Quest · NPC
Meridia's Quest
Meridia's Quest is an entry in the Quests database, listed under NPC.
What people say
Questor Offer
Oh, yes my dear, I think I can help you with your ambition. If I give you something quite valuable, will you do something for me first?
Refuse Quest
Oh, that's a shame. As a friendly warning, bad things happen to greedy [your race] adventurers willing to take, but not willing to give.
Accept Quest
You will? Oh, that's very sweet. Much sweeter than a certain [monster] I know named [monster], who made a certain arrangement with me, but decided later to renege. If you would be so kind as to pay [monster] a visit in [the dungeon] and let [him/her] know that such ungallant behavior is fatal. Then go to my dear friend, [the giver's friend], who will wait for [first part time] days for you at [the giver's friend's town] in [the giver's friend's place], and give you my [artifact] when you arrive. It's just the thing you need. Now, you'd best be off. Be careful.
Quest Fail
You aren't planning on repaying Meridia's kindness by telling me that you've slain [monster] when both of us know you haven't, are you? I certainly hope not.
Quest Complete
[your name]? I'm [the giver's friend]. I believe you're looking for me. I have here the [artifact], as Meridia promised. Meridia is impressed with you for fulfilling your end of the contract, I might add.
Rumors During Quest
The sorcerer in [the dungeon] is a notorious collector of strange artifacts.
I hear that [monster] contracts with spirits for additions to [his/her] collections.
Rumors Postfailure
That packrat sorcerer finally left [the dungeon]. I guess to acquire more stuff.
That [the giver's friend] [the giver's friend] left [the giver's friend's town] muttering about a dishonest [your race].
Rumors Postsuccess
They say that some creature from [monster]'s collection rose up and killed [him/her].
[monster] was apparently killed by someone interested in [his/her] vast collection.
Message 1011
[the giver's friend] is the name of that [the giver's friend] at [the giver's friend's town], just [a direction] of here.
[the giver's friend] is a quiet [the giver's friend] I met at [the giver's friend's town]. That's to the [a direction].
Message 1012
[the giver's friend] is one of Meridia's collectors in [the region]. Charming, as [he/she] has to be.
[the giver's friend] is a servitor of the Daedra Lady of Greed, Meridia.
Message 1013
Meridia is a Daedra Regent and a collector of human specimens.
Meridia is a kind of acting Daedra Prince, and ruthless in her acquisitiveness.
Message 1014
The ring is an ancient item of power. Reputedly, it can make its wearer as invisible, silent, and swift as the wind.
Message 1020
[the quest date]: I have [first part time] days to find and slay a [monster] named [monster], be in [the giver's friend's place] to meet a [the giver's friend] named [the giver's friend], and receive Meridia's promised artifact, the [artifact]. I know [monster]'s location is [the dungeon], and [the giver's friend] is in [the giver's friend's place].
Message 1030
[monster] lies dead at your feet. Lady Meridia is now in your debt.
Message 1040
So, Meridia sends her lackeys against me. But I am not without allies of my own. Come to me, children of Oblivion! Serve your master [monster] in [his/her] hour of need! -- Symbols used in the QRC file: -- -- [a direction] occurs 2 times. -- [he/she] occurs 3 times. -- [him/her] occurs 2 times. -- [his/her] occurs 9 times. -- [your name] occurs 1 time. -- [the quest date] occurs 1 time. -- [your race] occurs 2 times. -- [the region] occurs 1 time. -- [first part time] occurs 2 times. -- [monster] occurs 12 times. -- [the giver's friend] occurs 4 times. -- [the dungeon] occurs 3 times. -- [the giver's friend's place] occurs 9 times. -- [artifact] occurs 3 times. -- [monster] occurs 2 times. -- [the giver's friend] occurs 9 times.
Quest text as stored in the quest files. Words in [square brackets], such as [your name] or [quest giver], are macros the game fills in when the line is spoken.
Category: Quests