] occurs 1 time. -- [the quest date] occurs 1 time. -- [first part time] occurs 2 times. -- [monster] occurs 3 times. -- [the giver's friend] occurs 2 times. -- [the dungeon] occurs 6 times. -- [the giver's friend's place] occurs 6 times. -- [artifact] occurs 1 time. -- [the giver's friend] occurs 12 times.

Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.